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Pixelorama/src/Palette/PalettePanel.gd

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GDScript3
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class_name PalettePanel
extends PanelContainer
var palettes_path_id := {}
var palettes_id_path := {}
var edited_swatch_index = -1
onready var palette_select := $PaletteVBoxContainer/PaletteButtons/PaletteSelect
onready var add_palette_button := $PaletteVBoxContainer/PaletteButtons/AddPalette
onready var palette_grid := find_node("PaletteGrid")
onready var palette_scroll := $PaletteVBoxContainer/SwatchesContainer/PaletteScroll
onready var add_color_button := $PaletteVBoxContainer/SwatchesContainer/ColorButtons/AddColor
onready var delete_color_button := $PaletteVBoxContainer/SwatchesContainer/ColorButtons/DeleteColor
onready var edit_palette_dialog := $EditPaletteDialog
onready var create_palette_dialog := $CreatePaletteDialog
# Color picker button itself is hidden but it's popup is used to edit color swatches
onready var hidden_color_picker := $HiddenColorPickerButton
func _ready() -> void:
Tools.connect("color_changed", self, "_color_changed")
setup_palettes_selector()
redraw_current_palette()
# Hide presets from color picker
hidden_color_picker.get_picker().presets_visible = false
# Setup palettes selector with available palettes
func setup_palettes_selector() -> void:
# Clear selector
palettes_path_id.clear()
palettes_id_path.clear()
palette_select.clear()
var id := 0
for palette_path in Palettes.get_palettes():
# Add palette selector item
palette_select.add_item(Palettes.get_palettes()[palette_path].name, id)
# Map palette paths to item id's and otherwise
palettes_path_id[palette_path] = id
palettes_id_path[id] = palette_path
id += 1
func select_palette(palette_path: String) -> void:
var palette_id = palettes_path_id.get(palette_path)
if palette_id != null:
palette_select.selected = palette_id
Palettes.select_palette(palette_path)
palette_grid.display_palette(Palettes.get_current_palette())
palette_scroll.set_sliders(Palettes.get_current_palette(), palette_grid.grid_window_origin)
var left_selected = Palettes.current_palette_get_selected_color_index(BUTTON_LEFT)
var right_selected = Palettes.current_palette_get_selected_color_index(BUTTON_RIGHT)
palette_grid.select_swatch(BUTTON_LEFT, left_selected, left_selected)
palette_grid.select_swatch(BUTTON_RIGHT, right_selected, right_selected)
toggle_add_delete_buttons()
# Has to be called on every Pixelorama theme change
func reset_empty_palette_swatches_color() -> void:
palette_grid.reset_empty_swatches_color()
func redraw_current_palette() -> void:
# Select and display current palette
var current_palette = Palettes.get_current_palette()
if current_palette:
select_palette(current_palette.resource_path)
add_color_button.show()
delete_color_button.show()
else:
palette_grid.clear_swatches()
add_color_button.hide()
delete_color_button.hide()
func toggle_add_delete_buttons() -> void:
add_color_button.disabled = Palettes.current_palette_is_full()
if add_color_button.disabled:
add_color_button.mouse_default_cursor_shape = CURSOR_FORBIDDEN
else:
add_color_button.mouse_default_cursor_shape = CURSOR_POINTING_HAND
delete_color_button.disabled = Palettes.current_palette_is_empty()
if delete_color_button.disabled:
delete_color_button.mouse_default_cursor_shape = CURSOR_FORBIDDEN
else:
delete_color_button.mouse_default_cursor_shape = CURSOR_POINTING_HAND
func _on_AddPalette_pressed() -> void:
create_palette_dialog.open(Palettes.current_palette)
func _on_EditPalette_pressed() -> void:
edit_palette_dialog.open(Palettes.current_palette)
func _on_PaletteSelect_item_selected(index: int) -> void:
select_palette(palettes_id_path.get(index))
