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Pixelorama/src/Preferences/HandleThemes.gd

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5.8 KiB
GDScript3
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extends Node
func _ready() -> void:
for child in get_children():
if child is Button:
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child.connect("pressed", self, "_on_Theme_pressed", [child.get_index()])
if Global.config_cache.has_section_key("preferences", "theme"):
var theme_id = Global.config_cache.get_value("preferences", "theme")
change_theme(theme_id)
get_child(theme_id).pressed = true
else:
change_theme(0)
get_child(0).pressed = true
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func _on_Theme_pressed(index : int) -> void:
for child in get_children():
if child is Button:
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child.pressed = child.get_index() == index
change_theme(index)
Global.config_cache.set_value("preferences", "theme", index)
Global.config_cache.save("user://cache.ini")
func change_theme(ID : int) -> void:
var font = Global.control.theme.default_font
var main_theme : Theme
var top_menu_style
var ruler_style
if ID == 0: # Dark Theme
Global.theme_type = "Dark"
main_theme = preload("res://assets/themes/dark/theme.tres")
top_menu_style = preload("res://assets/themes/dark/top_menu_style.tres")
ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
elif ID == 1: # Gray Theme
Global.theme_type = "Dark"
main_theme = preload("res://assets/themes/gray/theme.tres")
top_menu_style = preload("res://assets/themes/gray/top_menu_style.tres")
ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
elif ID == 2: # Godot's Theme
Global.theme_type = "Blue"
main_theme = preload("res://assets/themes/blue/theme.tres")
top_menu_style = preload("res://assets/themes/blue/top_menu_style.tres")
ruler_style = preload("res://assets/themes/blue/ruler_style.tres")
elif ID == 3: # Caramel Theme
Global.theme_type = "Caramel"
main_theme = preload("res://assets/themes/caramel/theme.tres")
top_menu_style = preload("res://assets/themes/caramel/top_menu_style.tres")
ruler_style = preload("res://assets/themes/caramel/ruler_style.tres")
elif ID == 4: # Light Theme
Global.theme_type = "Light"
main_theme = preload("res://assets/themes/light/theme.tres")
top_menu_style = preload("res://assets/themes/light/top_menu_style.tres")
ruler_style = preload("res://assets/themes/light/ruler_style.tres")
Global.control.theme = main_theme
Global.control.theme.default_font = font
var default_clear_color : Color = main_theme.get_stylebox("panel", "PanelContainer").bg_color
VisualServer.set_default_clear_color(Color(default_clear_color))
(Global.animation_timeline.get_stylebox("panel", "Panel") as StyleBoxFlat).bg_color = main_theme.get_stylebox("panel", "Panel").bg_color
var layer_button_panel_container : PanelContainer = Global.find_node_by_name(Global.animation_timeline, "LayerButtonPanelContainer")
(layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = default_clear_color
Global.top_menu_container.add_stylebox_override("panel", top_menu_style)
Global.horizontal_ruler.add_stylebox_override("normal", ruler_style)
Global.horizontal_ruler.add_stylebox_override("pressed", ruler_style)
Global.horizontal_ruler.add_stylebox_override("hover", ruler_style)
Global.horizontal_ruler.add_stylebox_override("focus", ruler_style)
Global.vertical_ruler.add_stylebox_override("normal", ruler_style)
Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
var fake_vsplit_grabber : TextureRect = Global.find_node_by_name(Global.animation_timeline, "FakeVSplitContainerGrabber")
if Global.theme_type == "Dark" or Global.theme_type == "Blue":
fake_vsplit_grabber.texture = preload("res://assets/themes/dark/icons/vsplit.png")
else:
fake_vsplit_grabber.texture = preload("res://assets/themes/light/icons/vsplit.png")
for button in get_tree().get_nodes_in_group("UIButtons"):
if button is TextureButton:
var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = button.texture_normal.resource_path.get_file()
var theme_type := Global.theme_type
if theme_type == "Blue":
theme_type = "Dark"
button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
if button.texture_pressed:
var pressed_file_name = button.texture_pressed.resource_path.get_file()
button.texture_pressed = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, pressed_file_name])
if button.texture_hover:
var hover_file_name = button.texture_hover.resource_path.get_file()
button.texture_hover = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, hover_file_name])
if button.texture_disabled:
var disabled_file_name = button.texture_disabled.resource_path.get_file()
button.texture_disabled = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, disabled_file_name])
elif button is Button:
var texture : TextureRect
for child in button.get_children():
if child is TextureRect:
texture = child
break
if texture:
var last_backslash = texture.texture.resource_path.get_base_dir().find_last("/")
var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = texture.texture.resource_path.get_file()
var theme_type := Global.theme_type
if theme_type == "Caramel" or (theme_type == "Blue" and button_category != "tools"):
theme_type = "Dark"
texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
# Make sure the frame text gets updated
Global.current_frame = Global.current_frame
Global.preferences_dialog.get_node("Popups/ShortcutSelector").theme = main_theme