Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
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msgid ""
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msgstr ""
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"Project-Id-Version: Keychain\n"
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"Last-Translator: Overloaded\n"
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"Language-Team: none\n"
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"Language: el_GR\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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msgid "OK"
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msgstr "Εντάξει"
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msgid "Cancel"
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msgstr "Άκυρο"
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msgid "Add"
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msgstr "Προσθήκη"
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msgid "Edit"
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msgstr "Επεξεργασία"
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msgid "Delete"
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msgstr "Διαγραφή"
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msgid "Shortcut profile:"
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msgstr "Προφίλ συντομέυσεων:"
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msgid "Default"
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msgstr "Προεπιλογή"
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msgid "Custom"
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msgstr "Προσαρμοσμένο"
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msgid "New"
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msgstr "Νέο"
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msgid "Rename"
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msgstr "Μετονομασία"
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msgid "Open Folder"
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msgstr "Άνοιγμα φακέλου"
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msgid "New Shortcut Profile"
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msgstr "Νέο προφίλ συντομέυσεων"
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msgid "Rename Shortcut Profile"
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msgstr "Μετονομασία προφίλ συντομεύσεων"
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msgid "Are you sure you want to delete this shortcut profile?"
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msgstr "Είστε σίγουροι πως θέλετε να διαγραφτεί αυτό το προφίλ συντομέυσεων;"
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msgid "Key"
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msgstr "Πλήκτρο"
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msgid "Mouse Button"
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msgstr "Κουμπί ποντικιού"
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msgid "Joy Button"
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msgstr "Κουμπί χειριστηρίου"
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msgid "Joy Axis"
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msgstr "Άξονας χειριστηρίου"
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msgid "Button"
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msgstr "Κουμπί"
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msgid "Axis"
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msgstr "Άξονας"
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msgid "(Physical)"
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msgstr "(Φυσικό)"
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msgid "Set the shortcut"
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msgstr "Επιλέξτε μια συντόμευση"
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msgid "Press a key or a key combination to set the shortcut"
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msgstr "Πατήστε ένα πλήκτρο ή συνδυασμό πλήκτρων για να ορίσετε τη συντόμευση"
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msgid "Mouse Button Index:"
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msgstr "Δείκτης κουμπιού ποντικού"
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msgid "Joypad Button Index:"
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msgstr "Δείκτης κουμπιού χειριστηρίου"
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msgid "Joypad Axis Index:"
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msgstr "Δείκτης άξονα χειριστηρίου"
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msgid "Already assigned to: %s"
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msgstr "Έχει ήδη εκχωρηθεί σε: %s"
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msgid "Left Button"
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msgstr "Αριστερό κουμπί"
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msgid "Right Button"
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msgstr "Δεξί κουμπί"
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msgid "Middle Button"
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msgstr "Μεσαίο κουμπί"
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msgid "Wheel Up Button"
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msgstr "Τρόχος πάνω"
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msgid "Wheel Down Button"
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msgstr "Τρόχος κάτω"
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msgid "Wheel Left Button"
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msgstr "Τρόχος αριστερά"
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msgid "Wheel Right Button"
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msgstr "Τρόχος δεξιά"
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2024-08-14 13:20:40 +00:00
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msgid "Mouse Thumb Button 1"
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msgstr "Κουμπί αντίχειρα ποντικού 1"
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Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
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2024-08-14 13:20:40 +00:00
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msgid "Mouse Thumb Button 2"
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msgstr "Κουμπί αντίχειρα ποντικιού 2"
|
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin
* Update ShortcutEdit.gd
* Load & save preset option
* Add some groups and fix action events not being deleted on load
* Add MenuInputAction class for multiple menu accelerators
* Create a proper plugin and a BetterInput autoload
* Update menu accelerators
* Move settings to BetterInput
* Move menu enums to Global, make more MenuInputActions
* Add more menu events
* Add new groups
* Optimize BetterInput _input() method
* Remove a lot of lines of code
* Change some previous events, add ignore actions and a View menu group
* Change update_item_accelerator to update_ui
* Move MenuInputAction initialization to BetterInput.gd
* Update hint tooltips when a shortcut changes
Temporarily comment out some code regarding the configurable modifiers
* Some MenuInputAction variable name changes
* Add handle_input() to InputAction
* Update the shortcuts of buttons
* Fix shortcut selector menu position
* Change plugin name into Keychain
* Fix keyboard input dialog exiting when Enter or Space is being pressed
* Add two more groups
* Make groups folded by default
* Temporarily make tool modifier shortcuts not configurable
A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.
