2024-08-16 15:43:25 +00:00
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class_name ShaderLoader
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extends RefCounted
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const VALUE_SLIDER_V2_TSCN := preload("res://src/UI/Nodes/ValueSliderV2.tscn")
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const BASIS_SLIDERS_TSCN := preload("res://src/UI/Nodes/BasisSliders.tscn")
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const GRADIENT_EDIT_TSCN := preload("res://src/UI/Nodes/GradientEdit.tscn")
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static func create_ui_for_shader_uniforms(
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shader: Shader,
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params: Dictionary,
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parent_node: Control,
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value_changed: Callable,
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file_selected: Callable
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) -> void:
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var code := shader.code.split("\n")
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var uniforms: PackedStringArray = []
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2024-08-30 23:53:27 +00:00
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var description: String = ""
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var descriprion_began := false
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2024-08-16 15:43:25 +00:00
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for line in code:
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2024-08-30 23:53:27 +00:00
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## Management of "end" tags
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if line.begins_with("// (end DESCRIPTION)"):
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descriprion_began = false
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if descriprion_began:
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description += "\n" + line.strip_edges()
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## Detection of uniforms
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2024-08-16 15:43:25 +00:00
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if line.begins_with("uniform"):
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uniforms.append(line)
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2024-08-30 23:53:27 +00:00
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## Management of "begin" tags
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elif line.begins_with("// (begin DESCRIPTION)"):
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descriprion_began = true
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## Validation of begin/end tags
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if descriprion_began == true: ## Description started but never ended. treat it as an error
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print("Shader description started but never finished. Assuming empty description")
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description = ""
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if not description.is_empty():
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parent_node.tooltip_text = str(
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"Description:\n", description.replace("//", "").strip_edges()
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)
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2024-08-16 15:43:25 +00:00
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for uniform in uniforms:
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# Example uniform:
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# uniform float parameter_name : hint_range(0, 255) = 100.0;
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var uniform_split := uniform.split("=")
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var u_value := ""
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if uniform_split.size() > 1:
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u_value = uniform_split[1].replace(";", "").strip_edges()
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else:
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uniform_split[0] = uniform_split[0].replace(";", "").strip_edges()
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var u_left_side := uniform_split[0].split(":")
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var u_hint := ""
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if u_left_side.size() > 1:
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u_hint = u_left_side[1].strip_edges()
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u_hint = u_hint.replace(";", "")
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var u_init := u_left_side[0].split(" ")
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var u_type := u_init[1]
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var u_name := u_init[2]
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var humanized_u_name := Keychain.humanize_snake_case(u_name) + ":"
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if u_type == "float" or u_type == "int":
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var slider := ValueSlider.new()
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slider.allow_greater = true
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slider.allow_lesser = true
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slider.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var min_value := 0.0
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var max_value := 255.0
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var step := 1.0
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var range_values_array: PackedStringArray
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if "hint_range" in u_hint:
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var range_values: String = u_hint.replace("hint_range(", "")
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range_values = range_values.replace(")", "").strip_edges()
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range_values_array = range_values.split(",")
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if u_type == "float":
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if range_values_array.size() >= 1:
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min_value = float(range_values_array[0])
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else:
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min_value = 0.01
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if range_values_array.size() >= 2:
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max_value = float(range_values_array[1])
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if range_values_array.size() >= 3:
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step = float(range_values_array[2])
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else:
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step = 0.01
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if u_value != "":
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slider.value = float(u_value)
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else:
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if range_values_array.size() >= 1:
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min_value = int(range_values_array[0])
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if range_values_array.size() >= 2:
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max_value = int(range_values_array[1])
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if range_values_array.size() >= 3:
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step = int(range_values_array[2])
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if u_value != "":
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slider.value = int(u_value)
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if params.has(u_name):
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slider.value = params[u_name]
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else:
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params[u_name] = slider.value
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slider.min_value = min_value
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slider.max_value = max_value
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slider.step = step
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slider.value_changed.connect(value_changed.bind(u_name))
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slider.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(slider)
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parent_node.add_child(hbox)
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elif u_type == "vec2" or u_type == "ivec2" or u_type == "uvec2":
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var vector2 := _vec2str_to_vector2(u_value)
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var slider := VALUE_SLIDER_V2_TSCN.instantiate() as ValueSliderV2
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slider.show_ratio = true
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slider.allow_greater = true
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if u_type != "uvec2":
