1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-03-05 02:53:16 +00:00
Pixelorama/src/UI/Timeline/AnimationTimeline.tscn

1032 lines
37 KiB
Text
Raw Normal View History

[gd_scene load_steps=43 format=2]
[ext_resource path="res://src/UI/Timeline/AnimationTimeline.gd" type="Script" id=1]
[ext_resource path="res://assets/graphics/layers/new.png" type="Texture" id=2]
[ext_resource path="res://assets/graphics/layers/move_down.png" type="Texture" id=3]
[ext_resource path="res://assets/graphics/layers/move_up.png" type="Texture" id=4]
[ext_resource path="res://assets/graphics/layers/merge_down.png" type="Texture" id=5]
[ext_resource path="res://assets/graphics/layers/delete.png" type="Texture" id=6]
[ext_resource path="res://assets/graphics/layers/clone.png" type="Texture" id=7]
[ext_resource path="res://assets/graphics/timeline/move_arrow.png" type="Texture" id=8]
[ext_resource path="res://src/UI/Timeline/FrameButton.tscn" type="PackedScene" id=9]
[ext_resource path="res://assets/graphics/timeline/new_frame.png" type="Texture" id=19]
[ext_resource path="res://assets/graphics/timeline/remove_frame.png" type="Texture" id=20]
[ext_resource path="res://assets/graphics/timeline/go_to_first_frame.png" type="Texture" id=21]
[ext_resource path="res://assets/graphics/timeline/play.png" type="Texture" id=22]
[ext_resource path="res://assets/graphics/timeline/previous_frame.png" type="Texture" id=23]
[ext_resource path="res://assets/graphics/timeline/play_backwards.png" type="Texture" id=24]
[ext_resource path="res://assets/graphics/timeline/go_to_last_frame.png" type="Texture" id=25]
[ext_resource path="res://assets/graphics/timeline/next_frame.png" type="Texture" id=26]
[ext_resource path="res://assets/graphics/timeline/copy_frame.png" type="Texture" id=27]
[ext_resource path="res://assets/graphics/timeline/tag.png" type="Texture" id=28]
[ext_resource path="res://assets/graphics/timeline/onion_skinning_off.png" type="Texture" id=29]
[ext_resource path="res://assets/graphics/timeline/expandable.png" type="Texture" id=30]
[ext_resource path="res://assets/graphics/timeline/loop.png" type="Texture" id=31]
Bring refactoring changes to master (#253) * Refactoring image_menu_id_pressed method in Main.gd (#243) * Refactoring image_menu_id_pressed method in Main.gd I've moved the code from each "match" case into a seperate method to make it more readable. Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com> * Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244) * Refactoring Main.gd. Mostly cutting big methods into smaller one. - Reduced size of _ready method in Main.gd - Moved code from certain parts of old _ready method into seperate methods - Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this. - Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there. - Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable. * Removed window_title changes from Main.tscn Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com> * Fixed TextureRect images of the circle brushes in BrushesPopup They all had the pixel brush image in their TextureRect * Split code from PreferencesDialog.gd to HandleLanguages.gd Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow. * Split theme related code from PreferencesDialog into HandleThemes.gd * Moved shortcuts code from PreferencesDialog * Created DrawingAlgos.gd and moved a lot of drawing code there Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read. * Connected "files_dropped" signal to a method This lets the user drag and drop files into Pixelorama, while it runs, to open them. This doesn't work properly and will crash when it can't open the files. It will get merged into master soon. * Renamed handle_running_pixelorama_with_arguments() to handle_loading_files() handle_loading_files() is also used for _on_files_dropped() * Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd draw_brush() is currently very ugly and probably needs inside refactoring * Removed coord clamping from fill_gaps() This should make line making behave as expected when the mouse is outside of canvas boundaries * Drawing is no longer limited by the canvas boundaries his means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect. * Use enums instead of strings for tools This could be a slight increase in performance * Fixed line making with Shift and don't let color picker pick colors outside of canvas * Changed Global node variables to arrays for left/right Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow. * More Global left/right variables became Arrays Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int) * Use Global.Mouse_Button instead of strings for comparison This should be a slight increase in performance * Refactoring perferences dialog (#251) * Added ItemList to themes * Language and theme checkboxes are now radio buttons * Even more Global left/right variables became arrays ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos * Refactored Canvas.gd * Refactored DrawingAlgos.draw_brush(), made draw_pixel() method This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring. * Remove draw_pixel(), use draw_pixel_blended() instead * Ignore warnings I don't know what else to do about them, they seem trivial anyway * Use enum instead of strings for Global.theme_type Another potential small performance boost when changing themes. * Use a new Layer class to handle layer information This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand. * Fixed linked cel crash and layer naming * Created a new Cel class, to handle cel information Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes. * Fixed issue where if you moved a frame to the start (move left), it was invisible * Added AnimationTag class Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo. Co-authored-by: Igor Santarek <jegor377@gmail.com> Co-authored-by: Kinwailo <lokinwai@gmail.com>
2020-06-02 20:00:18 +03:00
[ext_resource path="res://src/UI/Timeline/FrameTagDialog.tscn" type="PackedScene" id=42]
[sub_resource type="StyleBoxFlat" id=2]
content_margin_left = 4.5
content_margin_right = 4.5
content_margin_top = 3.0
content_margin_bottom = 3.0
bg_color = Color( 0.168627, 0.168627, 0.168627, 1 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
expand_margin_bottom = 32.0
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
[sub_resource type="InputEventAction" id=21]
action = "go_to_first_frame"
[sub_resource type="ShortCut" id=4]
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
shortcut = SubResource( 21 )
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
[sub_resource type="InputEventAction" id=23]
action = "go_to_previous_frame"
[sub_resource type="ShortCut" id=6]
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
shortcut = SubResource( 23 )
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
[sub_resource type="InputEventAction" id=24]
action = "play_backwards"
[sub_resource type="ShortCut" id=8]
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
shortcut = SubResource( 24 )
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
[sub_resource type="InputEventAction" id=25]
action = "play_forward"
[sub_resource type="ShortCut" id=10]
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
shortcut = SubResource( 25 )
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
[sub_resource type="InputEventAction" id=26]
action = "go_to_next_frame"
[sub_resource type="ShortCut" id=12]
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
shortcut = SubResource( 26 )
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
[sub_resource type="InputEventAction" id=22]
action = "go_to_last_frame"
[sub_resource type="ShortCut" id=14]
Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 15:07:51 +03:00
shortcut = SubResource( 22 )
[sub_resource type="StyleBoxEmpty" id=15]
[sub_resource type="StyleBoxEmpty" id=16]
[sub_resource type="StyleBoxEmpty" id=17]
[sub_resource type="StyleBoxEmpty" id=18]
[sub_resource type="StyleBoxEmpty" id=19]
[sub_resource type="Theme" id=20]
HScrollBar/icons/decrement = null
HScrollBar/icons/decrement_highlight = null
HScrollBar/icons/increment = null
HScrollBar/icons/increment_highlight = null
HScrollBar/styles/grabber = SubResource( 15 )
HScrollBar/styles/grabber_highlight = SubResource( 16 )
HScrollBar/styles/grabber_pressed = SubResource( 17 )
HScrollBar/styles/scroll = SubResource( 18 )
HScrollBar/styles/scroll_focus = SubResource( 19 )
[node name="AnimationTimeline" type="Panel"]
margin_right = 902.0
margin_bottom = 160.0
rect_min_size = Vector2( 36, 160 )
rect_clip_content = true
script = ExtResource( 1 )
[node name="ScrollContainer" type="ScrollContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="TimelineContainer" type="VBoxContainer" parent="ScrollContainer"]
margin_right = 902.0
margin_bottom = 160.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TimelineButtons" type="HBoxContainer" parent="ScrollContainer/TimelineContainer"]
margin_right = 902.0
margin_bottom = 38.0
size_flags_horizontal = 3
[node name="LayerButtonPanelContainer" type="PanelContainer" parent="ScrollContainer/TimelineContainer/TimelineButtons"]
margin_right = 186.0
margin_bottom = 38.0
custom_styles/panel = SubResource( 2 )
[node name="LayerButtons" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer"]
margin_left = 4.5
margin_top = 3.0
margin_right = 181.5
margin_bottom = 25.0
size_flags_vertical = 0
custom_constants/separation = 9
[node name="AddLayer" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons" groups=["UIButtons"]]
margin_right = 22.0
margin_bottom = 22.0
rect_min_size = Vector2( 22, 22 )
hint_tooltip = "Create a new layer"
focus_mode = 0
mouse_default_cursor_shape = 2
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/AddLayer"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="RemoveLayer" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons" groups=["UIButtons"]]
margin_left = 31.0
margin_right = 53.0
