- Choosing between 6 tools – pencil, eraser, fill bucket, paint same color, lighten/darken and rectangle select – and mapping them to both of your left and right mouse buttons.
- Support of two types of custom brushes: "From files" and "per project" brushes. Custom brushes from files get loaded from the "Brushes" folder that comes with Pixelorama, and per project brushes get saved with the rectangle select tool.
- Just like onions, Pixelorama has a multiple layer system! You can add, remove, move up and down, clone and merge as many layers as you like! You can also rename them!
Make sure to read my blog post on Function(Overload) for more information! https://functionoverload590613498.wordpress.com/2019/08/18/i-made-my-own-sprite-editor-in-godot/