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Pixelorama/addons/gdgifexporter/gif-lzw/lsbbitpacker.gd

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GDScript3
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extends Node
class LSB_LZWBitPacker:
var bit_index: int = 0
var byte: int = 0
var chunks: PoolByteArray = PoolByteArray([])
func get_bit(value: int, index: int) -> int:
return (value >> index) & 1
func set_bit(value: int, index: int) -> int:
return value | (1 << index)
func put_byte():
chunks.append(byte)
bit_index = 0
byte = 0
func write_bits(value: int, bits_count: int) -> void:
for i in range(bits_count):
if self.get_bit(value, i) == 1:
byte = self.set_bit(byte, bit_index)
bit_index += 1
if bit_index == 8:
self.put_byte()
func pack() -> PoolByteArray:
if bit_index != 0:
self.put_byte()
return chunks
func reset() -> void:
bit_index = 0
byte = 0
chunks = PoolByteArray([])