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slider.allow_lesser = true
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slider.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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slider.value = vector2
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if params.has(u_name):
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slider.value = params[u_name]
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else:
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params[u_name] = slider.value
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slider.value_changed.connect(value_changed.bind(u_name))
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(slider)
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parent_node.add_child(hbox)
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elif u_type == "vec4":
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if "source_color" in u_hint:
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var color := _vec4str_to_color(u_value)
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var color_button := ColorPickerButton.new()
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color_button.custom_minimum_size = Vector2(20, 20)
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color_button.color = color
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if params.has(u_name):
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color_button.color = params[u_name]
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else:
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params[u_name] = color_button.color
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color_button.color_changed.connect(value_changed.bind(u_name))
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color_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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color_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(color_button)
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parent_node.add_child(hbox)
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elif u_type == "mat3":
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var basis := _mat3str_to_basis(u_value)
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var sliders := BASIS_SLIDERS_TSCN.instantiate() as BasisSliders
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sliders.allow_greater = true
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sliders.allow_lesser = true
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sliders.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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sliders.value = basis
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if params.has(u_name):
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sliders.value = params[u_name]
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else:
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params[u_name] = sliders.value
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sliders.value_changed.connect(value_changed.bind(u_name))
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(sliders)
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parent_node.add_child(hbox)
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elif u_type == "sampler2D":
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if u_name == "selection":
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continue
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if u_name == "palette_texture":
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var palette := Palettes.current_palette
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var palette_texture := ImageTexture.create_from_image(palette.convert_to_image())
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value_changed.call(palette_texture, u_name)
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Palettes.palette_selected.connect(
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func(_name): _shader_change_palette(value_changed, u_name)
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)
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palette.data_changed.connect(
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func(): _shader_update_palette_texture(palette, value_changed, u_name)
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)
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continue
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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if u_name.begins_with("gradient_"):
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var gradient_edit := GRADIENT_EDIT_TSCN.instantiate() as GradientEditNode
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gradient_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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if params.has(u_name) and params[u_name] is GradientTexture2D:
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gradient_edit.set_gradient_texture(params[u_name])
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else:
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params[u_name] = gradient_edit.texture
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# This needs to be call_deferred because GradientTexture2D gets updated next frame.
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# Without this, the texture is purple.
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value_changed.call_deferred(gradient_edit.texture, u_name)
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gradient_edit.updated.connect(
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func(_gradient, _cc): value_changed.call(gradient_edit.texture, u_name)
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)
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hbox.add_child(gradient_edit)
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2024-09-03 00:38:56 +00:00
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else: ## Simple texture
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2024-08-16 15:43:25 +00:00
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var file_dialog := FileDialog.new()
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file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILE
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file_dialog.access = FileDialog.ACCESS_FILESYSTEM
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file_dialog.size = Vector2(384, 281)
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file_dialog.file_selected.connect(file_selected.bind(u_name))
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file_dialog.use_native_dialog = Global.use_native_file_dialogs
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var button := Button.new()
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button.text = "Load texture"
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button.pressed.connect(file_dialog.popup_centered)
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button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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2024-09-03 00:38:56 +00:00
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var mod_button := Button.new()
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mod_button.text = "Modify"
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mod_button.pressed.connect(
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func(): _modify_texture_resource(
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_get_loaded_texture(params, u_name),
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u_name,
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_shader_update_texture.bind(value_changed, u_name)
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)
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)
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mod_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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mod_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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hbox.add_child(button)
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2024-09-03 00:38:56 +00:00
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hbox.add_child(mod_button)
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2024-08-16 15:43:25 +00:00
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parent_node.add_child(file_dialog)
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parent_node.add_child(hbox)
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elif u_type == "bool":
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var checkbox := CheckBox.new()
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checkbox.text = "On"
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if u_value == "true":
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checkbox.button_pressed = true
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if params.has(u_name):
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checkbox.button_pressed = params[u_name]
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else:
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params[u_name] = checkbox.button_pressed
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checkbox.toggled.connect(value_changed.bind(u_name))
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checkbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(checkbox)
