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23 lines
572 B
GDScript3
23 lines
572 B
GDScript3
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extends TextureButton
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var image : Image
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var texture : ImageTexture
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func _ready():
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if image:
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texture = ImageTexture.new()
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texture.create_from_image(image, 0)
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func _on_PatternButton_pressed() -> void:
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if Global.pattern_window_position == "left":
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Global.pattern_left_image = image
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Global.left_fill_pattern_container.get_child(0).get_child(0).texture = texture
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elif Global.pattern_window_position == "right":
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Global.pattern_right_image = image
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Global.right_fill_pattern_container.get_child(0).get_child(0).texture = texture
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Global.patterns_popup.hide()
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