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Pixelorama/src/Tools/Base.gd

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4 KiB
GDScript3
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extends VBoxContainer
var kname : String
var tool_slot : Tools.Slot = null
var cursor_text := ""
var _cursor := Vector2.INF
func _ready():
kname = name.replace(" ", "_").to_lower()
$Label.text = tool_slot.name
yield(get_tree(), "idle_frame")
load_config()
$PixelPerfect.pressed = tool_slot.pixel_perfect
$Mirror/Horizontal.pressed = tool_slot.horizontal_mirror
$Mirror/Vertical.pressed = tool_slot.vertical_mirror
func _on_PixelPerfect_toggled(button_pressed : bool):
tool_slot.pixel_perfect = button_pressed
tool_slot.save_config()
func _on_Horizontal_toggled(button_pressed : bool):
tool_slot.horizontal_mirror = button_pressed
tool_slot.save_config()
Global.show_y_symmetry_axis = button_pressed
# If the button is not pressed but another button is, keep the symmetry guide visible
if !button_pressed and (Tools._slots[BUTTON_LEFT].horizontal_mirror or Tools._slots[BUTTON_RIGHT].horizontal_mirror):
Global.show_y_symmetry_axis = true
Global.current_project.y_symmetry_axis.visible = Global.show_y_symmetry_axis and Global.show_guides
func _on_Vertical_toggled(button_pressed : bool):
tool_slot.vertical_mirror = button_pressed
tool_slot.save_config()
Global.show_x_symmetry_axis = button_pressed
# If the button is not pressed but another button is, keep the symmetry guide visible
if !button_pressed and (Tools._slots[BUTTON_LEFT].vertical_mirror or Tools._slots[BUTTON_RIGHT].vertical_mirror):
Global.show_x_symmetry_axis = true
Global.current_project.x_symmetry_axis.visible = Global.show_x_symmetry_axis and Global.show_guides
func save_config() -> void:
var config := get_config()
Global.config_cache.set_value(tool_slot.kname, kname, config)
func load_config() -> void:
var value = Global.config_cache.get_value(tool_slot.kname, kname, {})
set_config(value)
update_config()
func get_config() -> Dictionary:
return {}
func set_config(_config : Dictionary) -> void:
pass
func update_config() -> void:
pass
func cursor_move(position : Vector2) -> void:
_cursor = position
func draw_indicator() -> void:
var rect := Rect2(_cursor, Vector2.ONE)
Global.canvas.draw_rect(rect, Color.blue, false)
func _get_draw_rect() -> Rect2:
var selected_pixels = Global.current_project.selected_pixels
return Rect2(selected_pixels[0].x, selected_pixels[0].y, selected_pixels[-1].x - selected_pixels[0].x + 1, selected_pixels[-1].y - selected_pixels[0].y + 1)
func _get_tile_mode_rect() -> Rect2:
return Rect2(-Global.current_project.size, Global.current_project.size * 3)
func _get_draw_image() -> Image:
var project : Project = Global.current_project
return project.frames[project.current_frame].cels[project.current_layer].image
func _flip_rect(rect : Rect2, size : Vector2, horizontal : bool, vertical : bool) -> Rect2:
var result := rect
if horizontal:
result.position.x = size.x - rect.end.x
result.end.x = size.x - rect.position.x
if vertical:
result.position.y = size.y - rect.end.y
result.end.y = size.y - rect.position.y
return result.abs()
func _create_polylines(bitmap : BitMap) -> Array:
var lines := []
var size := bitmap.get_size()
for y in size.y:
for x in size.x:
var p := Vector2(x, y)
if not bitmap.get_bit(p):
continue
if x <= 0 or not bitmap.get_bit(p - Vector2(1, 0)):
_add_polylines_segment(lines, p, p + Vector2(0, 1))
if y <= 0 or not bitmap.get_bit(p - Vector2(0, 1)):
_add_polylines_segment(lines, p, p + Vector2(1, 0))
if x + 1 >= size.x or not bitmap.get_bit(p + Vector2(1, 0)):
_add_polylines_segment(lines, p + Vector2(1, 0), p + Vector2(1, 1))
if y + 1 >= size.y or not bitmap.get_bit(p + Vector2(0, 1)):
_add_polylines_segment(lines, p + Vector2(0, 1), p + Vector2(1, 1))
return lines
func _add_polylines_segment(lines : Array, start : Vector2, end : Vector2) -> void:
for line in lines:
if line[0] == start:
line.insert(0, end)
return
if line[0] == end:
line.insert(0, start)
return
if line[line.size() - 1] == start:
line.append(end)
return
if line[line.size() - 1] == end:
line.append(start)
return
lines.append([start, end])