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Fix the gradient of the noise generator's color ramp not updating properly
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@ -83,7 +83,9 @@ func _set_node_values() -> void:
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elif node is CheckBox:
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node.button_pressed = value
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elif node is GradientEditNode:
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node.gradient = value
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var gradient_tex := GradientTexture2D.new()
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gradient_tex.gradient = value
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node.set_gradient_texture(gradient_tex)
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func _set_value_from_node(value, prop: String) -> void:
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