margin_bottom = 22.0
rect_min_size = Vector2( 22, 22 )
hint_tooltip = "Remove current layer"
focus_mode = 0
mouse_default_cursor_shape = 8
disabled = true
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/RemoveLayer"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -7.0
margin_top = -7.0
margin_right = 7.0
margin_bottom = 7.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MoveUpLayer" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons" groups=["UIButtons"]]
margin_left = 62.0
margin_right = 84.0
margin_bottom = 22.0
rect_min_size = Vector2( 22, 22 )
hint_tooltip = "Move up the current layer"
focus_mode = 0
mouse_default_cursor_shape = 8
disabled = true
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/MoveUpLayer"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MoveDownLayer" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons" groups=["UIButtons"]]
margin_left = 93.0
margin_right = 115.0
margin_bottom = 22.0
rect_min_size = Vector2( 22, 22 )
hint_tooltip = "Move down the current layer"
focus_mode = 0
mouse_default_cursor_shape = 8
disabled = true
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/MoveDownLayer"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CloneLayer" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons" groups=["UIButtons"]]
margin_left = 124.0
margin_right = 146.0
margin_bottom = 22.0
rect_min_size = Vector2( 22, 22 )
hint_tooltip = "Clone current layer"
focus_mode = 0
mouse_default_cursor_shape = 2
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/CloneLayer"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 7 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MergeDownLayer" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons" groups=["UIButtons"]]
margin_left = 155.0
margin_right = 177.0
margin_bottom = 22.0
rect_min_size = Vector2( 22, 22 )
hint_tooltip = "Merge current layer with the one below"
focus_mode = 0
mouse_default_cursor_shape = 8
disabled = true
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/MergeDownLayer"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Control" type="Control" parent="ScrollContainer/TimelineContainer/TimelineButtons"]
margin_left = 190.0
margin_right = 386.0
margin_bottom = 38.0
size_flags_horizontal = 3
[node name="PanelContainer" type="PanelContainer" parent="ScrollContainer/TimelineContainer/TimelineButtons"]
margin_left = 390.0
margin_right = 902.0
margin_bottom = 38.0
[node name="AnimationButtons" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer"]
margin_left = 7.0
margin_top = 7.0
margin_right = 505.0
margin_bottom = 31.0
rect_min_size = Vector2( 0, 24 )
size_flags_horizontal = 3
custom_constants/separation = 40
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FrameButtons" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons"]
margin_right = 140.0
margin_bottom = 24.0
[node name="AddFrame" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons" groups=["UIButtons"]]
margin_top = 2.0
margin_right = 20.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Add a new frame"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/AddFrame"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -6.0
margin_top = -6.0
margin_right = 6.0
margin_bottom = 6.0
texture = ExtResource( 19 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="DeleteFrame" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons" groups=["UIButtons"]]
margin_left = 24.0
margin_top = 2.0
margin_right = 44.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Remove Frame"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/DeleteFrame"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -6.0
margin_top = -1.0
margin_right = 6.0
margin_bottom = 1.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 20 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CopyFrame" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons" groups=["UIButtons"]]
margin_left = 48.0
margin_top = 2.0
margin_right = 68.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Clone Frame"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/CopyFrame"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -5.0
margin_top = -7.0
margin_right = 5.0
margin_bottom = 7.0
texture = ExtResource( 27 )
[node name="FrameTagButton" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons" groups=["UIButtons"]]
margin_left = 72.0
margin_top = 2.0
margin_right = 92.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Manage frame tags"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/FrameTagButton"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -7.0
margin_top = -7.0
margin_right = 7.0
margin_bottom = 7.0
texture = ExtResource( 28 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MoveLeft" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons" groups=["UIButtons"]]
margin_left = 96.0
margin_top = 2.0
margin_right = 116.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Move the selected frame to the left."
