diff --git a/Brushes/circle_9x9.png b/Assets/Graphics/circle_9x9.png similarity index 100% rename from Brushes/circle_9x9.png rename to Assets/Graphics/circle_9x9.png diff --git a/Assets/Graphics/circle_9x9.png.import b/Assets/Graphics/circle_9x9.png.import new file mode 100644 index 000000000..53d0e1f78 --- /dev/null +++ b/Assets/Graphics/circle_9x9.png.import @@ -0,0 +1,13 @@ +[remap] + +importer="image" +type="Image" +path="res://.import/circle_9x9.png-cfd9cf56bdd7391c1c12df315cfd78e2.image" + +[deps] + +source_file="res://Assets/Graphics/circle_9x9.png" +dest_files=[ "res://.import/circle_9x9.png-cfd9cf56bdd7391c1c12df315cfd78e2.image" ] + +[params] + diff --git a/Main.tscn b/Main.tscn index 3b565dc1a..13c6b9812 100644 --- a/Main.tscn +++ b/Main.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=84 format=2] +[gd_scene load_steps=86 format=2] [ext_resource path="res://Themes & Styles/Dark Theme/Dark Theme.tres" type="Theme" id=1] [ext_resource path="res://Scripts/Main.gd" type="Script" id=2] @@ -72,7 +72,7 @@ scancode = 88 [sub_resource type="ShortCut" id=2] shortcut = SubResource( 1 ) -[sub_resource type="Image" id=19] +[sub_resource type="Image" id=23] data = { "data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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106, 0 ) size_flags_vertical = 1 value = 100.0 -ticks_on_borders = false [node name="OpacitySpinBox" type="SpinBox" parent="MenuAndUI/UI/LayerPanel/LayersAndMisc/LayerVBoxContainer/OpacityCenter/OpacityContainer"] margin_left = 158.0 @@ -1490,6 +1504,16 @@ columns = 5 [node name="PixelBrushButton" parent="BrushesPopup/TabContainer/File/FileBrushContainer" instance=ExtResource( 58 )] hint_tooltip = "Pixel brush" +[node name="CircleBrushButton2" parent="BrushesPopup/TabContainer/File/FileBrushContainer" instance=ExtResource( 58 )] +margin_left = 32.0 +margin_right = 64.0 +hint_tooltip = "Circle brush" +brush_type = 1 +custom_brush_index = -1 + +[node name="BrushTexture" parent="BrushesPopup/TabContainer/File/FileBrushContainer/CircleBrushButton2" index="0"] +texture = SubResource( 22 ) + [node name="Project" type="ScrollContainer" parent="BrushesPopup/TabContainer"] visible = false anchor_right = 1.0 @@ -1721,10 +1745,10 @@ anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 -margin_left = -120.5 -margin_top = -46.0 -margin_right = 120.5 -margin_bottom = 15.0 +margin_left = -92.0 +margin_top = -27.0 +margin_right = 92.0 +margin_bottom = -4.0 custom_constants/vseparation = 4 custom_constants/hseparation = 4 columns = 2 @@ -1938,3 +1962,5 @@ visible = false [connection signal="confirmed" from="NewPaletteDialog" to="." method="_on_NewPaletteDialog_confirmed"] [connection signal="file_selected" from="PaletteImportFileDialog" to="." method="_on_PaletteImportFileDialog_file_selected"] [connection signal="timeout" from="AnimationTimer" to="." method="_on_AnimationTimer_timeout"] + +[editable path="BrushesPopup/TabContainer/File/FileBrushContainer/CircleBrushButton2"] diff --git a/Prefabs/BrushButton.tscn b/Prefabs/BrushButton.tscn index ff1de7654..0ee5731d5 100644 --- a/Prefabs/BrushButton.tscn +++ b/Prefabs/BrushButton.tscn @@ -3,7 +3,7 @@ [ext_resource path="res://Assets/Graphics/Brush_button.png" type="Texture" id=1] [ext_resource path="res://Scripts/BrushButton.gd" type="Script" id=2] -[sub_resource type="Image" id=3] +[sub_resource type="Image" id=1] data = { "data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "format": "RGBA8", @@ -13,7 +13,9 @@ data = { } [sub_resource type="ImageTexture" id=2] -image = SubResource( 3 ) +flags = 3 +flags = 3 +image = SubResource( 1 ) size = Vector2( 32, 32 ) [node name="BrushButton" type="TextureButton"] diff --git a/Scripts/BrushButton.gd b/Scripts/BrushButton.gd index cae6b8334..a5b06529e 100644 --- a/Scripts/BrushButton.gd +++ b/Scripts/BrushButton.gd @@ -1,27 +1,30 @@ extends BaseButton -var brush_type = Global.BRUSH_TYPES.PIXEL -var custom_brush_index := -1 +export var brush_type = Global.BRUSH_TYPES.PIXEL +export var custom_brush_index := -2 func _on_BrushButton_pressed() -> void: - #Change left brush + # Change left brush if Global.brush_type_window_position == "left": Global.current_left_brush_type = brush_type Global.custom_left_brush_index = custom_brush_index - if custom_brush_index > -1: #Custom brush + if custom_brush_index > -1: # Custom brush if Global.current_left_tool == "Pencil": Global.left_color_interpolation_container.visible = true if hint_tooltip == "": Global.left_brush_type_label.text = tr("Custom brush") else: Global.left_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip - else: #Pixel brush + elif custom_brush_index == -2: # Pixel brush Global.left_color_interpolation_container.visible = false Global.left_brush_type_label.text = tr("Brush: Pixel") + elif custom_brush_index == -1: # Circle brush + Global.left_color_interpolation_container.visible = false + Global.left_brush_type_label.text = tr("Brush: Circle") Global.update_left_custom_brush() - else: #Change right brush + else: # Change right brush Global.current_right_brush_type = brush_type Global.custom_right_brush_index = custom_brush_index if custom_brush_index > -1: @@ -31,21 +34,24 @@ func _on_BrushButton_pressed() -> void: Global.right_brush_type_label.text = tr("Custom brush") else: Global.right_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip - else: #Pixel brush + elif custom_brush_index == -2: # Pixel brush Global.right_color_interpolation_container.visible = false Global.right_brush_type_label.text = tr("Brush: Pixel") + elif custom_brush_index == -1: # Circle brush + Global.right_color_interpolation_container.visible = false + Global.right_brush_type_label.text = tr("Brush: Circle") Global.update_right_custom_brush() func _on_DeleteButton_pressed() -> void: if brush_type == Global.BRUSH_TYPES.CUSTOM: if Global.custom_left_brush_index == custom_brush_index: - Global.custom_left_brush_index = -1 + Global.custom_left_brush_index = -2 Global.current_left_brush_type = Global.BRUSH_TYPES.PIXEL Global.left_brush_type_label.text = "Brush: Pixel" Global.update_left_custom_brush() if Global.custom_right_brush_index == custom_brush_index: - Global.custom_right_brush_index = -1 + Global.custom_right_brush_index = -2 Global.current_right_brush_type = Global.BRUSH_TYPES.PIXEL Global.right_brush_type_label.text = "Brush: Pixel" Global.update_right_custom_brush() diff --git a/Scripts/Canvas.gd b/Scripts/Canvas.gd index cea05afe1..8251d62c2 100644 --- a/Scripts/Canvas.gd +++ b/Scripts/Canvas.gd @@ -31,8 +31,8 @@ func _ready() -> void: if layers.empty(): var sprite := Image.new() sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8) - sprite.lock() + var tex := ImageTexture.new() tex.create_from_image(sprite, 0) @@ -442,24 +442,34 @@ func _draw() -> void: var mouse_pos := get_local_mouse_position() + location if point_in_rectangle(mouse_pos, location, location + size): mouse_pos = mouse_pos.floor() - if Global.left_square_indicator_visible and Global.can_draw: - if Global.current_left_brush_type == Global.BRUSH_TYPES.PIXEL: + if Global.left_square_indicator_visible && Global.can_draw: + if Global.current_left_brush_type == Global.BRUSH_TYPES.PIXEL || Global.current_left_tool == "LightenDarken": if Global.current_left_tool == "Pencil" || Global.current_left_tool == "Eraser" || Global.current_left_tool == "LightenDarken": var start_pos_x = mouse_pos.x - (Global.left_brush_size >> 1) var start_pos_y = mouse_pos.y - (Global.left_brush_size >> 1) draw_rect(Rect2(start_pos_x, start_pos_y, Global.left_brush_size, Global.left_brush_size), Color.blue, false) + elif Global.current_left_brush_type == Global.BRUSH_TYPES.CIRCLE: + if Global.current_left_tool == "Pencil" || Global.current_left_tool == "Eraser": + draw_set_transform(mouse_pos, 0, Vector2.ONE) + for rect in Global.left_circle_points: + draw_rect(Rect2(rect, Vector2.ONE), Color.blue, false) else: if Global.current_left_tool == "Pencil" || Global.current_left_tool == "Eraser": var custom_brush_size = Global.custom_left_brush_image.get_size() - Vector2.ONE var dst := rectangle_center(mouse_pos, custom_brush_size) draw_texture(Global.custom_left_brush_texture, dst) - if Global.right_square_indicator_visible and Global.can_draw: - if Global.current_right_brush_type == Global.BRUSH_TYPES.PIXEL: - if Global.current_right_tool == "Pencil" || Global.current_right_tool == "Eraser" || Global.current_left_tool == "LightenDarken": + if Global.right_square_indicator_visible && Global.can_draw: + if Global.current_right_brush_type == Global.BRUSH_TYPES.PIXEL || Global.current_right_tool == "LightenDarken": + if Global.current_right_tool == "Pencil" || Global.current_right_tool == "Eraser" || Global.current_right_tool == "LightenDarken": var start_pos_x = mouse_pos.x - (Global.right_brush_size >> 1) var start_pos_y = mouse_pos.y - (Global.right_brush_size >> 1) draw_rect(Rect2(start_pos_x, start_pos_y, Global.right_brush_size, Global.right_brush_size), Color.red, false) + elif Global.current_right_brush_type == Global.BRUSH_TYPES.CIRCLE: + if Global.current_right_tool == "Pencil" || Global.current_right_tool == "Eraser": + draw_set_transform(mouse_pos, 0, Vector2.ONE) + for rect in Global.right_circle_points: + draw_rect(Rect2(rect, Vector2.ONE), Color.red, false) else: if Global.current_right_tool == "Pencil" || Global.current_right_tool == "Eraser": var custom_brush_size = Global.custom_right_brush_image.get_size() - Vector2.ONE @@ -500,10 +510,10 @@ func pencil_and_eraser(mouse_pos : Vector2, color : Color, current_mouse_button else: if point_in_rectangle(mouse_pos, location, location + size): mouse_inside_canvas = true - #Draw + # Draw draw_pixel(mouse_pos, color, current_mouse_button, current_action) fill_gaps(mouse_pos, previous_mouse_pos, color, current_mouse_button, current_action) #Fill the gaps - #If mouse is not inside bounds but it used to be, fill the gaps + # If mouse is not inside bounds but it used to be, fill the gaps elif point_in_rectangle(previous_mouse_pos, location, location + size): fill_gaps(mouse_pos, previous_mouse_pos, color, current_mouse_button, current_action) @@ -540,7 +550,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur var east_limit := location.x + size.x var north_limit := location.y var south_limit := location.y + size.y - if Global.selected_pixels.size() != 0: #If there is a selection and current pixel position is not in it + if Global.selected_pixels.size() != 0: # If there is a selection and current pixel position is not in it west_limit = max(west_limit, Global.selection_rectangle.polygon[0].x) east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x) north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y) @@ -560,11 +570,11 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur for cur_pos_y in range(start_pos_y, end_pos_y): if point_in_rectangle(Vector2(cur_pos_x, cur_pos_y), Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)): var pos_floored := Vector2(cur_pos_x, cur_pos_y).floor() - #Don't draw the same pixel over and over and don't re-lighten/darken it + # Don't draw the same pixel over and over and don't re-lighten/darken it var current_pixel_color : Color = layers[current_layer_index][0].get_pixel(cur_pos_x, cur_pos_y) if current_pixel_color != color && !