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Pixelorama/Scripts/XDGDataPaths.gd

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GDScript3
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2020-04-10 21:47:06 +00:00
extends Node
var xdg_data_home : String
var xdg_data_dirs : Array
# Default location for xdg_data_home relative to $HOME
const default_xdg_data_home_rel := ".local/share"
const default_xdg_data_dirs := ["/usr/local/share", "/usr/share"]
const config_subdir_name := "pixelorama"
const palettes_data_subdirectory := "Palettes"
const brushes_data_subdirectory := "Brushes"
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# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
if OS.has_feature("X11"):
var home := OS.get_environment("HOME")
xdg_data_home = home.plus_file(
default_xdg_data_home_rel
).plus_file(
config_subdir_name
)
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# Create defaults
xdg_data_dirs = []
for default_loc in default_xdg_data_dirs:
xdg_data_dirs.append(
default_loc.plus_file(config_subdir_name)
)
# Now check the XDG environment variables and if
# present, replace the defaults with them!
# See: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
# Checks the xdg data home var
if OS.has_environment("XDG_DATA_HOME"):
xdg_data_home = OS.get_environment("XDG_DATA_HOME").plus_file(config_subdir_name)
# Checks the list of files var, and processes them.
if OS.has_environment("XDG_DATA_DIRS"):
var raw_env_var := OS.get_environment("XDG_DATA_DIRS")
# includes empties.
var unappended_subdirs := raw_env_var.split(":", true)
xdg_data_dirs = []
for unapp_subdir in unappended_subdirs:
xdg_data_dirs.append(unapp_subdir.plus_file(config_subdir_name))
else:
xdg_data_home = Global.root_directory
xdg_data_dirs = []
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func append_file_to_all(basepaths: Array, subpath: String) -> Array:
var res := []
for _path in basepaths:
res.append(_path.plus_file(subpath))
return res
# Get search paths in order of priority
func get_search_paths_in_order() -> Array:
return [xdg_data_home] + xdg_data_dirs
# Gets the paths, in order of search priority, for palettes.
func get_palette_search_path_in_order() -> Array:
var base_paths := get_search_paths_in_order()
return append_file_to_all(base_paths, palettes_data_subdirectory)
# Gets the paths, in order of search priority, for brushes.
func get_brushes_search_path_in_order() -> Array:
var base_paths := get_search_paths_in_order()
return append_file_to_all(base_paths, brushes_data_subdirectory)
# Get the path that we are ok to be writing palettes to:
func get_palette_write_path() -> String:
return xdg_data_home.plus_file(palettes_data_subdirectory)
# Get the path that we are ok to be writing brushes to:
func get_brushes_write_path() -> String:
return xdg_data_home.plus_file(brushes_data_subdirectory)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass