[gd_scene load_steps=4 format=2]

[ext_resource path="res://src/Shaders/TransparentChecker.shader" type="Shader" id=1]
[ext_resource path="res://src/UI/TransparentChecker.tscn" type="PackedScene" id=2]

[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/size = 10.0
shader_param/alpha = 1.0
shader_param/color1 = Color( 0.7, 0.7, 0.7, 1 )
shader_param/color2 = Color( 1, 1, 1, 1 )
shader_param/offset = Vector2( 0, 0 )
shader_param/scale = Vector2( 0, 0 )
shader_param/rect_size = Vector2( 0, 0 )
shader_param/follow_movement = false
shader_param/follow_scale = false

[node name="BaseCelButton" type="Button"]
margin_top = 18.0
margin_right = 36.0
margin_bottom = 54.0
rect_min_size = Vector2( 36, 36 )
focus_mode = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 0
toggle_mode = true
button_mask = 7
enabled_focus_mode = 0
__meta__ = {
"_edit_use_anchors_": false
}

[node name="CelTexture" type="TextureRect" parent="."]
margin_left = 2.0
margin_top = 1.78536
margin_right = 34.0
margin_bottom = 33.7854
rect_min_size = Vector2( 32, 32 )
size_flags_horizontal = 0
size_flags_vertical = 0
expand = true
stretch_mode = 6
__meta__ = {
"_edit_use_anchors_": false
}

[node name="TransparentChecker" parent="CelTexture" instance=ExtResource( 2 )]
show_behind_parent = true
material = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = 0.0
margin_bottom = 0.0

[connection signal="pressed" from="." to="." method="_on_CelButton_pressed"]
[connection signal="resized" from="." to="." method="_on_CelButton_resized"]
