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Pixelorama/src/Tools/SelectionTools/MagicWand.gd

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GDScript3
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extends SelectionTool
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func apply_selection(position : Vector2) -> void:
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var project : Project = Global.current_project
if !_add and !_subtract and !_intersect:
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Global.canvas.selection.clear_selection()
var selection_bitmap_copy : BitMap = project.selection_bitmap.duplicate()
if _intersect:
var full_rect = Rect2(Vector2.ZERO, selection_bitmap_copy.get_size())
selection_bitmap_copy.set_bit_rect(full_rect, false)
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var cel_image := Image.new()
cel_image.copy_from(project.frames[project.current_frame].cels[project.current_layer].image)
cel_image.lock()
flood_fill(position, cel_image, selection_bitmap_copy)
# Handle mirroring
if tool_slot.horizontal_mirror:
var mirror_x := position
mirror_x.x = Global.current_project.x_symmetry_point - position.x
flood_fill(mirror_x, cel_image, selection_bitmap_copy)
if tool_slot.vertical_mirror:
var mirror_xy := mirror_x
mirror_xy.y = Global.current_project.y_symmetry_point - position.y
flood_fill(mirror_xy, cel_image, selection_bitmap_copy)
if tool_slot.vertical_mirror:
var mirror_y := position
mirror_y.y = Global.current_project.y_symmetry_point - position.y
flood_fill(mirror_y, cel_image, selection_bitmap_copy)
cel_image.unlock()
project.selection_bitmap = selection_bitmap_copy
Global.canvas.selection.big_bounding_rectangle = project.get_selection_rectangle(project.selection_bitmap)
Global.canvas.selection.commit_undo("Rectangle Select", undo_data)
func flood_fill(position : Vector2, image : Image, bitmap : BitMap) -> void:
var project : Project = Global.current_project
if position.x < 0 or position.y < 0:
return
if position.x > project.size.x - 1 or position.y > project.size.y - 1:
return
var color := image.get_pixelv(position)
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# Flood fill logic
var processed := BitMap.new()
processed.create(image.get_size())
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var q = [position]
for n in q:
if processed.get_bit(n):
continue
var west : Vector2 = n
var east : Vector2 = n
while west.x >= 0 && image.get_pixelv(west).is_equal_approx(color):
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west += Vector2.LEFT
while east.x < project.size.x && image.get_pixelv(east).is_equal_approx(color):
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east += Vector2.RIGHT
for px in range(west.x + 1, east.x):
var p := Vector2(px, n.y)
if _intersect:
bitmap.set_bit(p, project.selection_bitmap.get_bit(p))
else:
bitmap.set_bit(p, !_subtract)
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processed.set_bit(p, true)
var north := p + Vector2.UP
var south := p + Vector2.DOWN
if north.y >= 0 && image.get_pixelv(north).is_equal_approx(color):
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q.append(north)
if south.y < project.size.y && image.get_pixelv(south).is_equal_approx(color):
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q.append(south)