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Pixelorama/addons/gdgifexporter/converter.gd

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1.6 KiB
GDScript3
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extends Node
func setup(image: Image, colors: Array) -> PoolByteArray:
var vp = VisualServer.viewport_create()
var canvas = VisualServer.canvas_create()
VisualServer.viewport_attach_canvas(vp, canvas)
VisualServer.viewport_set_size(vp, image.get_width(), image.get_height())
VisualServer.viewport_set_disable_3d(vp, true)
VisualServer.viewport_set_usage(vp, VisualServer.VIEWPORT_USAGE_2D)
VisualServer.viewport_set_hdr(vp, true)
VisualServer.viewport_set_active(vp, true)
var ci_rid = VisualServer.canvas_item_create()
VisualServer.viewport_set_canvas_transform(vp, canvas, Transform())
VisualServer.canvas_item_set_parent(ci_rid, canvas)
var texture = ImageTexture.new()
texture.create_from_image(image)
VisualServer.canvas_item_add_texture_rect(ci_rid, Rect2(Vector2(0, 0), image.get_size()), texture)
var shader = preload("./lookup_similar.shader")
var mat_rid = VisualServer.material_create()
VisualServer.material_set_shader(mat_rid, shader.get_rid())
var lut = Image.new()
lut.create(256, 1, false, Image.FORMAT_RGB8)
lut.lock()
for i in 256:
lut.set_pixel(i, 0, Color8(colors[i][0], colors[i][1], colors[i][2]))
var lut_tex = ImageTexture.new()
lut_tex.create_from_image(lut)
VisualServer.material_set_param(mat_rid, "lut", lut_tex)
VisualServer.canvas_item_set_material(ci_rid, mat_rid)
VisualServer.viewport_set_update_mode(vp, VisualServer.VIEWPORT_UPDATE_ONCE)
VisualServer.viewport_set_vflip(vp, true)
VisualServer.force_draw(false)
image = VisualServer.texture_get_data(VisualServer.viewport_get_texture(vp))
image.convert(Image.FORMAT_R8)
return image.get_data()