2024-11-22 02:08:17 +02:00
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extends Node2D
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func _input(event: InputEvent) -> void:
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2024-11-23 01:51:26 +02:00
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if event.is_action("ctrl"):
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queue_redraw()
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2024-11-22 02:08:17 +02:00
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func _draw() -> void:
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var current_cel := Global.current_project.get_current_cel()
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2024-11-23 01:51:26 +02:00
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if current_cel is CelTileMap and Input.is_action_pressed("ctrl"):
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2024-11-22 02:08:17 +02:00
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var tilemap_cel := current_cel as CelTileMap
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for i in tilemap_cel.indices.size():
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2024-11-25 16:24:38 +02:00
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var pos := tilemap_cel.get_tile_coords(i)
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pos.y += tilemap_cel.tileset.tile_size.y
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var text := str(tilemap_cel.indices[i])
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draw_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10)
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