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Pixelorama/Prefabs/PatternButton.gd

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GDScript3
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extends TextureButton
var image : Image
var texture : ImageTexture
func _ready():
if image:
texture = ImageTexture.new()
texture.create_from_image(image, 0)
func _on_PatternButton_pressed() -> void:
if Global.pattern_window_position == "left":
Global.pattern_left_image = image
Global.left_fill_pattern_container.get_child(0).get_child(0).texture = texture
elif Global.pattern_window_position == "right":
Global.pattern_right_image = image
Global.right_fill_pattern_container.get_child(0).get_child(0).texture = texture
Global.patterns_popup.hide()