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/MoveLeft"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -7.5
margin_top = -5.5
margin_right = 7.5
margin_bottom = 5.5
texture = ExtResource( 8 )
flip_h = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MoveRight" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons" groups=["UIButtons"]]
margin_left = 120.0
margin_top = 2.0
margin_right = 140.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Move the selected frame to the right."
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/MoveRight"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -7.5
margin_top = -5.5
margin_right = 7.5
margin_bottom = 5.5
texture = ExtResource( 8 )
[node name="PlaybackButtons" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons"]
margin_left = 180.0
margin_right = 320.0
margin_bottom = 24.0
[node name="FirstFrame" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons" groups=["UIButtons"]]
margin_top = 2.0
margin_right = 20.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Jump to the first frame
(%s)"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
shortcut_in_tooltip = false
shortcut = SubResource( 4 )
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/FirstFrame"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -5.5
margin_top = -6.0
margin_right = 5.5
margin_bottom = 6.0
texture = ExtResource( 21 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PreviousFrame" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons" groups=["UIButtons"]]
margin_left = 24.0
margin_top = 2.0
margin_right = 44.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Go to the previous frame
(%s)"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
shortcut_in_tooltip = false
shortcut = SubResource( 6 )
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/PreviousFrame"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -5.5
margin_top = -6.0
margin_right = 5.5
margin_bottom = 6.0
texture = ExtResource( 23 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PlayBackwards" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons" groups=["UIButtons"]]
margin_left = 48.0
margin_top = 2.0
margin_right = 68.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Play the animation backwards (from end to beginning)
(%s)"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
toggle_mode = true
shortcut_in_tooltip = false
shortcut = SubResource( 8 )
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/PlayBackwards"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -4.0
margin_top = -6.0
margin_right = 3.0
margin_bottom = 6.0
texture = ExtResource( 24 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PlayForward" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons" groups=["UIButtons"]]
margin_left = 72.0
margin_top = 2.0
margin_right = 92.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Play the animation forward (from beginning to end)
(%s)"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
toggle_mode = true
shortcut_in_tooltip = false
shortcut = SubResource( 10 )
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/PlayForward"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -3.5
margin_top = -6.0
margin_right = 3.5
margin_bottom = 6.0
texture = ExtResource( 22 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="NextFrame" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons" groups=["UIButtons"]]
margin_left = 96.0
margin_top = 2.0
margin_right = 116.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Go to the next frame
(%s)"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
shortcut_in_tooltip = false
shortcut = SubResource( 12 )
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/NextFrame"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -5.5
margin_top = -6.0
margin_right = 5.5
margin_bottom = 6.0
texture = ExtResource( 26 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LastFrame" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons" groups=["UIButtons"]]
margin_left = 120.0
margin_top = 2.0
margin_right = 140.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Jump to the last frame
(%s)"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
shortcut_in_tooltip = false
shortcut = SubResource( 14 )
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/LastFrame"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -5.5
margin_top = -6.0
margin_right = 5.5
margin_bottom = 6.0
texture = ExtResource( 25 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LoopButtons" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons"]
margin_left = 360.0
margin_right = 498.0
margin_bottom = 24.0
[node name="OnionSkinningSettings" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons" groups=["UIButtons"]]
margin_top = 2.0
margin_right = 12.0
margin_bottom = 22.0
2020-03-31 21:27:16 +03:00
hint_tooltip = "Onion Skinning settings"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons/OnionSkinningSettings"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -3.0
margin_top = -6.0
margin_right = 3.0
margin_bottom = 6.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 30 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="OnionSkinning" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons" groups=["UIButtons"]]
margin_left = 16.0
margin_top = 2.0
margin_right = 36.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
2020-03-31 21:27:16 +03:00
hint_tooltip = "Enable/disable Onion Skinning"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons/OnionSkinning"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -7.0
margin_top = -7.0
margin_right = 7.0
margin_bottom = 7.0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 29 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LoopAnim" type="Button" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons" groups=["UIButtons"]]
margin_left = 40.0
margin_top = 2.0
margin_right = 60.0
margin_bottom = 22.0
rect_min_size = Vector2( 20, 0 )
hint_tooltip = "Cycle loop"
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons/LoopAnim"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -7.0
margin_top = -7.0
margin_right = 7.0
margin_bottom = 7.0
texture = ExtResource( 31 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FPSValue" type="SpinBox" parent="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons"]
margin_left = 64.0
margin_right = 138.0
margin_bottom = 24.0
hint_tooltip = "How many frames per second should the animation preview be?
