2021-11-26 01:38:00 +00:00
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extends Node2D
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enum { PAST, FUTURE }
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var type := PAST
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var blue_red_color := Color.blue
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var rate := Global.onion_skinning_past_rate
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func _draw() -> void:
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if !Global.onion_skinning:
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return
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rate = Global.onion_skinning_past_rate if type == PAST else Global.onion_skinning_future_rate
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if rate > 0:
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var color: Color
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if Global.onion_skinning_blue_red:
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color = blue_red_color
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else:
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color = Color.white
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for i in range(1, rate + 1):
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2021-12-01 00:28:12 +00:00
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var change: int = Global.current_project.current_frame
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2021-11-26 01:38:00 +00:00
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if type == PAST:
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change -= i
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else:
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change += i
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if change == clamp(change, 0, Global.current_project.frames.size() - 1):
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var layer_i := 0
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2021-12-01 00:28:12 +00:00
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for cel in Global.current_project.frames[change].cels:
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var layer: Layer = Global.current_project.layers[layer_i]
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if layer.visible:
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# Ignore layer if it has the "_io" suffix in its name (case in-sensitive)
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if not (layer.name.to_lower().ends_with("_io")):
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2021-11-26 01:38:00 +00:00
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color.a = 0.6 / i
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2021-12-01 00:28:12 +00:00
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draw_texture(cel.image_texture, Vector2.ZERO, color)
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2021-11-26 01:38:00 +00:00
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layer_i += 1
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