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Pixelorama/src/Classes/Drawers.gd

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class_name Drawer
class ColorOp:
var strength := 1.0
func process(src: Color, _dst: Color) -> Color:
return src
class SimpleDrawer:
func set_pixel(image: Image, position: Vector2, color: Color, op : ColorOp) -> void:
var color_old := image.get_pixelv(position)
var color_new := op.process(color, color_old)
if not color_new.is_equal_approx(color_old):
image.set_pixelv(position, color_new)
class PixelPerfectDrawer:
const neighbours = [Vector2(0, 1), Vector2(1, 0), Vector2(-1, 0), Vector2(0, -1)]
const corners = [Vector2(1, 1), Vector2(-1, -1), Vector2(-1, 1), Vector2(1, -1)]
var last_pixels = [null, null]
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func reset() -> void:
last_pixels = [null, null]
func set_pixel(image: Image, position: Vector2, color: Color, op : ColorOp) -> void:
var color_old = image.get_pixelv(position)
last_pixels.push_back([position, color_old])
image.set_pixelv(position, op.process(color, color_old))
var corner = last_pixels.pop_front()
var neighbour = last_pixels[0]
if corner == null or neighbour == null:
return
if position - corner[0] in corners and position - neighbour[0] in neighbours:
image.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
last_pixels[0] = corner
var pixel_perfect := false setget set_pixel_perfect
var horizontal_mirror := false
var vertical_mirror := false
var color_op := ColorOp.new()
var simple_drawer := SimpleDrawer.new()
var pixel_perfect_drawers = [PixelPerfectDrawer.new(), PixelPerfectDrawer.new(), PixelPerfectDrawer.new(), PixelPerfectDrawer.new()]
var drawers = [simple_drawer, simple_drawer, simple_drawer, simple_drawer]
func reset() -> void:
for drawer in pixel_perfect_drawers:
drawer.reset()
func set_pixel_perfect(value: bool) -> void:
pixel_perfect = value
if pixel_perfect:
drawers = pixel_perfect_drawers.duplicate()
else:
drawers = [simple_drawer, simple_drawer, simple_drawer, simple_drawer]
func set_pixel(image: Image, position: Vector2, color: Color) -> void:
var mirror_x = Global.current_project.x_max + Global.current_project.x_min - position.x - 1
var mirror_y = Global.current_project.y_max + Global.current_project.y_min - position.y - 1
drawers[0].set_pixel(image, position, color, color_op)
if horizontal_mirror:
drawers[1].set_pixel(image, Vector2(mirror_x, position.y), color, color_op)
if vertical_mirror:
drawers[2].set_pixel(image, Vector2(mirror_x, mirror_y), color, color_op)
if vertical_mirror:
drawers[3].set_pixel(image, Vector2(position.x, mirror_y), color, color_op)