2021-09-04 22:07:12 +00:00
[gd_scene load_steps=7 format=2]
2019-12-29 02:14:29 +00:00
2020-05-01 22:19:01 +00:00
[ext_resource path="res://src/UI/Dialogs/AboutDialog.gd" type="Script" id=1]
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[ext_resource path="res://assets/graphics/icons/icon.png" type="Texture" id=2]
2020-05-05 00:53:58 +00:00
[ext_resource path="res://assets/fonts/Roboto-Italic.tres" type="DynamicFont" id=3]
[ext_resource path="res://assets/graphics/splash_screen/orama_64x64.png" type="Texture" id=4]
[ext_resource path="res://assets/fonts/Roboto-Small.tres" type="DynamicFont" id=5]
2021-09-04 22:07:12 +00:00
[sub_resource type="ButtonGroup" id=1]
2019-12-29 02:14:29 +00:00
[node name="AboutDialog" type="WindowDialog"]
2020-05-05 18:50:39 +00:00
margin_right = 600.0
margin_bottom = 400.0
rect_min_size = Vector2( 600, 400 )
2019-12-29 02:14:29 +00:00
window_title = "About Pixelorama"
resizable = true
script = ExtResource( 1 )
2021-11-25 12:48:30 +00:00
licenses = [ "MIT License
Copyright (c) 2019-present Orama Interactive and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.", "This software uses Godot Engine, available under the following license:
Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2021 Godot Engine contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.", "Portions of this software are copyright © 2021 The FreeType Project (www.freetype.org). All rights reserved.", "MIT License
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
Copyright (c) 2022 Orama Interactive
2021-11-25 12:48:30 +00:00
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
2022-01-29 22:47:25 +00:00
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.", "Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
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REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
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These owners may contribute to the Commons to promote the ideal of a free
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1. Copyright and Related Rights. A Work made available under CC0 may be
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vii. other similar, equivalent or corresponding rights throughout the
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consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
", "MIT License
Copyright (c) 2020 Igor Santarek
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE." ]
2019-12-29 02:14:29 +00:00
[node name="AboutUI" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 12.0
margin_top = 4.0
margin_right = -12.0
margin_bottom = -8.0
alignment = 1
[node name="IconsButtons" type="HBoxContainer" parent="AboutUI"]
2020-05-05 18:50:39 +00:00
margin_right = 576.0
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margin_bottom = 64.0
[node name="PixeloramaLogo" type="TextureRect" parent="AboutUI/IconsButtons"]
margin_right = 64.0
margin_bottom = 64.0
2020-05-15 19:07:07 +00:00
rect_min_size = Vector2( 64, 64 )
2019-12-29 02:14:29 +00:00
texture = ExtResource( 2 )
2020-05-15 19:07:07 +00:00
expand = true
2019-12-29 02:14:29 +00:00
[node name="SloganAndLinks" type="CenterContainer" parent="AboutUI/IconsButtons"]
margin_left = 68.0
2020-05-05 18:50:39 +00:00
margin_right = 508.0
2019-12-29 02:14:29 +00:00
margin_bottom = 64.0
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="AboutUI/IconsButtons/SloganAndLinks"]
2020-05-05 18:50:39 +00:00
margin_left = 108.0
2019-12-29 02:14:29 +00:00
margin_top = 12.0
2020-05-05 18:50:39 +00:00
margin_right = 332.0
2019-12-29 02:14:29 +00:00
margin_bottom = 51.0
2020-10-28 22:45:23 +00:00
[node name="PixeloramaSlogan" type="Label" parent="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer"]
2019-12-29 02:14:29 +00:00
margin_right = 224.0
margin_bottom = 15.0
custom_fonts/font = ExtResource( 3 )
text = "Pixelorama - Pixelate your dreams!"