The more FPS, the faster the animation plays."
mouse_default_cursor_shape = 2
size_flags_vertical = 4
min_value = 0.1
step = 0.1
value = 6.0
align = 1
suffix = "FPS"
[node name="OpacityAndTagContainer" type="HBoxContainer" parent="ScrollContainer/TimelineContainer"]
margin_top = 42.0
margin_right = 902.0
margin_bottom = 74.0
custom_constants/separation = 2
[node name="SpacerControl" type="Control" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer"]
margin_right = 4.0
margin_bottom = 32.0
rect_min_size = Vector2( 4, 0 )
[node name="OpacityContainer" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer"]
margin_left = 6.0
margin_right = 186.0
margin_bottom = 32.0
rect_min_size = Vector2( 180, 0 )
[node name="OpacityLabel" type="Label" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer/OpacityContainer"]
2022-02-04 17:03:57 +02:00
margin_top = 9.0
margin_right = 53.0
2022-02-04 17:03:57 +02:00
margin_bottom = 23.0
size_flags_horizontal = 0
text = "Opacity:"
valign = 1
[node name="OpacitySlider" type="HSlider" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer/OpacityContainer"]
margin_left = 57.0
2022-02-04 17:03:57 +02:00
margin_top = 8.0
margin_right = 102.0
2022-02-04 17:03:57 +02:00
margin_bottom = 24.0
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 3
2022-02-04 17:03:57 +02:00
size_flags_vertical = 4
value = 100.0
ticks_on_borders = true
[node name="OpacitySpinBox" type="SpinBox" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer/OpacityContainer"]
margin_left = 106.0
margin_top = 4.0
margin_right = 180.0
margin_bottom = 28.0
mouse_default_cursor_shape = 2
size_flags_vertical = 4
value = 100.0
align = 1
[node name="SpacerControl2" type="Control" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer"]
margin_left = 188.0
2021-06-09 17:17:53 +03:00
margin_right = 217.0
margin_bottom = 32.0
rect_min_size = Vector2( 29, 0 )
[node name="TagScroll" type="ScrollContainer" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer"]
2021-06-09 17:17:53 +03:00
margin_left = 219.0
margin_right = 902.0
margin_bottom = 32.0
rect_min_size = Vector2( 0, 32 )
mouse_filter = 2
size_flags_horizontal = 3
theme = SubResource( 20 )
scroll_vertical_enabled = false
[node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer/TagScroll"]
margin_right = 683.0
margin_bottom = 32.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 0
[node name="TagSpacer" type="Control" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer/TagScroll/HBoxContainer"]
margin_bottom = 32.0
[node name="TagContainer" type="Control" parent="ScrollContainer/TimelineContainer/OpacityAndTagContainer/TagScroll/HBoxContainer"]
margin_right = 683.0
margin_bottom = 32.0
size_flags_horizontal = 3
[node name="PanelContainer" type="PanelContainer" parent="ScrollContainer/TimelineContainer"]
margin_top = 78.0
margin_right = 902.0
margin_bottom = 160.0
size_flags_vertical = 3
[node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/PanelContainer"]
margin_left = 7.0
margin_top = 7.0
margin_right = 895.0
margin_bottom = 75.0
custom_constants/separation = -2
[node name="StartSpacer" type="Control" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer"]
margin_bottom = 68.0
[node name="TimelineScroll" type="ScrollContainer" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer"]
margin_left = -2.0
margin_right = 890.0
margin_bottom = 68.0
size_flags_horizontal = 3
[node name="LayersAndFrames" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll"]
margin_right = 81.0
margin_bottom = 68.0
size_flags_vertical = 3
[node name="LayerVBoxCont" type="VBoxContainer" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll/LayersAndFrames"]
margin_right = 41.0
margin_bottom = 68.0
[node name="LayerLabel" type="Label" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll/LayersAndFrames/LayerVBoxCont"]
margin_right = 41.0
margin_bottom = 16.0
rect_min_size = Vector2( 0, 16 )
text = "Layers"
align = 1
valign = 1
[node name="LayersContainer" type="VBoxContainer" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll/LayersAndFrames/LayerVBoxCont"]
margin_top = 20.0
margin_right = 41.0
margin_bottom = 20.0
[node name="FrameButtonsAndIds" type="VBoxContainer" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll/LayersAndFrames"]
margin_left = 45.0
margin_right = 81.0
margin_bottom = 68.0
[node name="FrameIDs" type="HBoxContainer" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll/LayersAndFrames/FrameButtonsAndIds"]
margin_right = 36.0
margin_bottom = 20.0
rect_min_size = Vector2( 0, 16 )
[node name="FrameButton" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll/LayersAndFrames/FrameButtonsAndIds/FrameIDs" instance=ExtResource( 9 )]
margin_right = 36.0
rect_min_size = Vector2( 36, 0 )
[node name="FramesContainer" type="VBoxContainer" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer/TimelineScroll/LayersAndFrames/FrameButtonsAndIds"]
margin_top = 24.0
margin_right = 36.0
margin_bottom = 24.0
[node name="EndSpacer" type="Control" parent="ScrollContainer/TimelineContainer/PanelContainer/HBoxContainer"]
margin_left = 888.0
margin_right = 888.0
margin_bottom = 68.0
[node name="AnimationTimer" type="Timer" parent="."]
