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Pixelorama/Scripts/LayerContainer.gd

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GDScript3
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extends PanelContainer
var i
# warning-ignore:unused_class_variable
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var currently_selected := false
var visibility_toggled := false
func _ready() -> void:
var stylebox = StyleBoxFlat.new()
stylebox.bg_color = Color("3d3b45")
add_stylebox_override("panel", stylebox)
changed_selection()
# warning-ignore:unused_argument
func _process(delta) -> void:
var mouse_pos := get_local_mouse_position() + rect_position
if Rect2(rect_position, rect_position + rect_size).has_point(mouse_pos) && !visibility_toggled:
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if Input.is_action_just_pressed("left_mouse"):
Global.canvas.current_layer_index = i
changed_selection()
func changed_selection() -> void:
var parent = get_parent()
for child in parent.get_children():
if child is PanelContainer:
if Global.canvas.current_layer_index == child.i:
child.currently_selected = true
child.get_stylebox("panel").bg_color = Color("282532")
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if Global.canvas.current_layer_index < Global.canvas.layers.size() - 1:
Global.move_up_layer_button.disabled = false
Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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else:
Global.move_up_layer_button.disabled = true
Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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if Global.canvas.current_layer_index > 0:
Global.move_down_layer_button.disabled = false
Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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Global.merge_down_layer_button.disabled = false
Global.merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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else:
Global.move_down_layer_button.disabled = true
Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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Global.merge_down_layer_button.disabled = true
Global.merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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else:
child.currently_selected = false
child.get_stylebox("panel").bg_color = Color("3d3b45")
func _on_VisibilityButton_pressed() -> void:
if Global.canvas.layers[i][3]:
Global.canvas.layers[i][3] = false
get_child(0).get_child(0).text = "I"
else:
Global.canvas.layers[i][3] = true
get_child(0).get_child(0).text = "V"
func _on_VisibilityButton_button_down() -> void:
visibility_toggled = true
func _on_VisibilityButton_button_up() -> void:
visibility_toggled = false