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Pixelorama/addons/gdgifexporter/exporter.gd

296 lines
9 KiB
GDScript3
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extends Reference
enum Error { OK = 0, EMPTY_IMAGE = 1, BAD_IMAGE_FORMAT = 2 }
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var little_endian = preload("./little_endian.gd").new()
var lzw = preload("./gif-lzw/lzw.gd").new()
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var converter = preload("./converter.gd")
var last_color_table := []
var last_transparency_index := -1
# File data and Header
var data := PoolByteArray([])
func _init(_width: int, _height: int):
add_header()
add_logical_screen_descriptor(_width, _height)
add_application_ext("NETSCAPE", "2.0", [1, 0, 0])
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func export_file_data() -> PoolByteArray:
return data + PoolByteArray([0x3b])
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func add_header() -> void:
data += "GIF".to_ascii() + "89a".to_ascii()
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func add_logical_screen_descriptor(width: int, height: int) -> void:
# not Global Color Table Flag
# Color Resolution = 8 bits
# Sort Flag = 0, not sorted.
# Size of Global Color Table set to 0
# because we'll use only Local Tables
var packed_fields: int = 0b01110000
var background_color_index: int = 0
var pixel_aspect_ratio: int = 0
data += little_endian.int_to_2bytes(width)
data += little_endian.int_to_2bytes(height)
data.append(packed_fields)
data.append(background_color_index)
data.append(pixel_aspect_ratio)
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func add_application_ext(app_iden: String, app_auth_code: String, _data: Array) -> void:
var extension_introducer := 0x21
var extension_label := 0xff
var block_size := 11
data.append(extension_introducer)
data.append(extension_label)
data.append(block_size)
data += app_iden.to_ascii()
data += app_auth_code.to_ascii()
data.append(_data.size())
data += PoolByteArray(_data)
data.append(0)
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# finds the image color table. Stops if the size gets larger than 256.
func find_color_table(image: Image) -> Dictionary:
image.lock()
var result: Dictionary = {}
var image_data: PoolByteArray = image.get_data()
for i in range(0, image_data.size(), 4):
var color: Array = [
int(image_data[i]),
int(image_data[i + 1]),
int(image_data[i + 2]),
int(image_data[i + 3])
]
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if not color in result:
result[color] = result.size()
if result.size() > 256:
break
image.unlock()
return result
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func find_transparency_color_index(color_table: Dictionary) -> int:
for color in color_table:
if color[3] == 0:
return color_table[color]
return -1
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func colors_to_codes(img: Image, col_palette: Dictionary, transp_color_index: int) -> PoolByteArray:
img.lock()
var image_data: PoolByteArray = img.get_data()
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var result: PoolByteArray = PoolByteArray([])
for i in range(0, image_data.size(), 4):
var color: Array = [image_data[i], image_data[i + 1], image_data[i + 2], image_data[i + 3]]
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if color in col_palette:
if color[3] == 0 and transp_color_index != -1:
result.append(transp_color_index)
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else:
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result.append(col_palette[color])
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else:
result.append(0)
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push_warning("colors_to_codes: color not found! [%d, %d, %d, %d]" % color)
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img.unlock()
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return result
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# makes sure that the color table is at least size 4.
func make_proper_size(color_table: Array) -> Array:
var result := [] + color_table
if color_table.size() < 4:
for i in range(4 - color_table.size()):
result.append([0, 0, 0, 0])
return result
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func calc_delay_time(frame_delay: float) -> int:
return int(ceil(frame_delay / 0.01))
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func color_table_to_indexes(colors: Array) -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
for i in range(colors.size()):
result.append(i)
return result
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func add_frame(image: Image, frame_delay: float, quantizator: Script) -> int:
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return Error.BAD_IMAGE_FORMAT
# check if image isn't empty
if image.is_empty():
return Error.EMPTY_IMAGE
var found_color_table: Dictionary = find_color_table(image)
var image_converted_to_codes: PoolByteArray
var transparency_color_index: int = -1
var color_table: Array
if found_color_table.size() <= 256: # we don't need to quantize the image.
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# try to find transparency color index.
transparency_color_index = find_transparency_color_index(found_color_table)
# if didn't found transparency color index but there is atleast one
# place for this color then add it artificially.
if transparency_color_index == -1 and found_color_table.size() <= 255:
found_color_table[[0, 0, 0, 0]] = found_color_table.size()
transparency_color_index = found_color_table.size() - 1
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image_converted_to_codes = colors_to_codes(
image, found_color_table, transparency_color_index
)
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color_table = make_proper_size(found_color_table.keys())
else: # we have to quantize the image.
