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Pixelorama/src/UI/Buttons/BrushButton.gd

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GDScript3
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extends BaseButton
var brush = Global.brushes_popup.Brush.new()
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func _ready() -> void:
Tools.flip_rotate.connect(_flip_rotate_updated)
func _on_BrushButton_pressed() -> void:
# Delete the brush on middle mouse press
if Input.is_action_just_released("middle_mouse"):
_on_DeleteButton_pressed()
else:
Global.brushes_popup.select_brush(brush)
func _on_DeleteButton_pressed() -> void:
if brush.type != Global.brushes_popup.CUSTOM:
return
Global.brushes_popup.remove_brush(self)
func _on_BrushButton_mouse_entered() -> void:
if brush.type == Global.brushes_popup.CUSTOM:
$DeleteButton.visible = true
func _on_BrushButton_mouse_exited() -> void:
if brush.type == Global.brushes_popup.CUSTOM:
$DeleteButton.visible = false
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func _flip_rotate_updated(flip_x: bool, flip_y: bool, rotate_90: bool, rotate_180: bool,rotate_270: bool):
$BrushTexture.set_flip_h(flip_x)
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$BrushTexture.set_flip_v(flip_y)
var _rotation = 0
if rotate_90 ==true : _rotation += 90
if rotate_180 ==true : _rotation += 180
if rotate_270 ==true : _rotation += 270
$BrushTexture.rotation_degrees = _rotation