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Pixelorama/src/Palette/PaletteGrid.gd

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GDScript3
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class_name PaletteGrid
extends GridContainer
signal swatch_pressed(mouse_button, index)
signal swatch_double_clicked(mouse_button, index, position)
signal swatch_dropped(source_index, target_index)
const PaletteSwatchScene := preload("res://src/Palette/PaletteSwatch.tscn")
const DEFAULT_SWATCH_SIZE = Vector2(26, 26)
const MIN_SWATCH_SIZE = Vector2(8, 8)
const MAX_SWATCH_SIZE = Vector2(64, 64)
var swatches := [] # PaletteSwatch
var current_palette = null
var grid_window_origin := Vector2.ZERO
var grid_size := Vector2.ZERO
var swatch_size := DEFAULT_SWATCH_SIZE
func _ready() -> void:
swatch_size = Global.config_cache.get_value("palettes", "swatch_size", DEFAULT_SWATCH_SIZE)
func set_palette(new_palette: Palette) -> void:
# Only display valid palette objects
if not new_palette:
return
current_palette = new_palette
grid_window_origin = Vector2.ZERO
func setup_swatches() -> void:
# Colums cannot be 0
columns = 1.0 if grid_size.x == 0.0 else grid_size.x
if grid_size.x * grid_size.y > swatches.size():
for i in range(swatches.size(), grid_size.x * grid_size.y):
var swatch: PaletteSwatch = PaletteSwatchScene.instance()
swatch.index = i
init_swatch(swatch)
swatch.connect("pressed", self, "_on_PaletteSwatch_pressed", [i])
swatch.connect("double_clicked", self, "_on_PaletteSwatch_double_clicked", [i])
swatch.connect("dropped", self, "_on_PaletteSwatch_dropped")
add_child(swatch)
swatches.push_back(swatch)
else:
var diff = swatches.size() - grid_size.x * grid_size.y
for _i in range(0, diff):
var swatch = swatches.pop_back()
remove_child(swatch)
swatch.queue_free()
for i in range(0, swatches.size()):
init_swatch(swatches[i])
func init_swatch(swatch: PaletteSwatch) -> void:
swatch.color = PaletteSwatch.DEFAULT_COLOR
swatch.show_left_highlight = false
swatch.show_right_highlight = false
swatch.empty = true
swatch.set_swatch_size(swatch_size)
func draw_palette() -> void:
for j in range(grid_size.y):
for i in range(grid_size.x):
var grid_index: int = i + grid_size.x * j
var index: int = convert_grid_index_to_palette_index(grid_index)
var swatch = swatches[grid_index]
swatch.show_left_highlight = false
swatch.show_right_highlight = false
var color = current_palette.get_color(index)
if color != null:
swatch.color = color
swatch.empty = false
else:
swatch.color = PaletteSwatch.DEFAULT_COLOR
swatch.empty = true
func scroll_palette(origin: Vector2) -> void:
grid_window_origin = origin
draw_palette()
func find_and_select_color(mouse_button: int, target_color: Color) -> void:
var old_index = Palettes.current_palette_get_selected_color_index(mouse_button)
for color_ind in swatches.size():
if target_color.is_equal_approx(swatches[color_ind].color):
select_swatch(mouse_button, color_ind, old_index)
match mouse_button:
BUTTON_LEFT:
Palettes.left_selected_color = color_ind
BUTTON_RIGHT:
Palettes.right_selected_color = color_ind
break
# Displays a left/right highlight over a swatch
func select_swatch(mouse_button: int, palette_index: int, old_palette_index: int) -> void:
var index = convert_palette_index_to_grid_index(palette_index)
var old_index = convert_palette_index_to_grid_index(old_palette_index)
if index >= 0 and index < swatches.size():
# Remove highlight from old index swatch and add to index swatch
if old_index >= 0 and old_index < swatches.size():
# Old index could be undefined when no swatch was previously selected
swatches[old_index].show_selected_highlight(false, mouse_button)
swatches[index].show_selected_highlight(true, mouse_button)
func unselect_swatch(mouse_button: int, palette_index: int) -> void:
var index = convert_palette_index_to_grid_index(palette_index)
if index >= 0 and index < swatches.size():
swatches[index].show_selected_highlight(false, mouse_button)
func set_swatch_color(palette_index: int, color: Color) -> void:
var index = convert_palette_index_to_grid_index(palette_index)
if index >= 0 and index < swatches.size():
swatches[index].color = color
func get_swatch_color(palette_index: int) -> Color:
var index = convert_palette_index_to_grid_index(palette_index)
if index >= 0 and index < swatches.size():
return swatches[index].color
return Color.transparent
# Used to reload empty swatch color from a theme
func reset_empty_swatches_color() -> void:
for swatch in swatches:
if swatch.empty:
swatch.empty = true
# Grid index adds grid window origin
func convert_grid_index_to_palette_index(index: int) -> int:
return (
int(index / grid_size.x + grid_window_origin.y) * current_palette.width
+ (index % int(grid_size.x) + grid_window_origin.x)
)
func convert_palette_index_to_grid_index(palette_index: int) -> int:
var x: int = palette_index % current_palette.width
var y: int = palette_index / current_palette.width
return int((x - grid_window_origin.x) + (y - grid_window_origin.y) * grid_size.x)
func resize_grid(new_rect_size: Vector2) -> void:
var grid_x: int = new_rect_size.x / (swatch_size.x + get("custom_constants/hseparation"))
var grid_y: int = new_rect_size.y / (swatch_size.y + get("custom_constants/vseparation"))
grid_size.x = min(grid_x, current_palette.width)
grid_size.y = min(grid_y, current_palette.height)
setup_swatches()
draw_palette()
func change_swatch_size(size_diff: Vector2) -> void:
swatch_size += size_diff
if swatch_size.x < MIN_SWATCH_SIZE.x:
swatch_size = MIN_SWATCH_SIZE
elif swatch_size.x > MAX_SWATCH_SIZE.x:
swatch_size = MAX_SWATCH_SIZE
for swatch in swatches:
swatch.set_swatch_size(swatch_size)
Global.config_cache.set_value("palettes", "swatch_size", swatch_size)
func _on_PaletteSwatch_pressed(mouse_button: int, index: int) -> void:
var palette_index = convert_grid_index_to_palette_index(index)
emit_signal("swatch_pressed", mouse_button, palette_index)
func _on_PaletteSwatch_double_clicked(mouse_button: int, position: Vector2, index: int) -> void:
var palette_index = convert_grid_index_to_palette_index(index)
emit_signal("swatch_double_clicked", mouse_button, palette_index, position)
func _on_PaletteSwatch_dropped(source_index: int, target_index: int) -> void:
var palette_source_index = convert_grid_index_to_palette_index(source_index)
var palette_target_index = convert_grid_index_to_palette_index(target_index)
emit_signal("swatch_dropped", palette_source_index, palette_target_index)