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Pixelorama/addons/keychain/ShortcutEdit.gd

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GDScript3
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Implement the Keychain Plugin (#700) * Start implementing the godot_better_input plugin * Update ShortcutEdit.gd * Load & save preset option * Add some groups and fix action events not being deleted on load * Add MenuInputAction class for multiple menu accelerators * Create a proper plugin and a BetterInput autoload * Update menu accelerators * Move settings to BetterInput * Move menu enums to Global, make more MenuInputActions * Add more menu events * Add new groups * Optimize BetterInput _input() method * Remove a lot of lines of code * Change some previous events, add ignore actions and a View menu group * Change update_item_accelerator to update_ui * Move MenuInputAction initialization to BetterInput.gd * Update hint tooltips when a shortcut changes Temporarily comment out some code regarding the configurable modifiers * Some MenuInputAction variable name changes * Add handle_input() to InputAction * Update the shortcuts of buttons * Fix shortcut selector menu position * Change plugin name into Keychain * Fix keyboard input dialog exiting when Enter or Space is being pressed * Add two more groups * Make groups folded by default * Temporarily make tool modifier shortcuts not configurable A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other. * Add license for Keychain * Fix issue where a key event would be added in other input types * Fix bug where the assigned state was not updated when the dialog appeared again * Update Main.tscn * Add a disabled line edit in keyboard shortcut selector to grab focus * Load presets in the Keychain autoload This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene. WARNING, this currently causes crashes if the menu items have no shortcut binded to them. * Move custom settings away from Keychain.gd To keep it the same as the upstream plugin * Change menu enum names * Made action_get_first_key() more general * Use arrays for menu items instead of dictionaries, fixes crash * Move moveable panels to Window menu * Format * Optimize hint tooltip updating * Add support for translations in Keychain * Translation changes * Made tool modifiers configurable Needs more testing. * Made camera arrow key movement configurable & joypad axis support This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level. The right joypad analog stick is configured to move the camera by default. * Rename presets into shortcut profiles, use Resources and let users create their own * [skip ci] Update addons README * Update Global.gd
2022-05-16 12:07:51 +00:00
extends Control
enum { KEYBOARD, MOUSE, JOY_BUTTON, JOY_AXIS }
const MOUSE_BUTTON_NAMES := [
"Left Button",
"Right Button",
"Middle Button",
"Wheel Up Button",
"Wheel Down Button",
"Wheel Left Button",
"Wheel Right Button",
"X Button 1",
"X Button 2",
]
const JOY_BUTTON_NAMES := [
"DualShock Cross, Xbox A, Nintendo B",
"DualShock Circle, Xbox B, Nintendo A",
"DualShock Square, Xbox X, Nintendo Y",
"DualShock Triangle, Xbox Y, Nintendo X",
"L, L1",
"R, R1",
"L2",
"R2",
"L3",
"R3",
"Select, DualShock Share, Nintendo -",
"Start, DualShock Options, Nintendo +",
"D-Pad Up",
"D-Pad Down",
"D-Pad Left",
"D-Pad Right",
"Home, DualShock PS, Guide",
"Xbox Share, PS5 Microphone, Nintendo Capture",
"Xbox Paddle 1",
"Xbox Paddle 2",
"Xbox Paddle 3",
"Xbox Paddle 4",
"PS4/5 Touchpad",
]
const JOY_AXIS_NAMES := [
"(Left Stick Left)",
"(Left Stick Right)",
"(Left Stick Up)",
"(Left Stick Down)",
"(Right Stick Left)",
"(Right Stick Right)",
"(Right Stick Up)",
"(Right Stick Down)",
"",
"",
"",
"",
"",
"(L2)",
"",
"(R2)",
"",
"",
"",
"",
]
var currently_editing_tree_item: TreeItem
var is_editing := false
# Textures taken from Godot https://github.com/godotengine/godot/tree/master/editor/icons
var add_tex: Texture = preload("assets/add.svg")
