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Pixelorama/Scripts/PaletteButton.gd

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GDScript3
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extends Button
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
signal on_drop_data
export var index := 0;
export var color : Color = Color.white
export var draggable := false
var drag_preview_texture = preload("res://Assets/Graphics/Palette/swatch_drag_preview.png")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func get_drag_data(position):
var data = null;
if(draggable):
#print(String(get_instance_id()) + ": Drag Start");
data = {source_index = index};
var drag_icon = TextureRect.new();
drag_icon.texture = drag_preview_texture;
drag_icon.modulate = color
set_drag_preview(drag_icon);
return data;
func can_drop_data(position, data):
return true;
func drop_data(position, data):
emit_signal("on_drop_data", data.source_index, index);
pass;
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass