name: Stable release builds

on:
  push:
    branches: [ release ]

env:
  GODOT_VERSION: 4.3
  EXPORT_NAME: Pixelorama
  TAG: v1.0.5
  BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}

jobs:
  export-windows:
    name: Windows Export 🗔
    runs-on: ubuntu-latest
    container:
      image: docker://barichello/godot-ci:4.3
    steps:
      - name: Setup WINE and rcedit 🍷
        run: |
          chown root:root -R ~
          godot --headless --quit
          echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.3.tres
          echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.3.tres
      - name: Checkout 🛎️
        uses: actions/checkout@v4
        with:
          submodules: true
      - name: Setup 💻
        run: |
          mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates
          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
      - name: Import resources once 📦
        continue-on-error: true
        run: godot --headless -v --import
      - name: Windows Build 🔧
        run: |
          godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/${EXPORT_NAME}.exe
          godot --headless -v --export-release "Windows Desktop 32-bit" ./build/${EXPORT_NAME}-Windows-32bit/${EXPORT_NAME}.exe
      - name: Copy pixelorama_data folder 📁
        run: |
          rm ./pixelorama_data/.gdignore
          cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit
          cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-32bit
          cp -R ./pixelorama_data ./build
      - name: Zip 🗜️
        working-directory: ./build
        run: |
          zip -r ${EXPORT_NAME}-Windows-64bit.zip ${EXPORT_NAME}-Windows-64bit
          zip -r ${EXPORT_NAME}-Windows-32bit.zip ${EXPORT_NAME}-Windows-32bit
      - name: Build installer 🔧
        run: |
          apt-get update && apt-get install -y python3 && apt-get install -y nsis
          python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v
          makensis ./installer/pixelorama_loc.nsi
          mkdir ./build/installer
          mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build
      - name: Upload Release Assets to itch.io 🎮
        run: |
          butler push ./build/${EXPORT_NAME}-Windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${TAG}
          butler push ./build/${EXPORT_NAME}-Windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${TAG}
          butler push ./build/${EXPORT_NAME}_${TAG}_setup.exe ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${TAG}
      - name: Upload Release Asset 🚀
        uses: svenstaro/upload-release-action@v2
        with:
          repo_token: ${{ secrets.GITHUB_TOKEN }}
          file: ./build/*
          tag: ${{env.TAG}}
          overwrite: true
          file_glob: true

  export-linux:
    name: Linux Export 🐧
    runs-on: ubuntu-latest
    container:
      image: docker://barichello/godot-ci:4.3
    steps:
      - name: Checkout 🛎️
        uses: actions/checkout@v4
        with:
          submodules: true
      - name: Setup 💻
        run: |
          mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates
          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
      - name: Import resources once 📦
        continue-on-error: true
        run: godot --headless -v --import
      - name: Linux Build 🔧
        run: |
          godot --headless -v --export-release "Linux 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
          godot --headless -v --export-release "Linux 32-bit" ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32
          godot --headless -v --export-release "Linux ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
          godot --headless -v --export-release "Linux ARM32" ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
      - name: Give execute permission ☑️
        run: |
          chmod +x ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
          chmod +x ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32
          chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
          chmod +x ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
      - name: Copy pixelorama_data folder 📁
        run: |
          rm ./pixelorama_data/.gdignore
          cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit
          cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-32bit
          cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM64
          cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM32
      - name: Create tar.gz archive 🗜️
        run: |
          cd build
          tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit
          tar zcvf ${EXPORT_NAME}-Linux-32bit.tar.gz ${EXPORT_NAME}-Linux-32bit
          tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64
          tar zcvf ${EXPORT_NAME}-Linux-ARM32.tar.gz ${EXPORT_NAME}-Linux-ARM32
      - name: Upload Release Assets to itch.io 🎮
        run: |
          butler push ./build/${{env.EXPORT_NAME}}-Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_64 --userversion ${{env.TAG}}
          butler push ./build/${{env.EXPORT_NAME}}-Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_32 --userversion ${{env.TAG}}
          butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM64.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm64 --userversion ${{env.TAG}}
          butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM32.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm32 --userversion ${{env.TAG}}
      - name: Upload Release Asset 🚀
        uses: svenstaro/upload-release-action@v2
        with:
          repo_token: ${{ secrets.GITHUB_TOKEN }}
          file: ./build/${{env.EXPORT_NAME}}-Linux-*.tar.gz
          tag: ${{env.TAG}}
          overwrite: true
          file_glob: true

  export-mac:
    name: Mac Export 🍎
    runs-on: macos-latest
    steps:
      - name: Checkout 🛎️
        uses: actions/checkout@v4
        with:
          submodules: true
      - name: Setup environment 🔧
        run: |
          export GODOT_VERSION=${GODOT_VERSION}
          export EXPORT_NAME=Pixelorama
      - name: Download and extract export templates 💾
        run: |
          mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
          wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
          unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz
          mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
      - name: Download Godot headless binary 🤖
        run: |
          wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip
          unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
      - name: Setup 💻
        run: mkdir -v -p ./build/mac
      - name: Import resources once 📦
        continue-on-error: true
        run: ./Godot.app/Contents/MacOS/Godot --headless -v --import
      - name: Mac Build 🔧
        run: |
          chown runner ./Godot.app/Contents/MacOS/Godot
          chmod +x ./Godot.app/Contents/MacOS/Godot
          ./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip
      - name: Make application executable 🔧
        run: |
          unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac
          chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME}
          rm ./build/mac/${EXPORT_NAME}.zip
      - name: Fix application icon 🖼
        run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns
      - name: Copy pixelorama_data folder 📁
        run: |
          cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources
          rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore
      - name: Ad-hoc signing ✍️
        run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app
      - name: Create DMG archive 🔧
        run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}-Mac.dmg
      - name: Upload Release Assets to itch.io 🎮
        run: |
          curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default
          unzip butler.zip
          chmod +x butler
          ./butler push ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}}
      - name: Upload Release Asset 🚀
        uses: svenstaro/upload-release-action@v2
        with:
          repo_token: ${{ secrets.GITHUB_TOKEN }}
          file: ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg
          tag: ${{env.TAG}}
          overwrite: true
    
  export-web:
    name: Web Export 🌐
    runs-on: ubuntu-latest
    container:
      image: docker://barichello/godot-ci:4.3
    steps:
      - name: Checkout 🛎️
        uses: actions/checkout@v4
        with:
          submodules: true
      - name: Setup 💻
        run: |
          mkdir -v -p build/web ~/.local/share/godot/export_templates
          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
      - name: Import resources once 📦
        continue-on-error: true
        run: godot --headless -v --import
      - name: Web Build 🔧
        run: godot --headless -v --export-release "Web" ./build/web/index.html
      - name: Install rsync 📚
        run: |
          apt-get update && apt-get install -y rsync
      - name: Upload Release Assets to itch.io 🎮
        run: |
          butler push ./build/web ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:web --userversion ${{env.TAG}}
      - name: Deploy 🚀
        uses: JamesIves/github-pages-deploy-action@v4
        with:
          token: ${{ secrets.GITHUB_TOKEN }}
          single-commit: true
          folder: build/web # The folder the action should deploy.