(pos_floored in lighten_darken_pixels): if current_action == "LightenDarken": - if ld == 0: #Lighten + if ld == 0: # Lighten color = current_pixel_color.lightened(ld_amount) else: color = current_pixel_color.darkened(ld_amount) @@ -573,14 +583,14 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur layers[current_layer_index][0].set_pixel(cur_pos_x, cur_pos_y, color) sprite_changed_this_frame = true - #Handle mirroring + # Handle mirroring var mirror_x := east_limit + west_limit - cur_pos_x - 1 var mirror_y := south_limit + north_limit - cur_pos_y - 1 if horizontal_mirror: current_pixel_color = layers[current_layer_index][0].get_pixel(mirror_x, cur_pos_y) - if current_pixel_color != color: #don't draw the same pixel over and over + if current_pixel_color != color: # don't draw the same pixel over and over if current_action == "LightenDarken": - if ld == 0: #Lighten + if ld == 0: # Lighten color = current_pixel_color.lightened(ld_amount) else: color = current_pixel_color.darkened(ld_amount) @@ -590,9 +600,9 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur sprite_changed_this_frame = true if vertical_mirror: current_pixel_color = layers[current_layer_index][0].get_pixel(cur_pos_x, mirror_y) - if current_pixel_color != color: #don't draw the same pixel over and over + if current_pixel_color != color: # don't draw the same pixel over and over if current_action == "LightenDarken": - if ld == 0: #Lighten + if ld == 0: # Lighten color = current_pixel_color.lightened(ld_amount) else: color = current_pixel_color.darkened(ld_amount) @@ -602,9 +612,9 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur sprite_changed_this_frame = true if horizontal_mirror && vertical_mirror: current_pixel_color = layers[current_layer_index][0].get_pixel(mirror_x, mirror_y) - if current_pixel_color != color: #don't draw the same pixel over and over + if current_pixel_color != color: # don't draw the same pixel over and over if current_action == "LightenDarken": - if ld == 0: #Lighten + if ld == 0: # Lighten color = current_pixel_color.lightened(ld_amount) else: color = current_pixel_color.darkened(ld_amount) @@ -613,37 +623,52 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur layers[current_layer_index][0].set_pixel(mirror_x, mirror_y, color) sprite_changed_this_frame = true + elif brush_type == Global.BRUSH_TYPES.CIRCLE: + plot_circle(layers[current_layer_index][0], pos.x, pos.y, brush_size, color) + + # Handle mirroring + var mirror_x := east_limit + west_limit - pos.x + var mirror_y := south_limit + north_limit - pos.y + if horizontal_mirror: + plot_circle(layers[current_layer_index][0], mirror_x, pos.y, brush_size, color) + if vertical_mirror: + plot_circle(layers[current_layer_index][0], pos.x, mirror_y, brush_size, color) + if horizontal_mirror && vertical_mirror: + plot_circle(layers[current_layer_index][0], mirror_x, mirror_y, brush_size, color) + + sprite_changed_this_frame = true + else: var custom_brush_size := custom_brush_image.get_size() - Vector2.ONE pos = pos.floor() var dst := rectangle_center(pos, custom_brush_size) var src_rect := Rect2(Vector2.ZERO, custom_brush_size + Vector2.ONE) - #Rectangle with the same size as the brush, but at cursor's position + # Rectangle with the same size as the brush, but at cursor's position var pos_rect := Rect2(dst, custom_brush_size + Vector2.ONE) - #The selection rectangle - #If there's no rectangle, the whole canvas is considered a selection + # The selection rectangle + # If there's no