1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-02-13 01:03:07 +00:00
Pixelorama/src/UI/Timeline/LayerMainButton.gd

172 lines
6.4 KiB
GDScript3
Raw Normal View History

extends Button
## The entire purpose of this script is to handle layer drag and dropping.
var layer_index := 0
var hierarchy_depth_pixel_shift := 16
func _get_drag_data(_position: Vector2) -> Variant:
var layer := Global.current_project.layers[layer_index]
var layers := range(layer_index - layer.get_child_count(true), layer_index + 1)
var box := VBoxContainer.new()
for i in layers.size():
var button := Button.new()
button.custom_minimum_size = size
button.theme = Global.control.theme
button.text = Global.current_project.layers[layers[-1 - i]].name
box.add_child(button)
set_drag_preview(box)
return ["Layer", layer_index]
func _can_drop_data(_pos: Vector2, data) -> bool:
if typeof(data) != TYPE_ARRAY:
Global.animation_timeline.drag_highlight.visible = false
return false
if data[0] != "Layer":
Global.animation_timeline.drag_highlight.visible = false
return false
var curr_layer: BaseLayer = Global.current_project.layers[layer_index]
var drag_layer: BaseLayer = Global.current_project.layers[data[1]]
if curr_layer == drag_layer:
Global.animation_timeline.drag_highlight.visible = false
return false
var region: Rect2
var depth := curr_layer.get_hierarchy_depth()
if Input.is_action_pressed(&"ctrl"): # Swap layers
if drag_layer.is_ancestor_of(curr_layer) or curr_layer.is_ancestor_of(drag_layer):
Global.animation_timeline.drag_highlight.visible = false
return false
region = get_global_rect()
else: # Shift layers
if drag_layer.is_ancestor_of(curr_layer):
Global.animation_timeline.drag_highlight.visible = false
return false
# If accepted as a child, is it in the center region?
if (
curr_layer.accepts_child(drag_layer)
and _get_region_rect(0.25, 0.75).has_point(get_global_mouse_position())
):
# Drawn regions are adjusted a bit from actual to clarify drop position
region = _get_region_rect(0.15, 0.85)
depth += 1
else:
# Top or bottom region?
if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()):
region = _get_region_rect(-0.1, 0.15)
else:
region = _get_region_rect(0.85, 1.1)
# Shift drawn region to the right a bit for hierarchy depth visualization:
region.position.x += depth * hierarchy_depth_pixel_shift
region.size.x -= depth * hierarchy_depth_pixel_shift
Global.animation_timeline.drag_highlight.global_position = region.position
Global.animation_timeline.drag_highlight.size = region.size
Global.animation_timeline.drag_highlight.visible = true
return true
func _drop_data(_pos: Vector2, data) -> void:
var drop_layer: int = data[1]
var project := Global.current_project
project.undo_redo.create_action("Change Layer Order")
var layers: Array = project.layers # This shouldn't be modified directly
var drop_from_indices := range(
drop_layer - layers[drop_layer].get_child_count(true), drop_layer + 1
)
var drop_from_parents := []
for i in range(drop_from_indices.size()):
drop_from_parents.append(layers[drop_from_indices[i]].parent)
if Input.is_action_pressed("ctrl"): # Swap layers
# a and b both need "from", "to", and "to_parents"
# a is this layer (and children), b is the dropped layers
var a := {
"from": range(layer_index - layers[layer_index].get_child_count(true), layer_index + 1)
}
var b := {"from": drop_from_indices}
if a.from[0] < b.from[0]:
a["to"] = range(b.from[-1] + 1 - a.from.size(), b.from[-1] + 1) # Size of a, start from end of b
b["to"] = range(a.from[0], a.from[0] + b.from.size()) # Size of b, start from beginning of a
else:
a["to"] = range(b.from[0], b.from[0] + a.from.size()) # Size of a, start from beginning of b
b["to"] = range(a.from[-1] + 1 - b.from.size(), a.from[-1] + 1) # Size of b, start from end of a
var a_from_parents := []
for l in a.from:
a_from_parents.append(layers[l].parent)
# to_parents starts as a dulpicate of from_parents, set the root layer's (with one layer or
# group with its children, this will always be the last layer [-1]) parent to the other
# root layer's parent
a["to_parents"] = a_from_parents.duplicate()
b["to_parents"] = drop_from_parents.duplicate()
a.to_parents[-1] = drop_from_parents[-1]
b.to_parents[-1] = a_from_parents[-1]
project.undo_redo.add_do_method(project.swap_layers.bind(a, b))
project.undo_redo.add_undo_method(
project.swap_layers.bind(
{"from": a.to, "to": a.from, "to_parents": a_from_parents},
{"from": b.to, "to": drop_from_indices, "to_parents": drop_from_parents}
)
)
else: # Move layers
var to_index: int # the index where the LOWEST moved layer should end up
var to_parent: BaseLayer
# If accepted as a child, is it in the center region?
if (
layers[layer_index].accepts_child(layers[drop_layer])
and _get_region_rect(0.25, 0.75).has_point(get_global_mouse_position())
):
to_index = layer_index
to_parent = layers[layer_index]
else:
# Top or bottom region?
if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()):
to_index = layer_index + 1
to_parent = layers[layer_index].parent
else:
# Place under the layer, if it has children, place after its lowest child
if layers[layer_index].has_children():
to_index = layers[layer_index].get_children(true)[0].index
if layers[layer_index].is_ancestor_of(layers[drop_layer]):
to_index += drop_from_indices.size()
else:
to_index = layer_index
to_parent = layers[layer_index].parent
if drop_layer < layer_index:
to_index -= drop_from_indices.size()
var drop_to_indices := range(to_index, to_index + drop_from_indices.size())
var to_parents := drop_from_parents.duplicate()
to_parents[-1] = to_parent
project.undo_redo.add_do_method(
project.move_layers.bind(drop_from_indices, drop_to_indices, to_parents)
)
project.undo_redo.add_undo_method(
project.move_layers.bind(drop_to_indices, drop_from_indices, drop_from_parents)
)
if project.current_layer == drop_layer:
project.undo_redo.add_do_method(project.change_cel.bind(-1, layer_index))
else:
project.undo_redo.add_do_method(project.change_cel.bind(-1, project.current_layer))
project.undo_redo.add_undo_method(project.change_cel.bind(-1, project.current_layer))
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
project.undo_redo.commit_action()
func _get_region_rect(y_begin: float, y_end: float) -> Rect2:
var rect := get_global_rect()
rect.position.y += rect.size.y * y_begin
rect.size.y *= y_end - y_begin
return rect