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var quantization_result: Array = quantizator.new().quantize(image)
image_converted_to_codes = quantization_result[0]
color_table = quantization_result[1]
# transparency index should always be as the first element of color table.
transparency_color_index = 0 if quantization_result[2] else -1
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last_color_table = color_table
last_transparency_index = transparency_color_index
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var delay_time := calc_delay_time(frame_delay)
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var color_table_indexes := color_table_to_indexes(color_table)
var compressed_image_result: Array = lzw.compress_lzw(
image_converted_to_codes, color_table_indexes
)
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var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
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add_graphic_constrol_ext(delay_time, transparency_color_index)
add_image_descriptor(Vector2.ZERO, image.get_size(), color_table_bit_size(color_table))
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add_local_color_table(color_table)
add_image_data_block(lzw_min_code_size, compressed_image_data)
return Error.OK
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# adds frame with last color informations
func add_frame_with_lci(image: Image, frame_delay: float) -> int:
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return Error.BAD_IMAGE_FORMAT
# check if image isn't empty
if image.is_empty():
return Error.EMPTY_IMAGE
var image_converted_to_codes: PoolByteArray = converter.new().get_similar_indexed_datas(
image, last_color_table
)
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var color_table_indexes := color_table_to_indexes(last_color_table)
var compressed_image_result: Array = lzw.compress_lzw(
image_converted_to_codes, color_table_indexes
)
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var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
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var delay_time := calc_delay_time(frame_delay)
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add_graphic_constrol_ext(delay_time, last_transparency_index)
add_image_descriptor(Vector2.ZERO, image.get_size(), color_table_bit_size(last_color_table))
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add_local_color_table(last_color_table)
add_image_data_block(lzw_min_code_size, compressed_image_data)
return Error.OK
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func add_graphic_constrol_ext(_delay_time: float, tci: int = -1) -> void:
var extension_introducer: int = 0x21
var graphic_control_label: int = 0xf9
var block_size: int = 4
var packed_fields: int = 0b00001000
if tci != -1:
packed_fields = 0b00001001
var delay_time: int = _delay_time
var transparent_color_index: int = tci if tci != -1 else 0
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data.append(extension_introducer)
data.append(graphic_control_label)
data.append(block_size)
data.append(packed_fields)
data += little_endian.int_to_2bytes(delay_time)
data.append(transparent_color_index)
data.append(0)
func add_image_descriptor(pos: Vector2, size: Vector2, l_color_table_size: int) -> void:
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var image_separator: int = 0x2c
var packed_fields: int = 0b10000000 | (0b111 & l_color_table_size)
data.append(image_separator)
data += little_endian.int_to_2bytes(int(pos.x)) # left pos
data += little_endian.int_to_2bytes(int(pos.y)) # top pos
data += little_endian.int_to_2bytes(int(size.x)) # width
data += little_endian.int_to_2bytes(int(size.y)) # height
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data.append(packed_fields)
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func color_table_bit_size(color_table: Array) -> int:
if color_table.size() <= 1:
return 0
var bit_size := int(ceil(log(color_table.size()) / log(2.0)))
return bit_size - 1
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func add_local_color_table(color_table: Array) -> void:
for color in color_table:
data.append_array([color[0], color[1], color[2]])
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var size := color_table_bit_size(color_table)
var proper_size := int(pow(2, size + 1))
if color_table.size() != proper_size:
for i in range(proper_size - color_table.size()):
data.append_array([0, 0, 0])
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func add_image_data_block(lzw_min_code_size: int, frame_data: PoolByteArray) -> void:
var max_block_size = 254
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data.append(lzw_min_code_size)
# the amount of blocks which will be stored
# ceiled because the last block doesn't have to be exactly max_block_size
var block_count = ceil(frame_data.size() / float(max_block_size))
for i in range(block_count):
var start_block_index = i * max_block_size
var end_block_index = (i * max_block_size) + max_block_size - 1
# final block can be smaller than max block size
end_block_index = (
end_block_index
if end_block_index < frame_data.size() - 1
else frame_data.size() - 1
)
var block_size = end_block_index - start_block_index + 1
var block = frame_data.subarray(start_block_index, end_block_index)
# store block size and it's data
data.append(block_size)
data.append_array(block)
if not frame_data.empty():
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data.append(0)