From 0265fc1af16b39e6181b39301dcd3e7cd3f5dbdf Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Thu, 5 Dec 2024 04:12:19 +0200 Subject: [PATCH] New translations translations.pot (Chinese Traditional) --- Translations/zh_TW.po | 72 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 71 insertions(+), 1 deletion(-) diff --git a/Translations/zh_TW.po b/Translations/zh_TW.po index d0339c74e..db2eeede5 100644 --- a/Translations/zh_TW.po +++ b/Translations/zh_TW.po @@ -10,7 +10,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Language-Team: Chinese Traditional\n" "Language: zh_TW\n" -"PO-Revision-Date: 2024-11-20 12:58\n" +"PO-Revision-Date: 2024-12-05 02:12\n" msgid "OK" msgstr "確定" @@ -2260,6 +2260,10 @@ msgstr "圖層" msgid "Group" msgstr "" +#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. +msgid "Tilemap" +msgstr "" + msgid "Layers" msgstr "圖層" @@ -2268,33 +2272,47 @@ msgid "Clipping mask" msgstr "" #. Hint tooltip of the create new layer button, found on the left side of the timeline. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Create a new layer" msgstr "新增圖層" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Pixel Layer" msgstr "" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Group Layer" msgstr "" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add 3D Layer" msgstr "" +#. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn +msgid "Add Tilemap Layer" +msgstr "" + +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Remove current layer" msgstr "刪除此圖層" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move up the current layer" msgstr "上移此圖層" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move down the current layer" msgstr "下移此圖層" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Clone current layer" msgstr "複製此圖層" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Merge current layer with the one below" msgstr "合併此圖層與下面的圖層" @@ -2981,6 +2999,10 @@ msgstr "" msgid "Recorder" msgstr "" +#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game +msgid "Tiles" +msgstr "" + msgid "Crop" msgstr "" @@ -3383,3 +3405,51 @@ msgstr "" msgid "Do you want to download the image from %s?" msgstr "" +#. A tileset is a collection of tiles. +#: src/Classes/TileSetCustom.gd +#: src/UI/Dialogs/ImportPreviewDialog.gd +msgid "Tileset" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset:" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Dialogs/ProjectProperties.tscn +msgid "Tilesets" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "New tileset" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset name:" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tile size:" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Draw tiles" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile left (counterclockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile right (clockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile horizontally" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile vertically" +msgstr "" +