align = 1
[node name="LinkButtons" type="HBoxContainer" parent="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer"]
margin_top = 19.0
margin_right = 224.0
margin_bottom = 39.0
[node name="Website" type="Button" parent="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer/LinkButtons"]
margin_right = 65.0
margin_bottom = 20.0
2019-12-29 22:50:58 +00:00
mouse_default_cursor_shape = 2
2019-12-29 02:14:29 +00:00
text = "Website"
[node name="GitHub" type="Button" parent="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer/LinkButtons"]
margin_left = 69.0
margin_right = 162.0
margin_bottom = 20.0
2019-12-29 22:50:58 +00:00
mouse_default_cursor_shape = 2
2019-12-29 02:14:29 +00:00
text = "GitHub Repo"
[node name="Donate" type="Button" parent="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer/LinkButtons"]
margin_left = 166.0
margin_right = 224.0
margin_bottom = 20.0
2019-12-29 22:50:58 +00:00
mouse_default_cursor_shape = 2
2019-12-29 02:14:29 +00:00
text = "Donate"
[node name="OramaLogo" type="TextureRect" parent="AboutUI/IconsButtons"]
2020-05-05 18:50:39 +00:00
margin_left = 512.0
margin_right = 576.0
2019-12-29 02:14:29 +00:00
margin_bottom = 64.0
texture = ExtResource( 4 )
[node name="HSeparator" type="HSeparator" parent="AboutUI"]
margin_top = 68.0
2020-05-05 18:50:39 +00:00
margin_right = 576.0
2019-12-29 02:14:29 +00:00
margin_bottom = 72.0
[node name="Credits" type="HSplitContainer" parent="AboutUI"]
margin_top = 76.0
2020-05-05 18:50:39 +00:00
margin_right = 576.0
margin_bottom = 345.0
2019-12-29 02:14:29 +00:00
size_flags_vertical = 3
[node name="Groups" type="Tree" parent="AboutUI/Credits"]
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margin_right = 576.0
2020-05-05 18:50:39 +00:00
margin_bottom = 269.0
2019-12-29 02:14:29 +00:00
rect_min_size = Vector2( 120, 120 )
custom_constants/item_margin = -2
hide_root = true
[node name="Developers" type="VBoxContainer" parent="AboutUI/Credits"]
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visible = false
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margin_left = 132.0
2020-05-05 18:50:39 +00:00
margin_right = 576.0
margin_bottom = 269.0
2019-12-29 02:14:29 +00:00
size_flags_horizontal = 3
[node name="Label" type="Label" parent="AboutUI/Credits/Developers"]
2020-05-05 18:50:39 +00:00
margin_right = 444.0
2019-12-29 02:14:29 +00:00
margin_bottom = 14.0
text = "Development Team"
[node name="DeveloperTree" type="Tree" parent="AboutUI/Credits/Developers"]
margin_top = 18.0
2020-05-05 18:50:39 +00:00
margin_right = 444.0
margin_bottom = 269.0
2019-12-29 02:14:29 +00:00
size_flags_vertical = 3
custom_constants/item_margin = -2
custom_constants/button_margin = 2
hide_root = true
[node name="Contributors" type="VBoxContainer" parent="AboutUI/Credits"]
visible = false
margin_left = 254.0
margin_right = 496.0
margin_bottom = 126.0
size_flags_horizontal = 3
[node name="Label" type="Label" parent="AboutUI/Credits/Contributors"]
margin_right = 242.0
margin_bottom = 14.0
2019-12-29 22:50:58 +00:00
text = "GitHub Contributors"
2019-12-29 02:14:29 +00:00
[node name="ContributorTree" type="Tree" parent="AboutUI/Credits/Contributors"]
margin_top = 18.0
margin_right = 242.0
margin_bottom = 126.0
size_flags_vertical = 3
custom_constants/item_margin = -2
hide_root = true
[node name="Donors" type="VBoxContainer" parent="AboutUI/Credits"]
visible = false
margin_left = 254.0
margin_right = 496.0
margin_bottom = 126.0
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[node name="Label" type="Label" parent="AboutUI/Credits/Donors"]
margin_right = 242.0
margin_bottom = 14.0
text = "Donors"
[node name="DonorTree" type="Tree" parent="AboutUI/Credits/Donors"]
margin_top = 18.0
margin_right = 242.0
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size_flags_vertical = 3
custom_constants/item_margin = -2
hide_root = true
2020-01-22 17:31:33 +00:00
[node name="Translators" type="VBoxContainer" parent="AboutUI/Credits"]
visible = false
margin_left = 254.0
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size_flags_horizontal = 3
[node name="Label" type="Label" parent="AboutUI/Credits/Translators"]
margin_right = 242.0
margin_bottom = 14.0
text = "Translators"
[node name="TranslatorTree" type="Tree" parent="AboutUI/Credits/Translators"]
margin_top = 18.0
margin_right = 242.0
margin_bottom = 126.0
size_flags_vertical = 3
custom_constants/item_margin = -2
