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Pixelorama/src/UI/Canvas/MouseGuide.gd

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2.2 KiB
GDScript3
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Added the Perspective editor (#806) * Added Perspective Editor * removed unintended changes * Removed unintended changes * removed un-intended changes * Delete Axes.tscn * Delete Axis.gd * Removed MouseGuides from editor I will add them separately * Added MouseGuides * Some changes * Fixed some things * added mouse guide * make MouseGuides remember last setting * don't move if dialog is open * Dont move tracker guides if dialog is open * UI improvement to editor * Update VanishingPoint.gd * UI Improvement * Minor Color Improvements * fixed a bug This was causing a crash * Some UI Changes * Improve UI some more * fix typo * Added Undo/Redo and improved UI * Formatting * formatting * formatting * formatting * Fix Definition out of order * Fix Definition out of order * formatting * formatting * fix Duplicate error * Fix some things * Some UI Changes * Some code refinement * Removed un-needed lines * Some code refinement * Some more UI Changes * Changes, Changes and Changes * Delete LineButton.gd * Delete LineButton.tscn * Delete PerspectiveEditor.gd * Delete PerspectiveEditor.tscn * Delete PointCollapseContainer.gd * Delete PerspectiveLine.tscn * Delete PerspectiveLine.gd * Changed boundary separators to ColorRects * make the guide update more frequently * make default color have full alpha * Dim the boundaries based on luminance * typo * Formatting * Formatting * formatting i forgot to do * Delete VanishingPoint.gd * Delete VanishingPoint.tscn * Fixed rouge collapsible container --------- Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2023-02-12 18:20:53 +05:00
extends Line2D
enum Types { VERTICAL, HORIZONTAL }
const INPUT_WIDTH := 4
export var type := 0
var track_mouse := true
func _ready() -> void:
# Add a subtle difference to the normal guide color by mixing in some green
default_color = Global.guide_color.linear_interpolate(Color(0.2, 0.92, 0.2), .6)
width = Global.camera.zoom.x * 2
draw_guide_line()
func draw_guide_line():
if type == Types.HORIZONTAL:
points[0] = Vector2(-19999, 0)
points[1] = Vector2(19999, 0)
else:
points[0] = Vector2(0, 19999)
points[1] = Vector2(0, -19999)
func _input(event: InputEvent) -> void:
if !Global.show_mouse_guides or !Global.can_draw or !Global.has_focus:
visible = false
return
visible = true
if event is InputEventMouseMotion:
var tmp_transform = get_canvas_transform().affine_inverse()
var tmp_position = Global.main_viewport.get_local_mouse_position()
var mouse_point = (tmp_transform.basis_xform(tmp_position) + tmp_transform.origin).snapped(
Vector2(0.5, 0.5)
)
var project_size = Global.current_project.size
if Rect2(Vector2.ZERO, project_size).has_point(mouse_point):
visible = true
else:
visible = false
return
if type == Types.HORIZONTAL:
points[0].y = mouse_point.y
points[1].y = mouse_point.y
else:
points[0].x = mouse_point.x
points[1].x = mouse_point.x
update()
func _draw() -> void:
width = Global.camera.zoom.x * 2
var viewport_size: Vector2 = Global.main_viewport.rect_size
var zoom: Vector2 = Global.camera.zoom
# viewport_poly is an array of the points that make up the corners of the viewport
var viewport_poly := [
Vector2.ZERO, Vector2(viewport_size.x, 0), viewport_size, Vector2(0, viewport_size.y)
]
# Adjusting viewport_poly to take into account the camera offset, zoom, and rotation
for p in range(viewport_poly.size()):
viewport_poly[p] = (
viewport_poly[p].rotated(Global.camera.rotation) * zoom
+ Vector2(
(
Global.camera.offset.x
- (viewport_size.rotated(Global.camera.rotation).x / 2) * zoom.x
),
(
Global.camera.offset.y
- (viewport_size.rotated(Global.camera.rotation).y / 2) * zoom.y
)
)
)
draw_set_transform(viewport_poly[0], Global.camera.rotation, zoom * 2)