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Pixelorama/Scripts/Dialogs/OutlineDialog.gd

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2.6 KiB
GDScript3
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extends ConfirmationDialog
func _on_OutlineDialog_confirmed() -> void:
var outline_color : Color = $OptionsContainer/OutlineColor.color
var thickness : int = $OptionsContainer/ThickValue.value
var diagonal : bool = $OptionsContainer/DiagonalCheckBox.pressed
var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
if image.is_invisible():
return
var new_image := Image.new()
new_image.copy_from(image)
new_image.lock()
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var pos = Vector2(xx, yy)
var current_pixel := image.get_pixelv(pos)
if current_pixel.a == 0:
continue
for i in range(1, thickness + 1):
var new_pos : Vector2 = pos + Vector2.LEFT * i # Left
if new_pos.x >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.RIGHT * i # Right
if new_pos.x < Global.canvas.size.x:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.UP * i # Up
if new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.DOWN * i # Down
if new_pos.y < Global.canvas.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
if diagonal:
new_pos = pos + (Vector2.LEFT + Vector2.UP) * i # Top left
if new_pos.x >= 0 && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
image.copy_from(new_image)
Global.canvas.handle_redo("Draw")