var edit_tex: Texture = preload("assets/edit.svg")
var delete_tex: Texture = preload("assets/close.svg")
var joy_axis_tex: Texture = preload("assets/joy_axis.svg")
var joy_button_tex: Texture = preload("assets/joy_button.svg")
var key_tex: Texture = preload("assets/keyboard.svg")
var key_phys_tex: Texture = preload("assets/keyboard_physical.svg")
var mouse_tex: Texture = preload("assets/mouse.svg")
var shortcut_tex: Texture = preload("assets/shortcut.svg")
var folder_tex: Texture = preload("assets/folder.svg")
onready var tree: Tree = $VBoxContainer/ShortcutTree
onready var profile_option_button: OptionButton = find_node("ProfileOptionButton")
onready var rename_profile_button: Button = find_node("RenameProfile")
onready var delete_profile_button: Button = find_node("DeleteProfile")
onready var shortcut_type_menu: PopupMenu = $ShortcutTypeMenu
onready var keyboard_shortcut_selector: ConfirmationDialog = $KeyboardShortcutSelectorDialog
onready var mouse_shortcut_selector: ConfirmationDialog = $MouseShortcutSelectorDialog
onready var joy_key_shortcut_selector: ConfirmationDialog = $JoyKeyShortcutSelectorDialog
onready var joy_axis_shortcut_selector: ConfirmationDialog = $JoyAxisShortcutSelectorDialog
onready var profile_settings: ConfirmationDialog = $ProfileSettings
onready var profile_name: LineEdit = $ProfileSettings/ProfileName
onready var delete_confirmation: ConfirmationDialog = $DeleteConfirmation
func _ready() -> void:
for profile in Keychain.profiles:
profile_option_button.add_item(profile.name)
_fill_selector_options()
# Remove input types that are not changeable
var i := 0
for type in Keychain.changeable_types:
if !type:
shortcut_type_menu.remove_item(i)
else:
i += 1
profile_option_button.select(Keychain.profile_index)
_on_ProfileOptionButton_item_selected(Keychain.profile_index)
func _construct_tree() -> void:
var buttons_disabled := false if Keychain.selected_profile.customizable else true
var tree_root: TreeItem = tree.create_item()
for group in Keychain.groups: # Create groups
var input_group: Keychain.InputGroup = Keychain.groups[group]
_create_group_tree_item(input_group, group)
for action in InputMap.get_actions(): # Fill the tree with actions and their events
if action in Keychain.ignore_actions:
continue
if Keychain.ignore_ui_actions and action.begins_with("ui_"):
continue
var display_name := get_action_name(action)
var group_name := ""
if action in Keychain.actions:
var input_action: Keychain.InputAction = Keychain.actions[action]
group_name = input_action.group
var tree_item: TreeItem
if group_name and group_name in Keychain.groups:
var input_group: Keychain.InputGroup = Keychain.groups[group_name]
var group_root: TreeItem = input_group.tree_item
tree_item = tree.create_item(group_root)
else:
tree_item = tree.create_item(tree_root)
tree_item.set_text(0, display_name)
tree_item.set_metadata(0, action)
tree_item.set_icon(0, shortcut_tex)
for event in InputMap.get_action_list(action):
add_event_tree_item(event, tree_item)
tree_item.add_button(0, add_tex, 0, buttons_disabled, "Add")
tree_item.add_button(0, delete_tex, 1, buttons_disabled, "Delete")
tree_item.collapsed = true
func _fill_selector_options() -> void:
keyboard_shortcut_selector.entered_shortcut.visible = true
keyboard_shortcut_selector.option_button.visible = false
mouse_shortcut_selector.input_type_l.text = "Mouse Button Index:"
joy_key_shortcut_selector.input_type_l.text = "Joypad Button Index:"
joy_axis_shortcut_selector.input_type_l.text = "Joypad Axis Index:"
var mouse_option_button: OptionButton = mouse_shortcut_selector.option_button
for option in MOUSE_BUTTON_NAMES:
mouse_option_button.add_item(option)
var joy_key_option_button: OptionButton = joy_key_shortcut_selector.option_button
for i in JOY_BUTTON_MAX:
var text: String = tr("Button") + " %s" % i
if i < JOY_BUTTON_NAMES.size():
text += " (%s)" % tr(JOY_BUTTON_NAMES[i])
