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Pixelorama/src/Classes/AnimationExporters/APNGAnimationExporter.gd

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class_name APNGAnimationExporter
extends BaseAnimationExporter
# APNG exporter. To be clear, this is effectively magic.
var crc32_table := []
func _init():
mime_type = "image/apng"
# Calculate CRC32 table.
var range8 = range(8)
for i in range(256):
var crc = i
for j in range8:
if (crc & 1) != 0:
crc = (crc >> 1) ^ 0xEDB88320
else:
crc >>= 1
crc32_table.push_back(crc & 0xFFFFFFFF)
# Performs the update step of CRC32 over some bytes.
# Note that this is not the whole story.
# The CRC must be initialized to 0xFFFFFFFF, then updated, then bitwise-inverted.
func crc32_data(crc: int, data: PoolByteArray):
var i = 0
var l = len(data)
while i < l:
var lb = data[i] ^ (crc & 0xFF)
crc = crc32_table[lb] ^ (crc >> 8)
i += 1
return crc
func export_animation(
images: Array,
durations: Array,
fps_hint: float,
progress_report_obj: Object,
progress_report_method,
progress_report_args
) -> PoolByteArray:
var result = open_chunk()
# Magic number
result.put_32(0x89504E47)
result.put_32(0x0D0A1A0A)
# From here on out, all data is written in "chunks".
# IHDR
var image: Image = images[0]
var chunk = open_chunk()
chunk.put_32(image.get_width())
chunk.put_32(image.get_height())
chunk.put_32(0x08060000)
chunk.put_8(0)
write_chunk(result, "IHDR", chunk.data_array)
# acTL
chunk = open_chunk()
chunk.put_32(len(images))
chunk.put_32(0)
write_chunk(result, "acTL", chunk.data_array)
# For each frame... (note: first frame uses IDAT)
var sequence = 0
for i in range(len(images)):
image = images[i]
# fcTL
chunk = open_chunk()
chunk.put_32(sequence)
sequence += 1
# image w/h
chunk.put_32(image.get_width())
chunk.put_32(image.get_height())
# offset x/y
chunk.put_32(0)
chunk.put_32(0)
write_delay(chunk, durations[i], fps_hint)
# dispose / blend
chunk.put_8(0)
chunk.put_8(0)
write_chunk(result, "fcTL", chunk.data_array)
# IDAT/fdAT
chunk = open_chunk()
if i != 0:
chunk.put_32(sequence)
sequence += 1
# setup chunk interior...
var ichk = open_chunk()
write_padded_lines(ichk, image)
chunk.put_data(ichk.data_array.compress(File.COMPRESSION_DEFLATE))
# done with chunk interior
if i == 0:
write_chunk(result, "IDAT", chunk.data_array)
else:
write_chunk(result, "fdAT", chunk.data_array)
# Done with this frame!
progress_report_obj.callv(progress_report_method, progress_report_args)
# Final chunk.
write_chunk(result, "IEND", PoolByteArray())
return result.data_array
func write_delay(sp: StreamPeer, duration: float, fps_hint: float):
# Obvious bounds checking
duration = max(duration, 0)
fps_hint = min(32767, max(fps_hint, 1))
# The assumption behind this is that in most cases durations match the FPS hint.
# And in most cases the FPS hint is integer.
# So it follows that num = 1 and den = fps.
# Precision is increased so we catch more complex cases.
# But you should always get perfection for integers.
var den = min(32767, max(fps_hint, 1))
var num = max(duration, 0) * den
# If the FPS hint brings us out of range before we start, try some obvious integers
var fallback = 10000
while num > 32767:
num = max(duration, 0) * den
den = fallback
if fallback == 1:
break
fallback /= 10
# If the fallback plan failed, give up and set the duration to 1 second.
if num > 32767:
sp.put_16(1)
sp.put_16(1)
return
# Raise to highest safe precision
# This is what handles the more complicated cases (usually).
while num < 16384 and den < 16384:
num *= 2
den *= 2
# Write out
sp.put_16(int(round(num)))
sp.put_16(int(round(den)))
func write_padded_lines(sp: StreamPeer, img: Image):
if img.get_format() != Image.FORMAT_RGBA8:
push_warning("Image format in APNGAnimationExporter should only ever be RGBA8.")
return
var data = img.get_data()
var y = 0
var w = img.get_width()
var h = img.get_height()
var base = 0
while y < h:
var nl = base + (w * 4)
var line = data.subarray(base, nl - 1)
sp.put_8(0)
sp.put_data(line)
y += 1
base = nl
func open_chunk() -> StreamPeerBuffer:
var result = StreamPeerBuffer.new()
result.big_endian = true
return result
func write_chunk(sp: StreamPeer, type: String, data: PoolByteArray):
sp.put_32(len(data))
var at = type.to_ascii()
sp.put_data(at)
sp.put_data(data)
var crc = crc32_data(0xFFFFFFFF, at)
crc = crc32_data(crc, data) ^ 0xFFFFFFFF
sp.put_32(crc)