2020-06-13 17:58:43 +00:00
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/UI/Dialogs/PreviewDialog.gd" type="Script" id=1]
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[node name="PreviewDialog" type="ConfirmationDialog"]
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2022-02-25 14:08:11 +00:00
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margin_right = 550.0
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margin_bottom = 410.0
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2020-06-16 14:59:56 +00:00
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rect_min_size = Vector2( 550, 70 )
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2020-06-13 17:58:43 +00:00
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popup_exclusive = true
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2020-06-17 13:47:24 +00:00
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window_title = "Import Options"
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2020-06-13 17:58:43 +00:00
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resizable = true
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2020-06-16 14:59:56 +00:00
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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2020-06-13 17:58:43 +00:00
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anchor_right = 1.0
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2020-06-16 14:59:56 +00:00
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anchor_bottom = 1.0
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2020-06-13 17:58:43 +00:00
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margin_left = 8.0
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margin_top = 8.0
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margin_right = -8.0
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2020-06-16 14:59:56 +00:00
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margin_bottom = -36.0
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2020-06-13 17:58:43 +00:00
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2020-06-16 14:59:56 +00:00
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[node name="CenterContainer" type="CenterContainer" parent="VBoxContainer"]
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2020-07-14 00:33:01 +00:00
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margin_right = 534.0
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2022-03-30 23:29:23 +00:00
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margin_bottom = 324.0
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2021-12-28 21:45:46 +00:00
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size_flags_vertical = 3
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2020-06-16 14:59:56 +00:00
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureRect" type="TextureRect" parent="VBoxContainer/CenterContainer"]
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2020-07-14 00:33:01 +00:00
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margin_left = 117.0
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2022-03-30 23:29:23 +00:00
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margin_top = 12.0
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2020-07-14 00:33:01 +00:00
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margin_right = 417.0
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2022-03-30 23:29:23 +00:00
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margin_bottom = 312.0
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2020-06-13 17:58:43 +00:00
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rect_min_size = Vector2( 300, 300 )
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expand = true
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2020-06-16 14:59:56 +00:00
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2020-06-16 15:30:01 +00:00
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[node name="HorizLines" type="Control" parent="VBoxContainer/CenterContainer/TextureRect"]
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2021-12-28 21:45:46 +00:00
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2020-06-16 15:30:01 +00:00
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[node name="VerticalLines" type="Control" parent="VBoxContainer/CenterContainer/TextureRect"]
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2022-02-25 14:08:11 +00:00
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[node name="ApplyAll" type="CheckBox" parent="VBoxContainer"]
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visible = false
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2020-06-16 14:59:56 +00:00
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margin_top = 304.0
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2020-07-14 00:33:01 +00:00
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margin_right = 534.0
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2022-02-25 14:08:11 +00:00
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margin_bottom = 324.0
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2022-03-30 23:29:23 +00:00
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text = "Apply to all"
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2022-02-25 14:08:11 +00:00
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[node name="SizeContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 328.0
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margin_right = 534.0
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margin_bottom = 342.0
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2020-06-24 22:22:26 +00:00
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custom_constants/separation = 32
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[node name="ImageSizeLabel" type="Label" parent="VBoxContainer/SizeContainer"]
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2020-07-13 18:17:08 +00:00
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margin_right = 118.0
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2020-06-24 22:22:26 +00:00
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margin_bottom = 14.0
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text = "Image Size: 64×64"
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[node name="FrameSizeLabel" type="Label" parent="VBoxContainer/SizeContainer"]
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visible = false
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margin_left = 149.0
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margin_right = 266.0
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margin_bottom = 14.0
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text = "Frame size: 64×64"
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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2022-02-25 14:08:11 +00:00
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margin_top = 346.0
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2020-07-14 00:33:01 +00:00
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margin_right = 534.0
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2022-02-25 14:08:11 +00:00
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margin_bottom = 366.0
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2020-06-16 14:59:56 +00:00
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer"]
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margin_top = 3.0
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margin_right = 66.0
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margin_bottom = 17.0
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text = "Import as:"
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[node name="ImportOption" type="OptionButton" parent="VBoxContainer/HBoxContainer"]
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margin_left = 70.0
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margin_right = 151.0
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margin_bottom = 20.0
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2020-06-16 15:30:01 +00:00
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mouse_default_cursor_shape = 2
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2020-06-16 14:59:56 +00:00
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text = "New tab"
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2021-02-07 14:43:44 +00:00
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[node name="SpritesheetTabOptions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer"]
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2020-06-16 14:59:56 +00:00
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visible = false
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margin_left = 155.0
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margin_right = 533.0
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margin_bottom = 24.0
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2021-02-07 14:43:44 +00:00
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/SpritesheetTabOptions"]
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2020-06-16 14:59:56 +00:00
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margin_top = 5.0
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margin_right = 118.0
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margin_bottom = 19.0
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text = "Horizontal frames:"
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2021-02-07 14:43:44 +00:00
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[node name="HorizontalFrames" type="SpinBox" parent="VBoxContainer/HBoxContainer/SpritesheetTabOptions"]
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2020-06-16 14:59:56 +00:00
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margin_left = 122.0
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margin_right = 196.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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min_value = 1.0
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value = 1.0
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2021-02-07 14:43:44 +00:00
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[node name="Label2" type="Label" parent="VBoxContainer/HBoxContainer/SpritesheetTabOptions"]
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2020-06-16 14:59:56 +00:00
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margin_left = 200.0
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margin_top = 5.0
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margin_right = 300.0
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margin_bottom = 19.0
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text = "Vertical frames:"
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2021-02-07 14:43:44 +00:00
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[node name="VerticalFrames" type="SpinBox" parent="VBoxContainer/HBoxContainer/SpritesheetTabOptions"]
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2020-06-16 14:59:56 +00:00
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margin_left = 304.0
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margin_right = 378.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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min_value = 1.0
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value = 1.0
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2020-06-22 12:57:42 +00:00
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2021-02-07 14:43:44 +00:00
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[node name="SpritesheetLayerOptions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer"]
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visible = false
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margin_left = 155.0
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2021-03-15 01:41:02 +00:00
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margin_right = 307.0
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2021-02-07 14:43:44 +00:00
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margin_bottom = 24.0
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[node name="Label3" type="Label" parent="VBoxContainer/HBoxContainer/SpritesheetLayerOptions"]
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margin_top = 5.0
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2021-03-15 01:41:02 +00:00
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margin_right = 74.0
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2021-02-07 14:43:44 +00:00
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margin_bottom = 19.0
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2021-03-15 01:41:02 +00:00
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text = "Start frame:"
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2021-02-07 14:43:44 +00:00
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[node name="AtFrameSpinbox" type="SpinBox" parent="VBoxContainer/HBoxContainer/SpritesheetLayerOptions"]
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2021-03-15 01:41:02 +00:00
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margin_left = 78.0
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margin_right = 152.0
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2021-02-07 14:43:44 +00:00
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margin_bottom = 24.0
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min_value = 1.0
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value = 1.0
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2020-06-22 12:57:42 +00:00
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[node name="NewFrameOptions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer"]
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visible = false
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margin_left = 155.0
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margin_right = 286.0
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margin_bottom = 24.0
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/NewFrameOptions"]
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margin_top = 5.0
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margin_right = 53.0
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margin_bottom = 19.0
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text = "At layer:"
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Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
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[node name="AtLayerOption" type="OptionButton" parent="VBoxContainer/HBoxContainer/NewFrameOptions"]
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2020-06-22 12:57:42 +00:00
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margin_left = 57.0
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Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
|
|
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margin_right = 86.0
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|
margin_bottom = 20.0
|
2020-06-22 12:57:42 +00:00
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|
|
|
mouse_default_cursor_shape = 2
|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
|
|
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|
align = 2
|
2020-06-22 12:57:42 +00:00
|
|
|
|
|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
|
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|
[node name="ReplaceCelOptions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer"]
|
2021-02-07 14:43:44 +00:00
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visible = false
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margin_left = 155.0
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2021-03-15 01:41:02 +00:00
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margin_right = 427.0
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2021-02-07 14:43:44 +00:00
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margin_bottom = 24.0
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|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/ReplaceCelOptions"]
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2021-02-07 14:43:44 +00:00
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margin_top = 5.0
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2021-03-15 01:41:02 +00:00
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margin_right = 53.0
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2021-02-07 14:43:44 +00:00
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margin_bottom = 19.0
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2021-03-15 01:41:02 +00:00
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text = "At layer:"
|
2021-02-07 14:43:44 +00:00
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|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
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[node name="AtLayerOption" type="OptionButton" parent="VBoxContainer/HBoxContainer/ReplaceCelOptions"]
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2021-03-15 01:41:02 +00:00
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margin_left = 57.0
|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
|
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|
margin_right = 86.0
|
|
|
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|
margin_bottom = 20.0
|
2021-02-07 14:43:44 +00:00
|
|
|
|
mouse_default_cursor_shape = 2
|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
|
|
|
|
align = 2
|
2021-02-07 14:43:44 +00:00
|
|
|
|
|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
|
|
|
|
[node name="Label2" type="Label" parent="VBoxContainer/HBoxContainer/ReplaceCelOptions"]
|
2021-03-15 01:41:02 +00:00
|
|
|
|
margin_left = 135.0
|
2021-02-07 14:43:44 +00:00
|
|
|
|
margin_top = 5.0
|
2021-03-15 01:41:02 +00:00
|
|
|
|
margin_right = 194.0
|
2021-02-07 14:43:44 +00:00
|
|
|
|
margin_bottom = 19.0
|
2021-03-15 01:41:02 +00:00
|
|
|
|
text = "At frame:"
|
2021-02-07 14:43:44 +00:00
|
|
|
|
|
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Bringing over changes from layer groups brach, without any changes to layer blending
* Some quick fixes to make it work again
* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed
* Layer drag highlighting (need to actually drop them correctly, also need to do cels)
* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit
* Switched the layer type changing from string to int
* Moved layer type enum to Global
* Added get_layer_type_name(), currently used for the default layer name
* Renamed the layer get_children/is_a_parent_of functions
* changed get_layer_type_name() to get_default_name(number)
* New layer drag and dropping behavior
* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type
* Fixed warning
* Added a line to child layers wich makes it easier to see where they are in the hierarchy
* Fixed debugger warning
* Fixed all cel types loading as PixelCels
* Fixed spacing issue with cels when collapsing groups
* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)
* updated temporary todo comments
* Created a base scene for layer buttons and merged layer button script into one
* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton
* Use a base scene for CelButtons
* First bit of the refactoring work
* Several bits of refactoring
* Fixed moving cels
* Cleaned up Project.move_cel function
* Fixed project_layer_removed
* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock
* Bug fixes. Updating layer button's buttons
* Fixed timeline selection issues when creating a new project. Some code cleanup
* tweaks
* Removed a bunch of commented out code
* Removing more commented out code
* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame
* Changed add/remove_frame to add/remove_frames (multiple support)
* Refactored copy_frames in animation timeline
* added copy function to cel classes
* added layer copy function
* simplifed copy_frames a tiny bit
* Updated TODO comments to categorize them and remove any that were already done
* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested
* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button
* some TODOs
* Added layer swapping
* Added priorities to refactor TODOs
* Simplified layer swapping code a little
* Fixed performance regression on changing project, updated TODOs
* Included _on_MergeDownLayer_pressed in timeline refactor
* Cleaned up _on_MergeDownLayer_pressed refactor
* If all frames are selected, prevent being able to remove all of them
* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels
* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function
* Simplified _toggle_layer_buttons some more
* Added hierarchy support for move up/down layer buttons
* Added toggle_frame_buttons method to project (extracted from _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name
* Fixed duplicate_layers parent references being to the original layers
* cleaned up project.move_layers method a bit
* TODOs
* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions
* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline
* Cleaned up project_changed in ANimationTimeline a bit
* Cleaned up project_layer_added in AnimationTimeline
* Changed Layer classes get_default_name to set_name_to_default
* Cleaned up LayerButton.drop_data slightly
* Looked at some of my TODOs
* cleaned up copying cels
* Fixed CelButton linked_indicator not showing up right away when becoming linked
* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo
* Fixed regression with copy_cel (linked) in when cloning a frame
* Minor cleanup, more detailed comments, updated TODOs
* more improved comments
* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state
* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it
* Updated comments and TODOs
* cleanup
* removed some code that should no longer be needed
* updated comment
* removed Project's frames and layers setters _frames_changed and _layers_changed
* Made some 'for x in range(array.size())' just 'for x in array.size()'
* updated comments/TODOs
* Cel content changes intial
* Added 'content' methods to Cel classes
* Removed image var from PixelCelButton
* Reusing PixelCelButton.gd on GroupCelButton scene
* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd
* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels
* TODOs, prevent memory leak when closing projects
* Link/unlink cel cleanup
:
* Added _project param to _init methods of Layer classes
* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd
* Removed a temporary check (which also fixed another bug)
* Clone child layers when cloning a layer
* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors
* TODOs
* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates
* Added create_new_cel methods to Layer classes
* Updated TODOs and comments
* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame
* Renamed create_layer/cel_button to instantiate_layer/cel_button
* updated TODOs
* prioritized TODOs
* Fixed some warnings
* removed commented out code from previous commit
* Fixed export
* Made open_image_as_new_frame work after timeline refactor
* Fixed open_image_as_new_layer after timeline refactor
* Some linked cel fixes
* More linked cels fixes
* cleanup
* Optimized importing spreadsheet as new layer
* Fixed Scale Image crash with Groups
* Fixed onion skin with groups
* Removed blend_mode from BaseLayer for now
* Mostly fixed image effects
* Fixed resize canvas
* Fixed drag and drop not working with Cel Buttons on Group Layers
* updated TODOs
* Renamed Replace Frame (in open image) to Replace Cel
* Continued renaming Replace Frame to Replace Cel
* Made open_image_at_cels work after timeline refactor
* Added get_layer_path method to BaseLayer
* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel
* Updated TODOs
* updated TODOs
* Comments for cel content methods
* fixed right clicking group cel button deselecting the button (even though cel is still selected
* frame/layer modification methods comments
* Removed unneeded size flags
* TODO updates
* Removed a loop that would never run from open_image_as_spritesheet_tab
* TODO update
* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method
* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed
* TODO Updates
* Removed unneeded code from delete_frames
* Made delete_frames variable names more consistent with my other changes
* Continuation
* made variable names in copy_frames more consistent with rest of changes
* Update TODOs
* Removed TODOs for after this PR (moved to my notes)
* Fixed crash when pasting image on Group
* Fixed layer .visible check to be is_visible_in_hierarchy()
* Removed some drag highlight polish code that didn't work
* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant
* gdformat
* gdformat
* gdlint fixes
* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer
* Fixed crop image and centralize image
* Added '# gdlint: ignore=max-public-methods' to the top of Project'
* Fixed dragging cels to layer of different type crash
* Formatted CelButton.gd
Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 18:59:49 +00:00
|
|
|
|
[node name="AtFrameSpinbox" type="SpinBox" parent="VBoxContainer/HBoxContainer/ReplaceCelOptions"]
|
2021-03-15 01:41:02 +00:00
|
|
|
|
margin_left = 198.0
|
|
|
|
|
margin_right = 272.0
|
2021-02-07 14:43:44 +00:00
|
|
|
|
margin_bottom = 24.0
|
|
|
|
|
mouse_default_cursor_shape = 2
|
|
|
|
|
min_value = 1.0
|
|
|
|
|
max_value = 0.0
|
|
|
|
|
value = 1.0
|
|
|
|
|
|
2020-06-22 12:57:42 +00:00
|
|
|
|
[node name="NewLayerOptions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer"]
|
|
|
|
|
visible = false
|
|
|
|
|
margin_left = 155.0
|
2020-07-13 18:17:08 +00:00
|
|
|
|
margin_right = 292.0
|
2020-06-22 12:57:42 +00:00
|
|
|
|
margin_bottom = 24.0
|
|
|
|
|
|
|
|
|
|
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/NewLayerOptions"]
|
|
|
|
|
margin_top = 5.0
|
2020-07-13 18:17:08 +00:00
|
|
|
|
margin_right = 59.0
|
2020-06-22 12:57:42 +00:00
|
|
|
|
margin_bottom = 19.0
|
|
|
|
|
text = "At frame:"
|
|
|
|
|
|
|
|
|
|
[node name="AtFrameSpinbox" type="SpinBox" parent="VBoxContainer/HBoxContainer/NewLayerOptions"]
|
2020-07-13 18:17:08 +00:00
|
|
|
|
margin_left = 63.0
|
|
|
|
|
margin_right = 137.0
|
2020-06-22 12:57:42 +00:00
|
|
|
|
margin_bottom = 24.0
|
|
|
|
|
mouse_default_cursor_shape = 2
|
|
|
|
|
min_value = 1.0
|
|
|
|
|
max_value = 1.0
|
|
|
|
|
value = 1.0
|
2020-07-13 18:17:08 +00:00
|
|
|
|
|
|
|
|
|
[node name="NewBrushOptions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer"]
|
|
|
|
|
visible = false
|
|
|
|
|
margin_left = 155.0
|
2021-03-15 01:41:02 +00:00
|
|
|
|
margin_right = 324.0
|
|
|
|
|
margin_bottom = 20.0
|
2020-07-13 18:17:08 +00:00
|
|
|
|
|
|
|
|
|
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/NewBrushOptions"]
|
2021-03-15 01:41:02 +00:00
|
|
|
|
margin_top = 3.0
|
2020-07-13 18:17:08 +00:00
|
|
|
|
margin_right = 73.0
|
2021-03-15 01:41:02 +00:00
|
|
|
|
margin_bottom = 17.0
|
2020-07-13 18:17:08 +00:00
|
|
|
|
text = "Brush type:"
|
|
|
|
|
|
|
|
|
|
[node name="BrushTypeOption" type="OptionButton" parent="VBoxContainer/HBoxContainer/NewBrushOptions"]
|
|
|
|
|
margin_left = 77.0
|
|
|
|
|
margin_right = 169.0
|
2021-03-15 01:41:02 +00:00
|
|
|
|
margin_bottom = 20.0
|
2020-07-13 18:17:08 +00:00
|
|
|
|
mouse_default_cursor_shape = 2
|
|
|
|
|
text = "File brush"
|
2020-07-14 00:33:01 +00:00
|
|
|
|
items = [ "File brush", null, false, 0, null, "Project brush", null, false, 1, null, "Random brush", null, false, 2, null ]
|
2020-07-13 18:17:08 +00:00
|
|
|
|
selected = 0
|
2020-07-14 00:33:01 +00:00
|
|
|
|
|
|
|
|
|
[node name="BrushName" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/NewBrushOptions"]
|
|
|
|
|
visible = false
|
|
|
|
|
margin_left = 173.0
|
|
|
|
|
margin_right = 316.0
|
|
|
|
|
margin_bottom = 24.0
|
|
|
|
|
|
|
|
|
|
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/NewBrushOptions/BrushName"]
|
|
|
|
|
margin_top = 5.0
|
|
|
|
|
margin_right = 81.0
|
|
|
|
|
margin_bottom = 19.0
|
|
|
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text = "Brush name:"
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[node name="BrushNameLineEdit" type="LineEdit" parent="VBoxContainer/HBoxContainer/NewBrushOptions/BrushName"]
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margin_left = 85.0
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margin_right = 143.0
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margin_bottom = 24.0
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2021-12-28 21:45:46 +00:00
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2020-06-13 17:58:43 +00:00
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[connection signal="about_to_show" from="." to="." method="_on_PreviewDialog_about_to_show"]
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[connection signal="confirmed" from="." to="." method="_on_PreviewDialog_confirmed"]
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[connection signal="popup_hide" from="." to="." method="_on_PreviewDialog_popup_hide"]
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2022-02-25 14:08:11 +00:00
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[connection signal="toggled" from="VBoxContainer/ApplyAll" to="." method="_on_ApplyAll_toggled"]
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2020-06-16 14:59:56 +00:00
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[connection signal="item_selected" from="VBoxContainer/HBoxContainer/ImportOption" to="." method="_on_ImportOption_item_selected"]
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2021-02-07 14:43:44 +00:00
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[connection signal="value_changed" from="VBoxContainer/HBoxContainer/SpritesheetTabOptions/HorizontalFrames" to="." method="_on_HorizontalFrames_value_changed"]
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[connection signal="value_changed" from="VBoxContainer/HBoxContainer/SpritesheetTabOptions/VerticalFrames" to="." method="_on_VerticalFrames_value_changed"]
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2020-07-14 00:33:01 +00:00
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[connection signal="item_selected" from="VBoxContainer/HBoxContainer/NewBrushOptions/BrushTypeOption" to="." method="_on_BrushTypeOption_item_selected"]
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