[node name="OnionSkinningSettings" type="WindowDialog" parent="."]
margin_right = 300.0
margin_bottom = 240.0
rect_min_size = Vector2( 300, 240 )
resizable = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="OnionSkinningButtons" type="VBoxContainer" parent="OnionSkinningSettings"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = 4.0
margin_top = -113.0
margin_right = -4.0
margin_bottom = 86.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="OnionSkinningPast" type="Label" parent="OnionSkinningSettings/OnionSkinningButtons"]
margin_right = 292.0
margin_bottom = 14.0
text = "Past Frames"
[node name="PastOnionSkinning" type="SpinBox" parent="OnionSkinningSettings/OnionSkinningButtons"]
margin_top = 18.0
margin_right = 292.0
margin_bottom = 42.0
mouse_default_cursor_shape = 2
value = 1.0
align = 1
[node name="OnionSkinningFuture" type="Label" parent="OnionSkinningSettings/OnionSkinningButtons"]
margin_top = 46.0
margin_right = 292.0
margin_bottom = 60.0
text = "Future Frames"
[node name="FutureOnionSkinning" type="SpinBox" parent="OnionSkinningSettings/OnionSkinningButtons"]
margin_top = 64.0
margin_right = 292.0
margin_bottom = 88.0
mouse_default_cursor_shape = 2
value = 1.0
align = 1
[node name="BlueRedMode" type="CheckBox" parent="OnionSkinningSettings/OnionSkinningButtons"]
margin_top = 92.0
margin_right = 126.0
margin_bottom = 116.0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
text = "Blue-Red Mode"
[node name="GridContainer" type="GridContainer" parent="OnionSkinningSettings/OnionSkinningButtons"]
margin_top = 120.0
margin_right = 292.0
margin_bottom = 164.0
custom_constants/hseparation = 8
columns = 2
[node name="PastPlacementLabel" type="Label" parent="OnionSkinningSettings/OnionSkinningButtons/GridContainer"]
margin_top = 3.0
margin_right = 127.0
margin_bottom = 17.0
text = "Show past frames:"
valign = 1
[node name="PastPlacement" type="OptionButton" parent="OnionSkinningSettings/OnionSkinningButtons/GridContainer"]
margin_left = 135.0
margin_right = 292.0
margin_bottom = 20.0
mouse_default_cursor_shape = 2
size_flags_horizontal = 3
text = "Above canvas"
items = [ "Above canvas", null, false, 0, null, "Below canvas", null, false, 1, null ]
selected = 0
__meta__ = {
"_editor_description_": ""
}
[node name="FuturePlacementLabel" type="Label" parent="OnionSkinningSettings/OnionSkinningButtons/GridContainer"]
margin_top = 27.0
margin_right = 127.0
margin_bottom = 41.0
text = "Show future frames:"
align = 2
valign = 1
[node name="FuturePlacement" type="OptionButton" parent="OnionSkinningSettings/OnionSkinningButtons/GridContainer"]
margin_left = 135.0
margin_top = 24.0
margin_right = 292.0
margin_bottom = 44.0
mouse_default_cursor_shape = 2
text = "Above canvas"
items = [ "Above canvas", null, false, 0, null, "Below canvas", null, false, 1, null ]
selected = 0
[node name="Label" type="Label" parent="OnionSkinningSettings/OnionSkinningButtons"]
margin_top = 168.0
margin_right = 292.0
margin_bottom = 199.0
custom_colors/font_color = Color( 0.333333, 0.901961, 0.462745, 1 )
text = "If you want a layer to ignore onion skinning simply add the \"_io\" suffix in its name."