hide_root = true
2021-09-04 22:07:12 +00:00
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visible = false
margin_left = 132.0
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size_flags_horizontal = 3
[node name="LicenseText" type="TextEdit" parent="AboutUI/Credits/Licenses"]
margin_right = 444.0
2022-01-29 22:47:25 +00:00
margin_bottom = 213.0
2021-09-04 22:07:12 +00:00
size_flags_vertical = 3
readonly = true
wrap_enabled = true
[node name="LicenseButtonsContainer" type="GridContainer" parent="AboutUI/Credits/Licenses"]
2022-01-29 22:47:25 +00:00
margin_top = 217.0
2021-09-04 22:07:12 +00:00
margin_right = 444.0
margin_bottom = 269.0
2022-01-29 22:47:25 +00:00
columns = 3
2021-09-04 22:07:12 +00:00
[node name="PixeloramaLicense" type="CheckBox" parent="AboutUI/Credits/Licenses/LicenseButtonsContainer"]
2022-01-29 22:47:25 +00:00
margin_right = 153.0
2021-09-04 22:07:12 +00:00
margin_bottom = 24.0
mouse_default_cursor_shape = 2
pressed = true
group = SubResource( 1 )
text = "Pixelorama"
[node name="GodotLicense" type="CheckBox" parent="AboutUI/Credits/Licenses/LicenseButtonsContainer"]
2022-01-29 22:47:25 +00:00
margin_left = 157.0
margin_right = 348.0
2021-09-04 22:07:12 +00:00
margin_bottom = 24.0
mouse_default_cursor_shape = 2
group = SubResource( 1 )
text = "Godot Engine"
[node name="FreeTypeLicense" type="CheckBox" parent="AboutUI/Credits/Licenses/LicenseButtonsContainer"]
2022-01-29 22:47:25 +00:00
margin_left = 352.0
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2021-09-04 22:07:12 +00:00
margin_bottom = 24.0
mouse_default_cursor_shape = 2
group = SubResource( 1 )
text = "FreeType"
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
[node name="keychainLicense" type="CheckBox" parent="AboutUI/Credits/Licenses/LicenseButtonsContainer"]
margin_left = 157.0
2022-01-29 22:47:25 +00:00
margin_top = 28.0
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
margin_right = 348.0
2022-01-29 22:47:25 +00:00
margin_bottom = 52.0
2021-09-04 22:07:12 +00:00
mouse_default_cursor_shape = 2
group = SubResource( 1 )
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
text = "Keychain"
2021-09-04 22:07:12 +00:00
2022-01-29 22:47:25 +00:00
[node name="godot-dockable-containerLicense" type="CheckBox" parent="AboutUI/Credits/Licenses/LicenseButtonsContainer"]
margin_left = 157.0
margin_top = 28.0
margin_right = 348.0
margin_bottom = 52.0
mouse_default_cursor_shape = 2
group = SubResource( 1 )
text = "godot-dockable-container"
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
[node name="godot-gdgifexporterLicense" type="CheckBox" parent="AboutUI/Credits/Licenses/LicenseButtonsContainer"]
margin_top = 28.0
margin_right = 153.0
margin_bottom = 52.0
mouse_default_cursor_shape = 2
group = SubResource( 1 )
text = "godot-gdgifexporter"
2019-12-29 02:14:29 +00:00
[node name="HSeparator2" type="HSeparator" parent="AboutUI"]
2020-05-05 18:50:39 +00:00
margin_top = 349.0
margin_right = 576.0
margin_bottom = 353.0
2019-12-29 02:14:29 +00:00
[node name="MadeBy" type="Label" parent="AboutUI"]
2020-05-05 18:50:39 +00:00
margin_top = 357.0
margin_right = 576.0
margin_bottom = 371.0
2020-04-12 16:50:14 +00:00
text = "Developed by Orama Interactive"
2019-12-29 02:14:29 +00:00
align = 1
[node name="Copyright" type="Label" parent="AboutUI"]
2020-05-05 18:50:39 +00:00
margin_top = 375.0
margin_right = 576.0
margin_bottom = 388.0
2019-12-29 02:14:29 +00:00
custom_fonts/font = ExtResource( 5 )
2021-01-03 19:03:20 +00:00
text = "©2019-present by Orama Interactive and contributors"
2019-12-29 02:14:29 +00:00
align = 1
2021-09-04 22:07:12 +00:00
2019-12-29 02:14:29 +00:00
[connection signal="about_to_show" from="." to="." method="_on_AboutDialog_about_to_show"]
2019-12-31 23:27:34 +00:00
[connection signal="popup_hide" from="." to="." method="_on_AboutDialog_popup_hide"]
2019-12-29 02:14:29 +00:00
[connection signal="pressed" from="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer/LinkButtons/Website" to="." method="_on_Website_pressed"]
[connection signal="pressed" from="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer/LinkButtons/GitHub" to="." method="_on_GitHub_pressed"]
[connection signal="pressed" from="AboutUI/IconsButtons/SloganAndLinks/VBoxContainer/LinkButtons/Donate" to="." method="_on_Donate_pressed"]
[connection signal="item_selected" from="AboutUI/Credits/Groups" to="." method="_on_Groups_item_selected"]