2020-06-10 04:17:39 +03:00
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class_name Guide extends Line2D
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2019-11-21 00:11:21 +02:00
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2020-02-11 00:06:24 +02:00
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enum Types {HORIZONTAL, VERTICAL}
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2019-11-21 00:11:21 +02:00
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2020-05-05 03:53:58 +03:00
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var font := preload("res://assets/fonts/Roboto-Regular.tres")
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2019-11-21 00:11:21 +02:00
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var has_focus := true
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var mouse_pos := Vector2.ZERO
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2020-02-11 00:06:24 +02:00
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var type = Types.HORIZONTAL
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2020-07-16 04:25:59 +03:00
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var project = Global.current_project
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2019-11-21 00:11:21 +02:00
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2020-05-01 20:47:10 +03:00
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2019-11-21 00:11:21 +02:00
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func _ready() -> void:
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2021-08-31 03:00:04 +05:00
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width = Global.camera.zoom.x * 2
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2019-12-27 02:28:36 +02:00
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default_color = Global.guide_color
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2020-07-16 04:25:59 +03:00
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project.guides.append(self)
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2019-11-21 00:11:21 +02:00
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2020-04-20 18:52:05 +03:00
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func _input(_event : InputEvent):
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2021-09-27 01:30:53 +03:00
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var tmp_transform = get_canvas_transform().affine_inverse()
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var tmp_position = Global.main_viewport.get_local_mouse_position()
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mouse_pos = tmp_transform.basis_xform(tmp_position) + tmp_transform.origin
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2020-07-16 04:25:59 +03:00
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if points.size() < 2:
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return
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2019-11-21 00:11:21 +02:00
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var point0 := points[0]
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var point1 := points[1]
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2020-02-11 00:06:24 +02:00
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if type == Types.HORIZONTAL:
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2019-11-21 00:11:21 +02:00
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point0.y -= width * 3
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point1.y += width * 3
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else:
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point0.x -= width * 3
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point1.x += width * 3
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2020-10-19 00:04:06 +03:00
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if Global.can_draw and Global.has_focus and point_in_rectangle(mouse_pos, point0, point1) and Input.is_action_just_pressed("left_mouse") and visible:
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2021-01-06 16:11:50 +01:00
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if !point_in_rectangle(Global.canvas.current_pixel, Vector2.ZERO, project.size):
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2019-11-21 00:11:21 +02:00
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has_focus = true
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Global.has_focus = false
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update()
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2020-06-05 16:21:19 +03:00
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if has_focus and visible:
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2019-11-23 01:02:53 +02:00
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if Input.is_action_pressed("left_mouse"):
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2020-02-11 00:06:24 +02:00
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if type == Types.HORIZONTAL:
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2020-09-30 13:12:01 +03:00
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var yy = stepify(mouse_pos.y, 0.5)
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points[0].y = yy
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points[1].y = yy
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2019-11-21 00:11:21 +02:00
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else:
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2020-09-30 13:12:01 +03:00
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var xx = stepify(mouse_pos.x, 0.5)
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points[0].x = xx
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points[1].x = xx
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2019-11-23 01:02:53 +02:00
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if Input.is_action_just_released("left_mouse"):
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Global.has_focus = true
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has_focus = false
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if !outside_canvas():
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update()
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2019-11-21 00:11:21 +02:00
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func _draw() -> void:
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if has_focus:
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2019-12-27 19:00:24 -03:00
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var viewport_size: Vector2 = Global.main_viewport.rect_size
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var zoom: Vector2 = Global.camera.zoom
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2021-11-13 13:43:37 -05:00
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# viewport_poly is an array of the points that make up the corners of the viewport
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var viewport_poly:= [Vector2.ZERO, Vector2(viewport_size.x, 0), viewport_size, Vector2(0, viewport_size.y)]
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# Adjusting viewport_poly to take into account the camera offset, zoom, and rotation
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for p in range(viewport_poly.size()):
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viewport_poly[p] = viewport_poly[p].rotated(Global.camera.rotation) * zoom + Vector2(Global.camera.offset.x - (viewport_size.rotated(Global.camera.rotation).x / 2) * zoom.x, Global.camera.offset.y - (viewport_size.rotated(Global.camera.rotation).y / 2) * zoom.y)
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var string = "%spx" % str(stepify(mouse_pos.y if type == Types.HORIZONTAL else mouse_pos.x, 0.5))
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# X and Y offsets for nicer looking spacing
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var x_offset := 5
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var y_offset := -7 # Only used where the string is above the guide
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# Draw the string where the guide intersects with the viewport poly
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# Priority is top edge, then left, then right
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var intersection = Geometry.segment_intersects_segment_2d(points[0], points[1], viewport_poly[0], viewport_poly[1])
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if intersection:
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draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
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if intersection.distance_squared_to(viewport_poly[0]) < intersection.distance_squared_to(viewport_poly[1]):
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draw_string(font, Vector2(x_offset, font.get_height()), string)
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else:
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draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, font.get_height()), string)
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return
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intersection = Geometry.segment_intersects_segment_2d(points[0], points[1], viewport_poly[3], viewport_poly[0])
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if intersection:
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draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
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if intersection.distance_squared_to(viewport_poly[3]) < intersection.distance_squared_to(viewport_poly[0]):
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draw_string(font, Vector2(x_offset, y_offset), string)
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else:
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draw_string(font, Vector2(x_offset, font.get_height()), string)
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return
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intersection = Geometry.segment_intersects_segment_2d(points[0], points[1], viewport_poly[1], viewport_poly[2])
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if intersection:
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draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
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if intersection.distance_squared_to(viewport_poly[1]) < intersection.distance_squared_to(viewport_poly[2]):
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draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, font.get_height()), string)
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else:
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draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, y_offset), string)
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return
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# If there's no intersection with a viewport edge, show string in top left corner
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draw_set_transform(viewport_poly[0], Global.camera.rotation, zoom * 2)
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draw_string(font, Vector2(x_offset, font.get_height()), string)
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2019-11-21 00:11:21 +02:00
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2020-04-21 21:01:45 +03:00
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func outside_canvas() -> bool:
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2020-02-11 00:06:24 +02:00
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if type == Types.HORIZONTAL:
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2020-07-16 04:25:59 +03:00
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if points[0].y < 0 || points[0].y > project.size.y:
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2020-07-27 20:03:15 +03:00
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project.guides.erase(self)
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2019-11-23 01:02:53 +02:00
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queue_free()
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return true
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else:
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2020-07-16 04:25:59 +03:00
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if points[0].x < 0 || points[0].x > project.size.x:
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2020-07-27 20:03:15 +03:00
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project.guides.erase(self)
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2019-11-23 01:02:53 +02:00
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queue_free()
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return true
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return false
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2020-04-21 21:01:45 +03:00
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2019-11-21 00:11:21 +02:00
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func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
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2019-12-27 19:00:24 -03:00
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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