1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-02-08 11:29:47 +00:00
Pixelorama/src/UI/Dialogs/ImageEffects/GradientDialog.gd

108 lines
3.7 KiB
GDScript3
Raw Normal View History

extends ConfirmationDialog
enum {CEL, FRAME, ALL_FRAMES, ALL_PROJECTS}
var affect : int = CEL
var pixels := []
var current_cel : Image
var preview_image : Image
var preview_texture : ImageTexture
onready var preview : TextureRect = $VBoxContainer/Preview
onready var color1 : ColorPickerButton = $VBoxContainer/OptionsContainer/ColorsContainer/ColorPickerButton
onready var color2 : ColorPickerButton = $VBoxContainer/OptionsContainer/ColorsContainer/ColorPickerButton2
onready var steps : SpinBox = $VBoxContainer/OptionsContainer/StepSpinBox
onready var direction : OptionButton = $VBoxContainer/OptionsContainer/DirectionOptionButton
onready var selection_checkbox : CheckBox = $VBoxContainer/OptionsContainer/SelectionCheckBox
func _ready() -> void:
preview_image = Image.new()
preview_texture = ImageTexture.new()
color1.get_picker().presets_visible = false
color2.get_picker().presets_visible = false
func _on_GradientDialog_about_to_show() -> void:
current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
_on_SelectionCheckBox_toggled(selection_checkbox.pressed)
func update_preview() -> void:
preview_image.copy_from(current_cel)
DrawingAlgos.generate_gradient(preview_image, [color1.color, color2.color], steps.value, direction.selected, pixels)
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func _on_ColorPickerButton_color_changed(_color : Color) -> void:
update_preview()
func _on_ColorPickerButton2_color_changed(_color : Color) -> void:
update_preview()
func _on_StepSpinBox_value_changed(_value : int) -> void:
update_preview()
func _on_OptionButton_item_selected(_index : int) -> void:
update_preview()
func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void:
pixels.clear()
if button_pressed:
pixels = Global.current_project.selected_pixels.duplicate()
else:
for x in Global.current_project.size.x:
for y in Global.current_project.size.y:
pixels.append(Vector2(x, y))
update_preview()
func _on_AffectOptionButton_item_selected(index : int) -> void:
affect = index
func _on_GradientDialog_confirmed() -> void:
if affect == CEL:
Global.canvas.handle_undo("Draw")
DrawingAlgos.generate_gradient(current_cel, [color1.color, color2.color], steps.value, direction.selected, pixels)
Global.canvas.handle_redo("Draw")
elif affect == FRAME:
Global.canvas.handle_undo("Draw", Global.current_project, -1)
for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1)
elif affect == ALL_FRAMES:
Global.canvas.handle_undo("Draw", Global.current_project, -1, -1)
for frame in Global.current_project.frames:
for cel in frame.cels:
DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1, -1)
elif affect == ALL_PROJECTS:
for project in Global.projects:
var _pixels := []
if selection_checkbox.pressed:
_pixels = project.selected_pixels.duplicate()
else:
for x in project.size.x:
for y in project.size.y:
_pixels.append(Vector2(x, y))
Global.canvas.handle_undo("Draw", project, -1, -1)
for frame in project.frames:
for cel in frame.cels:
DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, _pixels)
Global.canvas.handle_redo("Draw", project, -1, -1)
func _on_GradientDialog_popup_hide() -> void:
Global.dialog_open(false)