func _on_AddColor_gui_input(event: InputEvent) -> void:
if Palettes.is_any_palette_selected():
if (
event is InputEventMouseButton
and event.pressed
and (event.button_index == BUTTON_LEFT or event.button_index == BUTTON_RIGHT)
):
# Gets the grid index that corresponds to the top left of current grid window
# Color will be added at the start of the currently scrolled part of palette
# - not the absolute beginning of palette
var start_index = palette_grid.convert_grid_index_to_palette_index(0)
Palettes.current_palette_add_color(event.button_index, start_index)
redraw_current_palette()
toggle_add_delete_buttons()
func _on_DeleteColor_gui_input(event: InputEvent) -> void:
if Palettes.is_any_palette_selected():
if event is InputEventMouseButton and event.pressed:
var selected_color_index = Palettes.current_palette_get_selected_color_index(
event.button_index
)
if selected_color_index != -1:
Palettes.current_palette_delete_color(selected_color_index)
redraw_current_palette()
toggle_add_delete_buttons()
func _on_CreatePaletteDialog_saved(
preset: int,
name: String,
comment: String,
width: int,
height: int,
add_alpha_colors: bool,
colors_from: int
) -> void:
Palettes.create_new_palette(preset, name, comment, width, height, add_alpha_colors, colors_from)
setup_palettes_selector()
redraw_current_palette()
func _on_EditPaletteDialog_saved(name: String, comment: String, width: int, height: int) -> void:
Palettes.current_palette_edit(name, comment, width, height)
setup_palettes_selector()
redraw_current_palette()
func _on_PaletteGrid_swatch_double_clicked(_mb: int, index: int, click_position: Vector2) -> void:
var color = Palettes.current_palette_get_color(index)
edited_swatch_index = index
hidden_color_picker.color = color
# Open color picker popup with it's right bottom corner next to swatch
var popup = hidden_color_picker.get_popup()
popup.rect_position = click_position - popup.rect_size
popup.popup()
func _on_PaletteGrid_swatch_dropped(source_index: int, target_index: int) -> void:
if Input.is_key_pressed(KEY_SHIFT):
Palettes.current_palette_insert_color(source_index, target_index)
elif Input.is_key_pressed(KEY_CONTROL):
Palettes.current_palette_copy_colors(source_index, target_index)
else:
Palettes.current_palette_swap_colors(source_index, target_index)
redraw_current_palette()
func _on_PaletteGrid_swatch_pressed(mouse_button: int, index: int) -> void:
# Gets previously selected color index
var old_index = Palettes.current_palette_get_selected_color_index(mouse_button)
Palettes.current_palette_select_color(mouse_button, index)
palette_grid.select_swatch(mouse_button, index, old_index)
func _on_ColorPicker_color_changed(color: Color) -> void:
if edited_swatch_index != -1:
Palettes.current_palette_set_color(edited_swatch_index, color)
palette_grid.set_swatch_color(edited_swatch_index, color)
if edited_swatch_index == Palettes.current_palette_get_selected_color_index(BUTTON_LEFT):
Tools.assign_color(color, BUTTON_LEFT)
if edited_swatch_index == Palettes.current_palette_get_selected_color_index(BUTTON_RIGHT):
Tools.assign_color(color, BUTTON_RIGHT)
func _on_EditPaletteDialog_deleted() -> void:
Palettes.current_palete_delete()
setup_palettes_selector()
redraw_current_palette()
func _color_changed(_color: Color, button: int) -> void:
if hidden_color_picker.get_popup().visible == false and Palettes.get_current_palette():
# Unselect swatches when tools color is changed
var swatch_to_unselect = -1
if button == BUTTON_LEFT:
swatch_to_unselect = Palettes.left_selected_color
Palettes.left_selected_color = -1
elif button == BUTTON_RIGHT:
swatch_to_unselect = Palettes.right_selected_color
Palettes.right_selected_color = -1
palette_grid.unselect_swatch(button, swatch_to_unselect)