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Pixelorama/src/Tools/LightenDarken.gd

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GDScript3
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extends "res://src/Tools/Draw.gd"
enum ShadingMode {SIMPLE, HUE_SHIFTING}
enum LightenDarken {LIGHTEN, DARKEN}
var _last_position := Vector2.INF
var _changed := false
var _shading_mode : int = ShadingMode.SIMPLE
var _mode : int = LightenDarken.LIGHTEN
var _amount := 10
var _hue_amount := 10
var _sat_amount := 10
var _value_amount := 10
class LightenDarkenOp extends Drawer.ColorOp:
var changed := false
var shading_mode : int = ShadingMode.SIMPLE
var lighten_or_darken : int = LightenDarken.LIGHTEN
var hue_amount := 10.0
var sat_amount := 10.0
var value_amount := 10.0
var hue_lighten_limit := 60.0 / 359.0
var hue_darken_limit := 270.0 / 359.0
var sat_lighten_limit := 10.0 / 100.0
var value_darken_limit := 10.0 / 100.0
func process(_src: Color, dst: Color) -> Color:
changed = true
if dst.a == 0:
return dst
if shading_mode == ShadingMode.SIMPLE:
if strength > 0:
dst = dst.lightened(strength)
elif strength < 0:
dst = dst.darkened(-strength)
else:
var hue_shift := hue_amount / 359.0
var sat_shift := sat_amount / 100.0
var value_shift := value_amount / 100.0
var prev_hue := dst.h
var prev_sat := dst.s
var prev_value := dst.v
# If the colors are roughly between yellow and purple,
# reverse hue direction
if !hue_range(dst.h):
hue_shift = -hue_shift
if lighten_or_darken == LightenDarken.LIGHTEN:
hue_shift = hue_limit_lighten(dst.h, hue_shift)
dst.h += hue_shift
dst.s -= sat_shift
dst.v += value_shift
if dst.s < sat_lighten_limit:
dst.v = prev_value
dst.s = prev_sat
dst.h = prev_hue
else:
hue_shift = hue_limit_darken(dst.h, hue_shift)
dst.h -= hue_shift
dst.s += sat_shift
dst.v -= value_shift
if dst.v < value_darken_limit:
dst.v = prev_value
return dst
# Returns true if the colors are roughly between red and yellow, and purple and red
# False when the colors are roughly between yellow and purple (includes green & blue)
func hue_range(hue : float) -> bool:
return hue < hue_lighten_limit or hue > hue_darken_limit
func hue_limit_lighten(hue : float, hue_shift : float) -> float:
# Colors between red-yellow and purple-red
if hue_shift > 0:
# Just colors between red-yellow
if hue < hue_darken_limit:
if hue + hue_shift >= hue_lighten_limit:
hue_shift = 0
# Colors between yellow-purple
elif hue_shift < 0 and hue + hue_shift <= hue_lighten_limit:
hue_shift = 0
return hue_shift
func hue_limit_darken(hue : float, hue_shift : float) -> float:
# Colors between red-yellow and purple-red
if hue_shift > 0:
# Just colors between purple-red
if hue > hue_darken_limit:
if hue + hue_shift <= hue_darken_limit:
hue_shift = 0
# Colors between yellow-purple
elif hue_shift < 0 and hue + hue_shift <= hue_darken_limit:
hue_shift = 0
return hue_shift
func _init() -> void:
_drawer.color_op = LightenDarkenOp.new()
func _on_ShadingMode_item_selected(id : int) -> void:
_shading_mode = id
_drawer.color_op.shading_mode = id
update_config()
save_config()
func _on_LightenDarken_item_selected(id : int) -> void:
_mode = id
_drawer.color_op.lighten_or_darken = id
update_config()
save_config()
func _on_LightenDarken_value_changed(value : float) -> void:
_amount = int(value)
update_config()
save_config()
func _on_LightenDarken_hue_value_changed(value : float) -> void:
_hue_amount = int(value)
update_config()
save_config()
func _on_LightenDarken_sat_value_changed(value : float) -> void:
_sat_amount = int(value)
update_config()
save_config()
func _on_LightenDarken_value_value_changed(value : float) -> void:
_value_amount = int(value)
update_config()
save_config()
func get_config() -> Dictionary:
var config := .get_config()
config["shading_mode"] = _shading_mode
config["mode"] = _mode
config["amount"] = _amount
config["hue_amount"] = _hue_amount
config["sat_amount"] = _sat_amount
config["value_amount"] = _value_amount
return config
func set_config(config : Dictionary) -> void:
.set_config(config)
_shading_mode = config.get("shading_mode", _shading_mode)
_drawer.color_op.shading_mode = _shading_mode
_mode = config.get("mode", _mode)
_drawer.color_op.lighten_or_darken = _mode
_amount = config.get("amount", _amount)
_hue_amount = config.get("hue_amount", _hue_amount)
_sat_amount = config.get("sat_amount", _sat_amount)
_value_amount = config.get("value_amount", _value_amount)
func update_config() -> void:
.update_config()
$ShadingMode.selected = _shading_mode
$LightenDarken.selected = _mode
$Amount/Spinbox.value = _amount
$Amount/Slider.value = _amount
$HueShiftingOptions/AmountHue/Spinbox.value = _hue_amount
$HueShiftingOptions/AmountHue/Slider.value = _hue_amount
$HueShiftingOptions/AmountSat/Spinbox.value = _sat_amount
$HueShiftingOptions/AmountSat/Slider.value = _sat_amount
$HueShiftingOptions/AmountValue/Spinbox.value = _value_amount
$HueShiftingOptions/AmountValue/Slider.value = _value_amount
$Amount.visible = _shading_mode == ShadingMode.SIMPLE
$HueShiftingOptions.visible = _shading_mode == ShadingMode.HUE_SHIFTING
update_strength()
func update_strength() -> void:
var factor = 1 if _mode == 0 else -1
_strength = _amount * factor / 100.0
_drawer.color_op.hue_amount = _hue_amount
_drawer.color_op.sat_amount = _sat_amount
_drawer.color_op.value_amount = _value_amount
func draw_start(position : Vector2) -> void:
Global.canvas.selection.transform_content_confirm()
update_mask(false)
_changed = false
_drawer.color_op.changed = false
prepare_undo()
_drawer.reset()
_draw_line = Tools.shift
if _draw_line:
_line_start = position
_line_end = position
update_line_polylines(_line_start, _line_end)
else:
draw_tool(position)
_last_position = position
Global.canvas.sprite_changed_this_frame = true
cursor_text = ""
func draw_move(position : Vector2) -> void:
if _draw_line:
var d = _line_angle_constraint(_line_start, position)
_line_end = d.position
cursor_text = d.text
update_line_polylines(_line_start, _line_end)
else:
draw_fill_gap(_last_position, position)
_last_position = position
cursor_text = ""
Global.canvas.sprite_changed_this_frame = true
func draw_end(_position : Vector2) -> void:
if _draw_line:
draw_tool(_line_start)
draw_fill_gap(_line_start, _line_end)
_draw_line = false
if _changed or _drawer.color_op.changed:
commit_undo("Draw")
cursor_text = ""
update_random_image()
func _draw_brush_image(_image : Image, _src_rect: Rect2, _dst: Vector2) -> void:
_changed = true
draw_tool_pixel(_cursor.floor())