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parent_node.add_child(hbox)
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static func _vec2str_to_vector2(vec2: String) -> Vector2:
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vec2 = vec2.replace("uvec2", "vec2")
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vec2 = vec2.replace("ivec2", "vec2")
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vec2 = vec2.replace("vec2(", "")
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vec2 = vec2.replace(")", "")
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var vec_values := vec2.split(",")
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if vec_values.size() == 0:
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return Vector2.ZERO
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var y := float(vec_values[0])
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if vec_values.size() == 2:
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y = float(vec_values[1])
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var vector2 := Vector2(float(vec_values[0]), y)
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return vector2
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static func _vec3str_to_vector3(vec3: String) -> Vector3:
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vec3 = vec3.replace("uvec3", "vec3")
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vec3 = vec3.replace("ivec3", "vec3")
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vec3 = vec3.replace("vec3(", "")
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vec3 = vec3.replace(")", "")
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var vec_values := vec3.split(",")
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if vec_values.size() == 0:
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return Vector3.ZERO
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var y := float(vec_values[0])
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var z := float(vec_values[0])
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if vec_values.size() >= 2:
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y = float(vec_values[1])
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if vec_values.size() == 3:
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z = float(vec_values[2])
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var vector3 := Vector3(float(vec_values[0]), y, z)
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return vector3
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static func _vec4str_to_color(vec4: String) -> Color:
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vec4 = vec4.replace("vec4(", "")
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vec4 = vec4.replace(")", "")
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var rgba_values := vec4.split(",")
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var red := float(rgba_values[0])
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var green := float(rgba_values[0])
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if rgba_values.size() >= 2:
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green = float(rgba_values[1])
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var blue := float(rgba_values[0])
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if rgba_values.size() >= 3:
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blue = float(rgba_values[2])
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var alpha := float(rgba_values[0])
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if rgba_values.size() == 4:
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alpha = float(rgba_values[3])
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var color := Color(red, green, blue, alpha)
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return color
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static func _mat3str_to_basis(mat3: String) -> Basis:
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mat3 = mat3.replace("mat3(", "")
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mat3 = mat3.replace("))", ")")
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mat3 = mat3.replace("), ", ")")
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var vec3_values := mat3.split("vec3", false)
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var vec3_x := _vec3str_to_vector3(vec3_values[0])
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var vec3_y := _vec3str_to_vector3(vec3_values[0])
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if vec3_values.size() >= 2:
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vec3_y = _vec3str_to_vector3(vec3_values[1])
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var vec3_z := _vec3str_to_vector3(vec3_values[0])
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if vec3_values.size() == 3:
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vec3_z = _vec3str_to_vector3(vec3_values[2])
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var basis := Basis(vec3_x, vec3_y, vec3_z)
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return basis
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static func _shader_change_palette(value_changed: Callable, parameter_name: String) -> void:
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var palette := Palettes.current_palette
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_shader_update_palette_texture(palette, value_changed, parameter_name)
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#if not palette.data_changed.is_connected(_shader_update_palette_texture):
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palette.data_changed.connect(
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func(): _shader_update_palette_texture(palette, value_changed, parameter_name)
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)
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static func _shader_update_palette_texture(
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palette: Palette, value_changed: Callable, parameter_name: String
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) -> void:
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value_changed.call(ImageTexture.create_from_image(palette.convert_to_image()), parameter_name)
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2024-09-03 00:38:56 +00:00
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static func _get_loaded_texture(params: Dictionary, parameter_name: String) -> Image:
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if parameter_name in params:
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if params[parameter_name] is ImageTexture:
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return params[parameter_name].get_image()
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var image = Image.create_empty(64, 64, false, Image.FORMAT_RGBA8)
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return image
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static func _shader_update_texture(
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resource_proj: ResourceProject, value_changed: Callable, parameter_name: String
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|
) -> void:
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|
var warnings = ""
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|
if resource_proj.frames.size() > 1:
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|
|
warnings += "This resource is intended to have 1 frame only. Extra frames will be ignored."
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if resource_proj.layers.size() > 1:
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|
warnings += "\nThis resource is intended to have 1 layer only. layers will be blended."
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|
var updated_image = Image.create_empty(
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|
|
resource_proj.size.x, resource_proj.size.y, false, Image.FORMAT_RGBA8
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|
)
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|
var frame = resource_proj.frames[0]
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|
DrawingAlgos.blend_layers(updated_image, frame, Vector2i.ZERO, resource_proj)
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|
|
value_changed.call(ImageTexture.create_from_image(updated_image), parameter_name)
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|
|
if not warnings.is_empty():
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|
|
Global.popup_error(warnings)
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|
|
static func _modify_texture_resource(
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|
image: Image, resource_name: StringName, update_callable: Callable
|
|
|
|
) -> void:
|
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|
|
var resource_proj = ResourceProject.new([], resource_name, image.get_size())
|
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|
|
resource_proj.layers.append(PixelLayer.new(resource_proj))
|
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|
|
resource_proj.frames.append(resource_proj.new_empty_frame())
|
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|
|
resource_proj.frames[0].cels[0].set_content(image)
|
|
|
|
resource_proj.resource_updated.connect(update_callable)
|
|
|
|
Global.projects.append(resource_proj)
|
|
|
|
Global.tabs.current_tab = Global.tabs.get_tab_count() - 1
|
|
|
|
Global.canvas.camera_zoom()
|