valign = 1
autowrap = true
[node name="FrameTagDialog" parent="." instance=ExtResource( 42 )]
[connection signal="item_rect_changed" from="." to="." method="_on_AnimationTimeline_item_rect_changed"]
[connection signal="item_rect_changed" from="ScrollContainer/TimelineContainer" to="." method="_on_TimelineContainer_item_rect_changed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/AddLayer" to="." method="add_layer" binds= [ true ]]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/RemoveLayer" to="." method="_on_RemoveLayer_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/MoveUpLayer" to="." method="change_layer_order" binds= [ 1 ]]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/MoveDownLayer" to="." method="change_layer_order" binds= [ -1 ]]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/CloneLayer" to="." method="add_layer" binds= [ false ]]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/LayerButtonPanelContainer/LayerButtons/MergeDownLayer" to="." method="_on_MergeDownLayer_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/AddFrame" to="." method="add_frame"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/DeleteFrame" to="." method="_on_DeleteFrame_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/CopyFrame" to="." method="_on_CopyFrame_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/FrameTagButton" to="." method="_on_FrameTagButton_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/MoveLeft" to="." method="_on_MoveLeft_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/FrameButtons/MoveRight" to="." method="_on_MoveRight_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/FirstFrame" to="." method="_on_FirstFrame_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/PreviousFrame" to="." method="_on_PreviousFrame_pressed"]
[connection signal="toggled" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/PlayBackwards" to="." method="_on_PlayBackwards_toggled"]
[connection signal="toggled" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/PlayForward" to="." method="_on_PlayForward_toggled"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/NextFrame" to="." method="_on_NextFrame_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/PlaybackButtons/LastFrame" to="." method="_on_LastFrame_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons/OnionSkinningSettings" to="." method="_on_OnionSkinningSettings_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons/OnionSkinning" to="." method="_on_OnionSkinning_pressed"]
[connection signal="pressed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons/LoopAnim" to="." method="_on_LoopAnim_pressed"]
[connection signal="value_changed" from="ScrollContainer/TimelineContainer/TimelineButtons/PanelContainer/AnimationButtons/LoopButtons/FPSValue" to="." method="_on_FPSValue_value_changed"]
[connection signal="value_changed" from="ScrollContainer/TimelineContainer/OpacityAndTagContainer/OpacityContainer/OpacitySlider" to="." method="_on_OpacitySlider_value_changed"]
[connection signal="value_changed" from="ScrollContainer/TimelineContainer/OpacityAndTagContainer/OpacityContainer/OpacitySpinBox" to="." method="_on_OpacitySlider_value_changed"]
[connection signal="timeout" from="AnimationTimer" to="." method="_on_AnimationTimer_timeout"]
[connection signal="popup_hide" from="OnionSkinningSettings" to="." method="_on_OnionSkinningSettings_popup_hide"]
[connection signal="value_changed" from="OnionSkinningSettings/OnionSkinningButtons/PastOnionSkinning" to="." method="_on_PastOnionSkinning_value_changed"]
[connection signal="value_changed" from="OnionSkinningSettings/OnionSkinningButtons/FutureOnionSkinning" to="." method="_on_FutureOnionSkinning_value_changed"]
[connection signal="toggled" from="OnionSkinningSettings/OnionSkinningButtons/BlueRedMode" to="." method="_on_BlueRedMode_toggled"]
[connection signal="item_selected" from="OnionSkinningSettings/OnionSkinningButtons/GridContainer/PastPlacement" to="." method="_on_PastPlacement_item_selected"]
[connection signal="item_selected" from="OnionSkinningSettings/OnionSkinningButtons/GridContainer/FuturePlacement" to="." method="_on_FuturePlacement_item_selected"]