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Pixelorama/src/UI/Nodes/MaxMinEdit.gd

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# Code taken and modified from Material Maker, licensed under MIT
# gdlint: ignore=max-line-length
# https://github.com/RodZill4/material-maker/blob/master/material_maker/widgets/gradient_editor/gradient_editor.gd
class_name MaxMinEdit
extends Control
signal updated(zone)
export(float) var start = 0.0
export(float) var end = 1.0
export(Color) var zone_col = Color.black
export(Color) var background_col = Color.gray
var active_cursor: GradientCursor # Showing a color picker popup to change a cursor's color
onready var x_offset: float = rect_size.x - GradientCursor.WIDTH
onready var texture_rect: TextureRect = $TextureRect
onready var texture: Texture = $TextureRect.texture
onready var gradient: Gradient = texture.gradient
class GradientCursor:
extends Control
const WIDTH := 10
var color: Color
var sliding := false
onready var parent: TextureRect = get_parent()
onready var grand_parent: Container = parent.get_parent()
onready var label: Label = parent.get_node("Value")
func _ready() -> void:
rect_position = Vector2(0, 15)
rect_size = Vector2(WIDTH, 15)
func _draw() -> void:
# warning-ignore:integer_division
var polygon := PoolVector2Array(
[
Vector2(0, 5),
Vector2(WIDTH / 2, 0),
Vector2(WIDTH, 5),
Vector2(WIDTH, 15),
Vector2(0, 15),
Vector2(0, 5)
]
)
var c := color
c.a = 1.0
draw_colored_polygon(polygon, c)
draw_polyline(polygon, Color(0.0, 0.0, 0.0) if color.v > 0.5 else Color(1.0, 1.0, 1.0))
func _gui_input(ev: InputEvent) -> void:
if ev is InputEventMouseButton:
if ev.button_index == BUTTON_LEFT:
if ev.pressed:
sliding = true
label.visible = true
label.text = "%.03f" % get_cursor_position()
else:
sliding = false
label.visible = false
elif ev is InputEventMouseMotion and (ev.button_mask & BUTTON_MASK_LEFT) != 0 and sliding:
rect_position.x += get_local_mouse_position().x
if ev.control:
rect_position.x = (
round(get_cursor_position() * 20.0)
* 0.05
* (parent.rect_size.x - WIDTH)
)
rect_position.x = min(max(0, rect_position.x), parent.rect_size.x - rect_size.x)
grand_parent.update_from_value()
label.text = "%.03f" % get_cursor_position()
func get_cursor_position() -> float:
return rect_position.x / (parent.rect_size.x - WIDTH)
func _ready() -> void:
gradient = gradient.duplicate(true)
texture.gradient = gradient
gradient.offsets[1] = start
gradient.offsets[2] = end
gradient.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT
gradient.colors[0] = background_col
gradient.colors[2] = background_col
gradient.colors[1] = zone_col
_create_cursors()
func _create_cursors() -> void:
for c in texture_rect.get_children():
if c is GradientCursor:
texture_rect.remove_child(c)
c.queue_free()
for i in gradient.get_point_count():
if i == 0:
gradient.set_offset(0, 0)
else:
var p: float = gradient.get_offset(i)
add_cursor(p * x_offset)
func update_from_value() -> void:
gradient.offsets = [0.0]
var cursors = []
for c in texture_rect.get_children():
if c is GradientCursor:
cursors.append(c)
var point_1: float = cursors[0].rect_position.x / x_offset
var point_2: float = cursors[1].rect_position.x / x_offset
if cursors[1].get_cursor_position() > cursors[0].get_cursor_position():
gradient.add_point(point_1, zone_col)
gradient.add_point(point_2, background_col)
else:
gradient.add_point(point_1, background_col)
gradient.add_point(point_2, zone_col)
emit_signal("updated", gradient.offsets[1], gradient.offsets[2])
func add_cursor(x: float) -> void:
var cursor := GradientCursor.new()
texture_rect.add_child(cursor)
cursor.rect_position.x = x
cursor.color = zone_col
func _on_GradientEdit_resized() -> void:
if not gradient:
return
x_offset = rect_size.x - GradientCursor.WIDTH
_create_cursors()