rectangle, the whole canvas is considered a selection var selection_rect := Rect2() selection_rect.position = Vector2(west_limit, north_limit) selection_rect.end = Vector2(east_limit, south_limit) - #Intersection of the position rectangle and selection + # Intersection of the position rectangle and selection var pos_rect_clipped := pos_rect.clip(selection_rect) - #If the size is 0, that means that the brush wasn't positioned inside the selection + # If the size is 0, that means that the brush wasn't positioned inside the selection if pos_rect_clipped.size == Vector2.ZERO: return - #Re-position src_rect and dst based on the clipped position + # Re-position src_rect and dst based on the clipped position var pos_difference := (pos_rect.position - pos_rect_clipped.position).abs() - #Obviously, if pos_rect and pos_rect_clipped are the same, pos_difference is Vector2.ZERO + # Obviously, if pos_rect and pos_rect_clipped are the same, pos_difference is Vector2.ZERO src_rect.position = pos_difference dst += pos_difference src_rect.end -= pos_rect.end - pos_rect_clipped.end - #If the selection rectangle is smaller than the brush, ... - #... make sure pixels aren't being drawn outside the selection by adjusting src_rect's size + # If the selection rectangle is smaller than the brush, ... + # ... make sure pixels aren't being drawn outside the selection by adjusting src_rect's size src_rect.size.x = min(src_rect.size.x, selection_rect.size.x) src_rect.size.y = min(src_rect.size.y, selection_rect.size.y) - #Handle mirroring + # Handle mirroring var mirror_x := east_limit + west_limit - pos.x - (pos.x - dst.x) var mirror_y := south_limit + north_limit - pos.y - (pos.y - dst.y) if int(pos_rect_clipped.size.x) % 2 != 0: @@ -651,7 +676,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur if int(pos_rect_clipped.size.y) % 2 != 0: mirror_y -= 1 # Use custom blend function cause of godot's issue #31124 - if color.a > 0: #If it's the pencil + if color.a > 0: # If it's the pencil blend_rect(layers[current_layer_index][0], custom_brush_image, src_rect, dst) if horizontal_mirror: blend_rect(layers[current_layer_index][0], custom_brush_image, src_rect, Vector2(mirror_x, dst.y)) @@ -660,7 +685,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur if horizontal_mirror && vertical_mirror: blend_rect(layers[current_layer_index][0], custom_brush_image, src_rect, Vector2(mirror_x, mirror_y)) - else: #if it's transparent - if it's the eraser + else: # if it's transparent - if it's the eraser var custom_brush := Image.new() custom_brush.copy_from(Global.custom_brushes[brush_index]) custom_brush_size = custom_brush.get_size() @@ -684,8 +709,8 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur if is_making_line: line_2d.set_point_position(0, previous_mouse_pos_for_lines) -#Bresenham's Algorithm -#Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency +# Bresenham's Algorithm +# Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency func fill_gaps(mouse_pos : Vector2, prev_mouse_pos : Vector2, color : Color, current_mouse_button : String, current_action := "None") -> void: var previous_mouse_pos_floored = prev_mouse_pos.floor() var mouse_pos_floored = mouse_pos.floor() @@ -709,7 +734,7 @@ func fill_gaps(mouse_pos : Vector2, prev_mouse_pos : Vector2, color : Color, cur err += dx y += sy -#Thanks to https://en.wikipedia.org/wiki/Flood_fill +# Thanks to https://en.wikipedia.org/wiki/Flood_fill func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> void: pos = pos.floor() var pixel = layers[current_layer_index][0].get_pixelv(pos) @@ -733,7 +758,7 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v var q = [pos] for n in q: - #If the difference in colors