* Add license for Keychain
* Fix issue where a key event would be added in other input types
* Fix bug where the assigned state was not updated when the dialog appeared again
* Update Main.tscn
* Add a disabled line edit in keyboard shortcut selector to grab focus
* Load presets in the Keychain autoload
This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.
WARNING, this currently causes crashes if the menu items have no shortcut binded to them.
* Move custom settings away from Keychain.gd
To keep it the same as the upstream plugin
* Change menu enum names
* Made action_get_first_key() more general
* Use arrays for menu items instead of dictionaries, fixes crash
* Move moveable panels to Window menu
* Format
* Optimize hint tooltip updating
* Add support for translations in Keychain
* Translation changes
* Made tool modifiers configurable
Needs more testing.
* Made camera arrow key movement configurable & joypad axis support
This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.
The right joypad analog stick is configured to move the camera by default.
* Rename presets into shortcut profiles, use Resources and let users create their own
* [skip ci] Update addons README
* Update Global.gd
2022-05-16 12:07:51 +00:00
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msgid "DualShock Cross, Xbox A, Nintendo B"
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msgstr "DualShock Σταυρός, Xbox A, Nintendo B"
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msgid "DualShock Circle, Xbox B, Nintendo A"
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msgstr "DualShock Κύκλος, Xbox B, Nintendo A"
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msgid "DualShock Square, Xbox X, Nintendo Y"
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msgstr "DualShock Τετράγωνο, Xbox X, Nintendo Y"
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msgid "DualShock Triangle, Xbox Y, Nintendo X"
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msgstr "DualShock Τρίγωνο, Xbox Y, Nintendo X"
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msgid "L, L1"
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msgstr "L, L1"
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msgid "R, R1"
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msgstr "R, R1"
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msgid "L2"
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msgstr "L2"
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msgid "R2"
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msgstr "R2"
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msgid "L3"
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msgstr "L3"
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msgid "R3"
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msgstr "R3"
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msgid "Select, DualShock Share, Nintendo -"
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msgstr ""
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msgid "Start, DualShock Options, Nintendo +"
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msgstr ""
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msgid "D-Pad Up"
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msgstr "D-Pad Πάνω"
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msgid "D-Pad Down"
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msgstr "D-Pad Κάτω"
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msgid "D-Pad Left"
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msgstr "D-Pad Αριστερά"
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msgid "D-Pad Right"
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msgstr "D-Pad Δεξιά"
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msgid "Home, DualShock PS, Guide"
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msgstr ""
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msgid "Xbox Share, PS5 Microphone, Nintendo Capture"
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msgstr "Xbox Share, PS5 Μικρόφωνο, Nintendo Capture"
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msgid "Xbox Paddle 1"
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msgstr ""
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msgid "Xbox Paddle 2"
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msgstr ""
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msgid "Xbox Paddle 3"
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msgstr ""
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msgid "Xbox Paddle 4"
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msgstr ""
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msgid "PS4/5 Touchpad"
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msgstr "PS4/5 επιφάνεια αφής"
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msgid "(Left Stick Left)"
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msgstr "(Αριστερό Stick Αριστερά)"
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msgid "(Left Stick Right)"
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msgstr "(Αριστερό Stick Δεξιά)"
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msgid "(Left Stick Up)"
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msgstr "(Αριστερό Stick Πάνω)"
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msgid "(Left Stick Down)"
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msgstr "(Αριστερό Stick Κάτω)"
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msgid "(Right Stick Left)"
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msgstr "(Δεξί Stick Αριστερά)"
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msgid "(Right Stick Right)"
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msgstr "(Δεξί Stick Δεξιά)"
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msgid "(Right Stick Up)"
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msgstr "(Δεξί Stick Πάνω)"
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msgid "(Right Stick Down)"
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msgstr "(Δεξί Stick Κάτω)"
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msgid "(L2)"
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msgstr "(L2)"
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msgid "(R2)"
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msgstr "(R2)"
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