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Pixelorama/src/Tools/Pencil.gd

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3.6 KiB
GDScript3
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extends "res://src/Tools/Draw.gd"
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var _prev_mode := false
var _last_position := Vector2.INF
var _changed := false
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var _overwrite := false
var _fill_inside := false
var _draw_points := Array()
class PencilOp:
extends Drawer.ColorOp
var changed := false
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var overwrite := false
func process(src: Color, dst: Color) -> Color:
changed = true
src.a *= strength
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if overwrite:
return src
return dst.blend(src)
func _init() -> void:
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_drawer.color_op = PencilOp.new()
func _on_Overwrite_toggled(button_pressed: bool):
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_overwrite = button_pressed
update_config()
save_config()
func _on_FillInside_toggled(button_pressed):
_fill_inside = button_pressed
update_config()
save_config()
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func _input(event: InputEvent) -> void:
var overwrite_button: CheckBox = $Overwrite
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if event.is_action_pressed("ctrl"):
_prev_mode = overwrite_button.pressed
if event.is_action("ctrl"):
overwrite_button.pressed = !_prev_mode
_overwrite = overwrite_button.pressed
if event.is_action_released("ctrl"):
overwrite_button.pressed = _prev_mode
_overwrite = overwrite_button.pressed
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func get_config() -> Dictionary:
var config := .get_config()
config["overwrite"] = _overwrite
config["fill_inside"] = _fill_inside
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return config
func set_config(config: Dictionary) -> void:
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.set_config(config)
_overwrite = config.get("overwrite", _overwrite)
_fill_inside = config.get("fill_inside", _fill_inside)
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func update_config() -> void:
.update_config()
$Overwrite.pressed = _overwrite
$FillInside.pressed = _fill_inside
func draw_start(position: Vector2) -> void:
if Input.is_action_pressed("alt"):
_picking_color = true
_pick_color(position)
return
_picking_color = false
Global.canvas.selection.transform_content_confirm()
update_mask()
_changed = false
_drawer.color_op.changed = false
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_drawer.color_op.overwrite = _overwrite
_draw_points = Array()
prepare_undo()
_drawer.reset()
_draw_line = Tools.shift
if _draw_line:
_line_start = position
_line_end = position
update_line_polylines(_line_start, _line_end)
else:
if _fill_inside:
_draw_points.append(position)
draw_tool(position)
_last_position = position
Global.canvas.sprite_changed_this_frame = true
cursor_text = ""
func draw_move(position: Vector2) -> void:
if _picking_color: # Still return even if we released Alt
if Input.is_action_pressed("alt"):
_pick_color(position)
return
if _draw_line:
var d = _line_angle_constraint(_line_start, position)
_line_end = d.position
cursor_text = d.text
update_line_polylines(_line_start, _line_end)
else:
draw_fill_gap(_last_position, position)
_last_position = position
cursor_text = ""
Global.canvas.sprite_changed_this_frame = true
if _fill_inside:
_draw_points.append(position)
func draw_end(_position: Vector2) -> void:
if _picking_color:
return
if _draw_line:
draw_tool(_line_start)
draw_fill_gap(_line_start, _line_end)
_draw_line = false
else:
if _fill_inside:
_draw_points.append(_position)
if _draw_points.size() > 3:
var v = Vector2()
var image_size = Global.current_project.size
for x in image_size.x:
v.x = x
for y in image_size.y:
v.y = y
if Geometry.is_point_in_polygon(v, _draw_points):
draw_tool(v)
if _changed or _drawer.color_op.changed:
commit_undo("Draw")
cursor_text = ""
update_random_image()
func _draw_brush_image(image: Image, src_rect: Rect2, dst: Vector2) -> void:
_changed = true
var images := _get_selected_draw_images()
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if _overwrite:
for draw_image in images:
draw_image.blit_rect(image, src_rect, dst)
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else:
for draw_image in images:
draw_image.blend_rect(image, src_rect, dst)