is very small, break the loop (thanks @azagaya on GitHub!) + # If the difference in colors is very small, break the loop (thanks @azagaya on GitHub!) if target_color == replace_color: break var west : Vector2 = n @@ -744,7 +769,7 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v east += Vector2.RIGHT for px in range(west.x + 1, east.x): var p := Vector2(px, n.y) - #Draw + # Draw layers[current_layer_index][0].set_pixelv(p, replace_color) replace_color = layers[current_layer_index][0].get_pixelv(p) var north := p + Vector2.UP @@ -755,21 +780,54 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v q.append(south) sprite_changed_this_frame = true -#I wish GDScript supported function overloading, I could add more versions of these scripts... -#...but with a Rect2() parameter instead of 2 Vector2()s +# Algorithm based on http://members.chello.at/easyfilter/bresenham.html +func plot_circle(sprite : Image, xm : int, ym : int, r : int, color : Color) -> void: + var west_limit := location.x + var east_limit := location.x + size.x + var north_limit := location.y + var south_limit := location.y + size.y + if Global.selected_pixels.size() != 0: + west_limit = max(west_limit, Global.selection_rectangle.polygon[0].x) + east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x) + north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y) + south_limit = min(south_limit, Global.selection_rectangle.polygon[2].y) -#Checks if a point is inside a rectangle + var x := -r + var y := 0 + var err := 2 - r * 2 # II. Quadrant + while x < 0: + var quadrant_1 := Vector2(xm - x, ym + y) + var quadrant_2 := Vector2(xm - y, ym - x) + var quadrant_3 := Vector2(xm + x, ym - y) + var quadrant_4 := Vector2(xm + y, ym + x) + if point_in_rectangle(quadrant_1, Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)): + sprite.set_pixelv(quadrant_1, color) + if point_in_rectangle(quadrant_2, Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)): + sprite.set_pixelv(quadrant_2, color) + if point_in_rectangle(quadrant_3, Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)): + sprite.set_pixelv(quadrant_3, color) + if point_in_rectangle(quadrant_4, Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)): + sprite.set_pixelv(quadrant_4, color) + r = err + if r <= y: + y += 1 + err += y * 2 + 1 + if r > x || err > y: + x += 1 + err += x * 2 + 1 + +# Checks if a point is inside a rectangle func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool: return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y -#Returns the position in the middle of a rectangle +# Returns the position in the middle of a rectangle func rectangle_center(rect_position : Vector2, rect_size : Vector2) -> Vector2: return (rect_position - rect_size / 2).floor() func _on_Timer_timeout() -> void: Global.can_draw = true -#Custom blend rect function, needed because Godot's issue #31124 +# Custom blend rect function, needed because Godot's issue #31124 func blend_rect(bg : Image, brush : Image, src_rect : Rect2, dst : Vector2) -> void: var brush_size := brush.get_size() var clipped_src_rect := Rect2(Vector2.ZERO, brush_size).clip(src_rect) @@ -790,7 +848,7 @@ func blend_rect(bg : Image, brush : Image, src_rect : Rect2, dst : Vector2) -> v var brush_color := brush.get_pixel(src_x, src_y) var bg_color := bg.get_pixel(dst_x, dst_y) out_color.a = brush_color.a + bg_color.a * (1 - brush_color.a) - #Blend the colors + # Blend the colors if out_color.a != 0: out_color.r = (brush_color.r * brush_color.a + bg_color.r * bg_color.a * (1 - brush_color.a)) / out_color.a out_color.g = (brush_color.g * brush_color.a + bg_color.g * bg_color.a * (1 - brush_color.a)) / out_color.a diff --git a/Scripts/Global.gd b/Scripts/Global.gd index ea1716b30..8d2346cb2 100644 --- a/Scripts/Global.gd +++ b/Scripts/Global.gd @@ -83,7 +83,7 @@ var onion_skinning_future_rate := 0 var onion_skinning_blue_red := false #Brushes -enum BRUSH_TYPES {PIXEL, FILE, CUSTOM} +enum BRUSH_TYPES {PIXEL, CIRCLE, FILE, CUSTOM} # warning-ignore:unused_class_variable var left_brush_size := 1 # warning-ignore:unused_class_variable @@ -94,6 +94,8 @@ var current_left_brush_type = BRUSH_TYPES.PIXEL var current_right_brush_type = BRUSH_TYPES.PIXEL # warning-ignore:unused_class_variable var brush_type_window_position := "left" +var left_circle_points := [] +var right_circle_points := [] var brushes_from_files := 0 # warning-ignore:unused_class_variable @@ -472,7 +474,13 @@ func update_left_custom_brush() -> void: var pixel := Image.new() pixel = preload("res://Assets/Graphics/pixel_image.png") pixel = blend_image_with_color(pixel, left_color_picker.color, 1) - left_brush_type_button.get_child(0).texture.create_from_image(pixel) + left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0) + elif current_left_brush_type == BRUSH_TYPES.CIRCLE: + var pixel := Image.new() + pixel = preload("res://Assets/Graphics/circle_9x9.png") + pixel = blend_image_with_color(pixel, left_color_picker.color, 1) + left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0) + left_circle_points = plot_circle(left_brush_size) else: var custom_brush := Image.new() custom_brush.copy_from(custom_brushes[custom_left_brush_index]) @@ -488,7 +496,13 @@ func update_right_custom_brush() -> void: var pixel := Image.new() pixel = preload("res://Assets/Graphics/pixel_image.png") pixel = blend_image_with_color(pixel, right_color_picker.color, 1) - right_brush_type_button.get_child(0).texture.create_from_image(pixel) + right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0) + elif current_right_brush_type == BRUSH_TYPES.CIRCLE: + var pixel := Image.new() + pixel = preload("res://Assets/Graphics/circle_9x9.png") + pixel = blend_image_with_color(pixel, right_color_picker.color, 1) + right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0) + right_circle_points = plot_circle(right_brush_size) else: var custom_brush := Image.new() custom_brush.copy_from(custom_brushes[custom_right_brush_index]) @@ -506,15 +520,39 @@ func blend_image_with_color(image : Image, color : Color, interpolate_factor : f blended_image.lock() for xx in size.x: for yy in size.y: - if color.a > 0: #If it's the pencil + if color.a > 0: # If it's the pencil var current_color := blended_image.get_pixel(xx, yy) if current_color.a > 0: var new_color := current_color.linear_interpolate(color, interpolate_factor) blended_image.set_pixel(xx, yy, new_color) - else: #If color is transparent - if it's the eraser + else: # If color is transparent - if it's the eraser blended_image.set_pixel(xx, yy, Color(0, 0, 0, 0)) return blended_image +# Algorithm based on http://members.chello.at/easyfilter/bresenham.html +# This is not used for drawing, rather for finding the points required +# for the mouse cursor/position indicator +func plot_circle(r : int) -> Array: + var circle_points := [] + var xm := 0 + var ym := 0 + var x := -r + var y := 0 + var err := 2 - r * 2 + while x < 0: + circle_points.append(Vector2(xm - x, ym + y)) + circle_points.append(Vector2(xm - y, ym - x)) + circle_points.append(Vector2(xm + x, ym - y)) + circle_points.append(Vector2(xm + y, ym + x)) + r = err + if r <= y: + y += 1 + err += y * 2 + 1 + if r > x || err > y: + x += 1 + err += x * 2 + 1 + return circle_points + func _exit_tree() -> void: config_cache.set_value("window", "screen", OS.current_screen) config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen)