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Pixelorama/addons/dockable_container/drag_n_drop_panel.gd

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GDScript3
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tool
extends Control
const MARGIN_NONE = -1
var _hover_margin = MARGIN_NONE
func _notification(what: int) -> void:
if what == NOTIFICATION_MOUSE_EXIT:
_hover_margin = MARGIN_NONE
elif what == NOTIFICATION_DRAG_BEGIN:
_hover_margin = MARGIN_NONE
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
_find_hover_margin(event.position)
update()
func _draw() -> void:
var rect
if _hover_margin == MARGIN_NONE:
return
elif _hover_margin == MARGIN_LEFT:
rect = Rect2(0, 0, rect_size.x * 0.5, rect_size.y)
elif _hover_margin == MARGIN_TOP:
rect = Rect2(0, 0, rect_size.x, rect_size.y * 0.5)
elif _hover_margin == MARGIN_RIGHT:
var half_width = rect_size.x * 0.5
rect = Rect2(half_width, 0, half_width, rect_size.y)
elif _hover_margin == MARGIN_BOTTOM:
var half_height = rect_size.y * 0.5
rect = Rect2(0, half_height, rect_size.x, half_height)
var stylebox = get_stylebox("panel", "TooltipPanel")
draw_style_box(stylebox, rect)
func get_hover_margin() -> int:
return _hover_margin
func _find_hover_margin(point: Vector2):
var half_size = rect_size * 0.5
var left = point.distance_squared_to(Vector2(0, half_size.y))
var lesser = left
var lesser_margin = MARGIN_LEFT
var top = point.distance_squared_to(Vector2(half_size.x, 0))
if lesser > top:
lesser = top
lesser_margin = MARGIN_TOP
var right = point.distance_squared_to(Vector2(rect_size.x, half_size.y))
if lesser > right:
lesser = right
lesser_margin = MARGIN_RIGHT
var bottom = point.distance_squared_to(Vector2(half_size.x, rect_size.y))
if lesser > bottom:
#lesser = bottom # unused result
lesser_margin = MARGIN_BOTTOM
_hover_margin = lesser_margin