joy_key_option_button.add_item(text)
var joy_axis_option_button: OptionButton = joy_axis_shortcut_selector.option_button
var i := 0.0
for option in JOY_AXIS_NAMES:
var sign_symbol = "+" if floor(i) != i else "-"
var text: String = tr("Axis") + " %s %s %s" % [floor(i), sign_symbol, tr(option)]
joy_axis_option_button.add_item(text)
i += 0.5
func _create_group_tree_item(group: Keychain.InputGroup, group_name: String) -> void:
if group.tree_item:
return
var group_root: TreeItem
if group.parent_group:
var parent_group: Keychain.InputGroup = Keychain.groups[group.parent_group]
_create_group_tree_item(parent_group, group.parent_group)
group_root = tree.create_item(parent_group.tree_item)
else:
group_root = tree.create_item(tree.get_root())
group_root.set_text(0, group_name)
group_root.set_icon(0, folder_tex)
group.tree_item = group_root
if group.folded:
group_root.collapsed = true
func get_action_name(action: String) -> String:
var display_name := ""
if action in Keychain.actions:
display_name = Keychain.actions[action].display_name
if display_name.empty():
display_name = _humanize_snake_case(action)
return display_name
func _humanize_snake_case(text: String) -> String:
text = text.replace("_", " ")
var first_letter := text.left(1)
first_letter = first_letter.capitalize()
text.erase(0, 1)
text = text.insert(0, first_letter)
return text
func add_event_tree_item(event: InputEvent, action_tree_item: TreeItem) -> void:
var event_class := event.get_class()
match event_class:
"InputEventKey":
if !Keychain.changeable_types[0]:
return
"InputEventMouseButton":
if !Keychain.changeable_types[1]:
return
"InputEventJoypadButton":
if !Keychain.changeable_types[2]:
return
"InputEventJoypadMotion":
if !Keychain.changeable_types[3]:
return
var buttons_disabled := false if Keychain.selected_profile.customizable else true
var event_tree_item: TreeItem = tree.create_item(action_tree_item)
event_tree_item.set_text(0, event_to_str(event))
event_tree_item.set_metadata(0, event)
match event_class:
"InputEventKey":
var scancode: int = event.get_scancode_with_modifiers()
if scancode > 0:
event_tree_item.set_icon(0, key_tex)
else:
event_tree_item.set_icon(0, key_phys_tex)
"InputEventMouseButton":
event_tree_item.set_icon(0, mouse_tex)
"InputEventJoypadButton":
event_tree_item.set_icon(0, joy_button_tex)
"InputEventJoypadMotion":
event_tree_item.set_icon(0, joy_axis_tex)
event_tree_item.add_button(0, edit_tex, 0, buttons_disabled, "Edit")
event_tree_item.add_button(0, delete_tex, 1, buttons_disabled, "Delete")
func event_to_str(event: InputEvent) -> String:
var output := ""
if event is InputEventKey:
var scancode: int = event.get_scancode_with_modifiers()
var physical_str := ""
if scancode == 0:
scancode = event.get_physical_scancode_with_modifiers()
physical_str = " " + tr("(Physical)")
output = OS.get_scancode_string(scancode) + physical_str
elif event is InputEventMouseButton:
output = tr(MOUSE_BUTTON_NAMES[event.button_index - 1])
elif event is InputEventJoypadButton:
var button_index: int = event.button_index
output = tr("Button")
if button_index >= JOY_BUTTON_NAMES.size():
output += " %s" % button_index
else:
output += " %s (%s)" % [button_index, tr(JOY_BUTTON_NAMES[button_index])]
elif event is InputEventJoypadMotion:
var positive_axis: bool = event.axis_value > 0
var axis_value: int = event.axis * 2 + int(positive_axis)
var sign_symbol = "+" if positive_axis else "-"
output = tr("Axis")
output += " %s %s %s" % [event.axis, sign_symbol, tr(JOY_AXIS_NAMES[axis_value])]
return output
func _on_ShortcutTree_button_pressed(item: TreeItem, _column: int, id: int) -> void:
var action = item.get_metadata(0)
currently_editing_tree_item = item
if action is String:
if id == 0: # Add
var rect: Rect2 = tree.get_item_area_rect(item, 0)
rect.position.x = rect.end.x - 42
rect.position.y += 42 - tree.get_scroll().y
rect.position += rect_global_position
rect.size = Vector2(110, 23 * shortcut_type_menu.get_item_count())
shortcut_type_menu.popup(rect)
elif id == 1: # Delete
Keychain.action_erase_events(action)
Keychain.selected_profile.change_action(action)
var child := item.get_children()
while child != null:
child.free()
child = item.get_children()
elif action is InputEvent:
var parent_action = item.get_parent().get_metadata(0)
if id == 0: # Edit
if action is InputEventKey:
keyboard_shortcut_selector.popup_centered()
elif action is InputEventMouseButton:
mouse_shortcut_selector.popup_centered()
elif action is InputEventJoypadButton:
joy_key_shortcut_selector.popup_centered()
elif action is InputEventJoypadMotion:
joy_axis_shortcut_selector.popup_centered()
elif id == 1: # Delete
if not parent_action is String:
return
Keychain.action_erase_event(parent_action, action)
Keychain.selected_profile.change_action(parent_action)
item.free()
func _on_ShortcutTree_item_activated() -> void:
var selected_item: TreeItem = tree.get_selected()
if selected_item.get_button_count(0) > 0 and !selected_item.is_button_disabled(0, 0):
_on_ShortcutTree_button_pressed(tree.get_selected(), 0, 0)
func _on_ShortcutTypeMenu_id_pressed(id: int) -> void:
if id == KEYBOARD:
keyboard_shortcut_selector.popup_centered()
elif id == MOUSE:
mouse_shortcut_selector.popup_centered()
elif id == JOY_BUTTON:
joy_key_shortcut_selector.popup_centered()
elif id == JOY_AXIS:
joy_axis_shortcut_selector.popup_centered()
func _on_ProfileOptionButton_item_selected(index: int) -> void:
Keychain.change_profile(index)
rename_profile_button.disabled = false if Keychain.selected_profile.customizable else true
delete_profile_button.disabled = false if Keychain.selected_profile.customizable else true
# Re-construct the tree
for group in Keychain.groups:
Keychain.groups[group].tree_item = null
tree.clear()
_construct_tree()
Keychain.config_file.set_value("shortcuts", "shortcuts_profile", index)
Keychain.config_file.save(Keychain.config_path)
func _on_NewProfile_pressed() -> void:
is_editing = false
profile_name.text = "New Shortcut Profile"
profile_settings.window_title = "New Shortcut Profile"
profile_settings.popup_centered()
func _on_RenameProfile_pressed() -> void:
is_editing = true
profile_name.text = Keychain.selected_profile.name
profile_settings.window_title = "Rename Shortcut Profile"
profile_settings.popup_centered()
func _on_DeleteProfile_pressed() -> void:
delete_confirmation.popup_centered()
func _on_OpenProfileFolder_pressed() -> void:
OS.shell_open(ProjectSettings.globalize_path(Keychain.PROFILES_PATH))
func _on_ProfileSettings_confirmed() -> void:
var file_name := profile_name.text + ".tres"
var profile := ShortcutProfile.new()
profile.name = profile_name.text
profile.resource_path = Keychain.PROFILES_PATH.plus_file(file_name)
profile.fill_bindings()
var saved := profile.save()
if not saved:
return
if is_editing:
var old_file_name: String = Keychain.selected_profile.resource_path
if old_file_name != file_name:
_delete_profile_file(old_file_name)
Keychain.profiles[Keychain.profile_index] = profile
profile_option_button.set_item_text(Keychain.profile_index, profile.name)
else: # Add new shortcut profile
Keychain.profiles.append(profile)
profile_option_button.add_item(profile.name)
Keychain.profile_index = Keychain.profiles.size() - 1
profile_option_button.select(Keychain.profile_index)
_on_ProfileOptionButton_item_selected(Keychain.profile_index)
func _delete_profile_file(file_name: String) -> void:
var dir := Directory.new()
dir.remove(file_name)
func _on_DeleteConfirmation_confirmed() -> void:
_delete_profile_file(Keychain.selected_profile.resource_path)
profile_option_button.remove_item(Keychain.profile_index)
Keychain.profiles.remove(Keychain.profile_index)
Keychain.profile_index -= 1
if Keychain.profile_index < 0:
Keychain.profile_index = 0
profile_option_button.select(Keychain.profile_index)
_on_ProfileOptionButton_item_selected(Keychain.profile_index)